
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.7Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поебашил на афк, друг закинулся почти - ура Ну тут ебанный stalzone, ♥♥♥♥♥ шлет нас за пиздой Сервер резко мне меняет, сразу мастерка меня убивает Вот он ♥♥♥♥, Зива в том, что перекинул меня в гроб Все желание отталкивает, и играть интерес пропадает
P2W with deceiving start, gd tried to give it another try and just got burned again what a repulsive waste of time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #99 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have love for this game but the devs are determined to turn it into a heaping pile of garbage. Factions are unbalanced and there is an absolute power house of OGs at the top that no new player will ever break into. Of course you get this and the people with absolutely 0 life outside of a game in every MMO but what's different about this game is that EXBO put 0, and I mean absolutely 0, effort into MMR and balanced lobbies. If you +10 a single red item, you're most likely going to be thrown into lobbies with dudes that have gold items and thousands of hours in this game even though you're just breaking the surface for master tier lobbies. I'm fully convinced you wouldn't even have to create a complex formula to put an MMR system in place, you could literally lobby people by daily/weekly playtime average and I almost guarantee the quality of open world encounters would dramatically improve. Another addition to the quality of life would be to open up more instances, even if it means an empty lobby here or there in a game like this I find that empty lobbies in farming zones just saves me time and frustration. There's nothing cool or immersive about hopping into a place like Lyubech and getting ran down by 3+ dudes of the opposite faction (again, because there is a faction imbalance) and catching the same instance no matter how many times you run back. Also opening up more instances would mean more artis which means a better market, which then means more affordable and competitive builds for new players to challenge the people at the top. For reference, I played pretty hard on release, took a break till the Stalcraft X update rolled out, and then another hiatus until about a month and a half ago. What blew my mind is that after taking a year and a half off, I came back just to be thrown in the same lobbies with the same names of people I played against a year and a half ago but look at what's changed... a whole new lineup of artifacts came out and completely changed arti builds as well as the people who stuck around having legendary/gold items. Why should I have to compete with these people? I thought Nikita was his own beast but I'm starting to see an unfortunate pattern with Russian developers; ignore your community and the valid issues they raise until the game is on the verge of death and then throw money at content creators to keep this thing hanging by a thread. There is a lot of good but it's not even worth mentioning until EXBO gets real about saving their game.
♥♥♥♥♥♥ сын ♥♥♥♥♥, умри в муках со своими ебаными наградами и этими ахуительными ограничениями на товар у торговца. Хочешь перестать покупать парашу? Так будь добр, въеби все бабки в ♥♥♥♥♥♥ убежище, чтобы начать крафтить более крутые шмотки, ну да, ахуенно, мне же, ♥♥♥♥♥, мало на что фармить, ♥♥♥♥♥, о чем можно говорить, если ДАЖЕ БЛЯДСКИЙ «УДАР» ♥♥♥♥♥ НЕ ПРОДАЁТСЯ. Даже ради ♥♥♥♥♥♥ залупы качай убежище, кокблок — это когда яйца, а ♥♥♥♥♥♥ калкрафт (ныне калзон) — это когда ты сосешь ♥♥♥ в начале без бартера, потом сосешь ♥♥♥ за более крутой бартер, а потом, вау, снова сосешь ♥♥♥ ради бартера и сборок артов, но и этого мало, теперь ты должен еще и качать убежище, покупая к нему блядскую оборудку. Еще очень интересно, КОГДА ПОВЫСЯТ НАГРАДЫ ЗА ФАРМ В ОПЕНЕ В КАЧЕСТВЕ КОМПЕНСАЦИИ ЗА -70% ОТ ОПЕРАЦИЙ (ИНТЕРЕСНО, СКОЛЬКО ЖЕ ДОБАВЯТ?)) МЫ ЖЕ МАЛЕНЬКАЯ ИНДИ КОМПАНИЯ, КОТОРАЯ НЕ МОЖЕТ ♥♥♥♥♥ СРАЗУ ВСЕ ВЫПУСТИТЬ, ПОЭТОМУ ПОДОЖДИ ЕЩЕ НУ МЕСЯЦОК))) ВАМ ЧЕ СЛОЖНО?) Просто ♥♥♥♥♥♥ гойский скот, который еще хуже танкового сегмента, а это надо очень постараться
There are plenty of people cheating at all levels of the game but won't get banned since they swipe their cards for events and upgrades. If you want to compete in anything its swipe your card or grind ungodly hours to try to get stuff. Even if you are fine with spending hundreds of dollars just to keep up with the upgrades unless you also use cheats you will get out fought every time. If EXBO actually cared about anything other than how to get people to spend all their money on in game stuff it might actually be a fun game but with how the game has spiraled more and more its just not worth it. A great concept with a malicious developer.
Grind . Grind . Grind . . . . . Go nowhere .
just play clash royale
Already at the first tutorial quest the game bugged for me. "Examine the armor" it means I have to equip it, I unequipped and equipped plenty of times , even restarted the game , but don't work. And in this game you just can't restart a mission/quest, so annoying.
Die to everything. Spend 10 minutes running back to find out a guy from your own team took your loot off your body and killed the boss. Ultimate minecraft running simulator. "Zombies" are just soldiers with 3x HP and BETTER rifle accuracy. You gave your ZOMBIES.... GUNS? Genuinely shut down your servers and never make another game again. I want a refund on my free game. Genuinely the stupidest devs ever
그냥 마크 스토커 감마임 재미없다 스토커 감마가 재밌다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.7K | 49% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.1K | 79% | $2.99 | |
| $7.5K | 5 | 20% | $49.99 |