
Stack, train and collect 100+ powerful Stackmon in this creature-collector with a card-stacking twist! Build your camp, challenge rival Scouts in combat and face the mysterious corruption spreading throughout your land.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Stackmon is a creature-collecting adventure with a unique card-stacking twist. Discover and capture new creatures and stack them with resource and equipment cards to unlock even rarer items and effects. Build up your camp, explore a vibrant world, and take on rival Scout Leaders, as you uncover the dark mystery behind the Soot – a strange corruption spreading across the land.
- Discover 100+ Stackmon including Evolutions, Rare and Legendary editions!
- 25+ different Buildings to construct and upgrade your home base
- 20+ Equipment and Item cards to buff your Stackmon and Scouts
- 7 unique biomes to explore, each with their own game altering mechanics

Drag and drop Stackmon, resources and items onto each other to form powerful combinations! Use your Stackmon to gather materials, craft items, automate tasks and battle other Stackmon. Grow and customize your Harmony base to unlock new recipes, upgrades, and abilities for your Stackmon.

Discover and collect over 100 rare and powerful Stackmon and train and evolve them into their more powerful forms. Search for wild Stackmon across the world of Gaia, open booster packs to expand your collection, and help Professor Pine in his dream of completing the Stackpedia!

Venture beyond your base and challenge other Scouts scattered across the world to prove your strength and rise your way through the ranks. Take on rival Scouts in strategic auto-battles, using equipment, abilities and elemental affinities to your advantage. Face off against powerful Scout Leaders and show the strength of Harmony!

A mysterious and dangerous force is spreading throughout Gaia, corrupting any Stackmon and Scout Leaders in its path... It's up to you and your Stackmon to find the source of the corruption, face the Soot and change the fate that approaches.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, these devs cooked. Perfect marriage of Pokemon + Stacklands. This game is a lot more satisfying and creative than I was expecting.
A fun, casual little game that excels at what it's trying to be: A game where you collect monsters, gather resources and go on a quest It's rare to find a game that holds your attention and can be played at any pace. I can sit and play at dinner time, putting very little time into things, or I can focus my attention on the game and still have plenty to do. There's no time restrictions when building your base so you're free to relax and enjoy the game as you wish. There also seems to be a lot of care and love put into the game, with shiny versions of monsters, multiple gameplay mechanics available, events, etc. For what the game sets out to be, it succeeds and overachieves It does have a few shortcomings though, mainly in that the resource gathering is fairly random and the recipes feel somewhat arbitrary. Overall, the resource system is mostly reliant on just opening more packs or going exploring in the right areas. This wouldn't hold the game back if you didn't need particular resources to build structures, and every structure needing to be built several times to get the max level version of it, and then most of these structures have limited, albeit rechargeable, uses. It seems antithetical to the casual nature of the game. The spirit of the game seems to be "build your base and enjoy your cards and monsters", but that becomes harder when you can't build the structures you want because you still have no reliable access to iron. The most egregious example of this so far being the "mine" which requires "Rock formations", which cannot be gathered from anywhere besides the starter packs, and to max out the mine you require 12 of these. While not a difficult task, it feels unnecessary. The challenge should be in the management of your money and resources, and not in "how many packs will I have to open before I get the thing" Overall though, I would still highly recommend this game. The shortcomings by no means take away from the highs of the game and feel more like unintended padding rather than actual major gameplay flaws. Sit back, relax and catch e- Uhhhh, open more packs!
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Languages: English, Portuguese - Brazil, Simplified Chinese, French, German, Spanish - Spain, Korean, Japanese
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩好玩好玩,没有生存压力的卡牌堆叠+捉宠战斗玩法,还能抽到闪卡和异色。 游戏确实有些bug,但是制作组响应度很高,加油鸭,越来越好!! 另外,我为蛙牛举大旗!!!
Jogo super divertido, amei demais!!!!
I am really enjoying the gameplay loop so far. It is very fun and chill and I am not noticing how much time is passing while I am playing this game. Its monster collector but in a deck builder style format.
If you’re a fan of pokemon and stacklands you’ll love this! I was hooked to the demo, so happy the full game has released
If you love Stacklands and Pokémon this is the perfect fusion of the two, conceptually. I really like the unique mechanics (that I’ll let you discover) and enjoy the creature collection. Behind the scenes, the developers are very engaged with the players on Discord and constantly releasing patches to fix bugs or add QOL improvements. The game runs very well on Steam Deck. The controller setup may take some time to get used to, but you are able to change it to mouse + keyboard (though you cannot manually activate it with the Steam button for some reason) or just remap the buttons with Steam’s controller layout feature. Now for the bad: The game is buggy and it seems like every time one bug is fixed a few others pop up. However, none of them break the game in any significant sense and as I said before, the developers are on top of it. All in all the game is a blast and has entertained me for many hours. I’m sure it will provide me with many more.
Fun and slightly cheesy mix of nostalgic old Pokemon vibes in a new gameplay genre. I like the creature and character designs. The story is a tongue-in-cheek homage to its forebears rather than anything new, and it's charming enough for that to be fine by me. Could use more quality-of-life features, though. The gameboard is a bit too small for the level of inventory management I find myself doing.
Well good games, need more of this content in the game!
为什么会变成这样呢……第一次有了喜欢的人(指堆叠大陆)。有了能做一辈子朋友的人(指宝可梦)。两件快乐事情重合在一起。而这两份快乐,又给我带来更多的快乐。得到的,本该是像梦境一般幸福的时间……但是,为什么,会变成这样呢…… 宝可梦+堆叠大陆,多么好的点子,两边都有相当成熟的设计可以直接借鉴。但是设计师说我拒绝!直接沿用成熟设计是弱者的思维,我就是要用各种小巧思折磨玩家啊桀桀桀 先说基建。大体思路和堆叠大陆差不太多,但大幅削减了资源获取数量。最核心的变动就是所有的采集资源都从3份砍成了2份。这个改动堪称灾难。你在土里把果子种出来再采集,消耗1枚果子、1/4土壤和(刚开局没有加成时)将近1分钟的时间,换来的是2枚果子。哇塞,整整3/4块钱的收益耶! 其他基础资源也不逞多让。初期只有1木头变2木棍是比较简单实用的赚钱方式,但木头的来源是树,1棵树只有2份产出,而且产出还要在木头、木棍、苹果3种产物里随机,导致整个流程很难循环起来,只能不停花钱去买出门包 更加糟糕的是,这里没有堆叠大陆那种永久资源点,资源点都是有次数限制的。比如矿脉,合成消耗3岩层(等价6岩石)+3木头+2铁锭(等价4铁矿+2煤矿),合成出来能采集多少次呢?15次,刚好等于6+3+4+2,精妙的数值.jpg 进一步的,两个能采15次的矿脉,可以合成一个能采20次的矿脉+1;两个矿脉+1又能合成一个能采25次的矿脉+2 很显然,这个数值完全不是给正常合成用的,设计师的意图无疑是让你在每次合成前先把东西用到只剩1次,再往上合成。直接合就是纯亏 这个思路倒也没什么问题。然后设计师的小巧思的就又来了:所有有次数限制的物品,用到剩1次不会自动停止,用到没次数直接炸没 这个弱智设计配合前面的各种强制低效运营成功的形成了1+1<-10的效果,你必须时刻紧盯着所有的次数限制道具,小心翼翼的控制在只剩1次时停止。一不小心炸一个就是亏的血本无归,好长一段时间白玩 都不说自动化减负了,一个休闲向的基建游戏能做到每个环节都要掐表手操,越到后期要盯着的东西就越多,不说我还以为在玩缺氧呢哈哈 好吧,毕竟你不是纯粹的基建游戏,砍砍种地收益鼓励外出冒险也不是不能理解。那冒险就能爽玩了吗?对不起不能,外出冒险的时间又受限于冒险点数,这个冒险点数在相当长的时间里就只能通过每日任务获取(开包出的概率太低了只能当添头),所以你就是得在家里玩这个收益惨淡的基建 每日任务和商人收益也像是脚填的,时不时就出现负收益的情况。每日任务我就忍了,毕竟最重要的是冒险点数,其他负收益就负吧;商人这个号称是来帮你完成每日任务的npc也时不时给你来点消耗2块钱给你1块的操作,突出一个神秘 好吧,我们已经知道了基建部分被做成了一坨狗屎,那至少还有宝可梦部分可以抚慰我们一下吧?对不起也不行 宝可梦的核心要素,收集、培育、交换、对战:交换要素没有不谈;收集要素虽然没有亮点但至少不过不失,近100个图鉴对一个小品游戏来说也不错了;对战实际上没什么好说的,0博弈0策略,要么当个顺属性克制大师一路碾过去,要么拒绝交互用践踏之类的直伤技能在卑鄙的时停里直接把对面踩到死 然后就又是一坨大的来了,培育。这个b游戏我是真的不知道在培育个什么,既没有努力值也看不到种族值,给人的感觉就是纯靠逆天的个体值决定命运。同物种里我先入手的一只吃过额外的工作药,结果工作速度还是比不上另一只等级更低的;不同物种就更离谱了,路边的草丛里随便就能蹦出来一只牛,全部5项数值都比得上我同级的两只主力之和,这俩主力还都是进化过一次的。我非常怀疑怪物的数值就没有设计,纯是升级时随机,所以上下限拉的极其离谱 总之,目前这游戏完全不值得尝试,最少也要等次数限制建筑会炸和怪物养成数值这两个重大问题修了再玩 但看了一圈社区,次数归0会炸是内测时就在官方群里反复被人提及反馈的问题,官方也回应了很多次,但就是不改。因此我对这游戏的未来持悲观态度 希望官方能用实际行动能打我脸吧
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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