
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行
一口气通关了 好玩 没给玩家任何休息退出的时间 回过神来已经快打完了?! 打完本体有种如释重负的感觉,好累哦dlc就算了吧(瘫
当2d版,杀戮尖塔版的我的世界玩了,太有意思了,就喜欢这个带有运营性的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常有意思的卡牌类模拟经营小游戏,玩法简单但是可玩性高很有创意。比较考验资源的分配和管理,局内有合成表容易上手,就是一些特殊道具比如圣杯,神殿的没说清楚有什么用。十几个小时的内容,前期最好玩,熟练后会有点枯燥。游戏从开始到结束没有一刻是能闲下来的,经常忙不过来。连续玩了七八个小时感觉手腕不是自己的了
内容丰富,引导简单有效,UI极度舒适,节奏可控制,不失瑞典游戏风格,不改以往时间加速的“老规矩”,对这款个人认为还是非常值得推荐的,入手DLC更觉得丝毫不亏,折扣下的价格也是非常亮眼,也是深切体会到了,发售的时候不愧是称为喜欢休闲游的玩家党的福音。 The content is rich, guidance is simple and effective, the UI is extremely comfortable, the pace is controllable, it maintains the Swedish game style, and it doesn’t change the usual time acceleration 'old rules.' I personally still think this game is very worth recommending, and getting the DLC feels absolutely worthwhile. The discounted price is also very attractive, and I truly understand why, at the time of its release, it was rightly called a blessing for players who enjoy casual games.
i liked it kinda
[h1] Game-Rating: 8/10 [/h1] If you're a fan worker-placement board games, "Stacklands" might an absolute joy to jump into. The onboarding is quite smooth, teaching you how the game works & the food-management situation is not too harsh. Losing a villager sucks, but it's not the end of the world. The core campaign and the card-based item management system feel incredibly satisfying right out of the gate, especially if you get a kick out of optimization and automation. However, this is also a negative aspect, because your board is quite dynamic and you can get massive headaches trying to re-organize everything when enemies or lifestock decide to run into your cards... That being said, the game definitely has a few quirks that will hold it back from being absolutely amazing: [b]Organizing is a headache[/b]: The items meant to help you sort your board and keep things neat and tidy are unlocked frustratingly late. Because objects constantly bounce around and can be considered "dynamic", the board can get incredibly overwhelming and messy in just a couple of seconds. Keeping your workspace tidy becomes tedious and a chore. Get used to do it a lot. I'd love a setting/toggle option to just lock cards in place so my layout doesn't turn into chaos. A seperate space for combat would also be appreciated - reducing the chance of other cards messing up your board. [b]The Micro Grind[/b]: Late-game micromanagement becomes intensely tedious. I have a single save file sitting around Day 62, and the only reason that day count is so low is because I spent the vast majority of my play session smashing the pause button just to micro-manage the absolute ♥♥♥♥ out of my board. [b]One-and-Done Replayability[/b]: As fun as the base game is, it suffers from low replayability once you finish your main run. I haven't touched the DLCs yet, but the base game really leaves you wishing for more maps to explore, a bigger pool of loot/items, and more bosses to tackle. Overall, it's a super charm-filled experience that's well worth playing through once. If the developers keep expanding the base game with more content, maps, and quality-of-life options for board management, I would definetly come back to this game. The game has a lot of potential & I hope to see it become more defined and genuinely exposed to broader audience. [i]~ Jontraitor [/i]
Petit jeu bien fun, je m'attendais à jouer 3-4 heures, ca en fait presque 20 :)
This game is a masterpiece
It's pretty chill, I like it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.4M | 15K | 94% | $24.99 |