
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente juego de gestión, pero es ideal jugarlo constante para no olvidar las combinaciones
很好玩的游戏
its fun!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
顺便提一句,很多人在卡牌变多后因为物理效果难以整理卡牌而感到崩溃,其实这个游戏有个功能可以按E自动网格整理卡牌,但是它从始至终都没有告诉你,这是我自己摸出来的 对于游戏玩法本身,堆叠大陆是十分有趣且有一定深度的,后期的战斗配装和流水线自动化都十分好玩,尤其DLC2000在产线搭建方面更甚,但是我不想多说什么了,因为这游戏有一些十分恶性的缺点: 首先是初见杀,其他人也有提到过关于BOSS战无预警的机制,尤其是前期第一个恶魔BOSS即容易被初见杀。 其二,大陆在研究到流水线功能之前十分枯燥,且流程上还会有海岛地图和DLC2000地图中途把你从主世界抽离开来,尤其是这个海岛更是恶心坏了,所有食物都会随时间腐坏迫使你必须手忙脚乱的先搭起一套产线,要知道本体是没有食物仓库的,是的没错,物品容器是不能储存食物的,所以我猜应该也不会有人会考虑在海岛长期发展,基本策略都是把关键物资运回主世界再生产 那就不得不提到第三点也是我来写差评的点了,海岛的部分物资是不可再生且不能运回主世界的,比如甘蔗和棉花,不过好在这些都不重要。 最严重最恶性的是,DLC2000的时间穿梭机制,设计上游戏故意不让你把两边的物资互通,你顶多把村民传输回去,但没有任何作用,但竟然都不互通了那你又何必让主世界的村民也可以传送到2000呢?能传送也就算了那又为什么要设计一个古代人穿越到现代会直接消失的桥段呢?消失也就算了你好歹把装备给我还回来啊?什么叫做BOSS掉落的唯一装备可以坐个时间穿梭直接没收还自动保存直接死档?ZZZ你真无敌了
this game is worth playing for just killing time. This game is board game of a combination of the stardew valley - farming building mode + Don't Starve Together - you dont have to move mode + Oxygen Not Included - easy to learn mode. I have not played the DLC yet but pretty sure that I will BUY the DLC of This Game. Generally it takes about 20-40 hrs till you can finish all the builds then this game will not attract you like you first played it. However since this game is super cheap, so I think this game is a good game to be recommended. you might think this game can be improved here and there but still this game is good overall.
เกมดีแต่เนื้อหาน้อยไปหน่อยเล่นเพลินๆได้
nb
peak...
可以
人类文明模拟器
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.4M | 15K | 94% | $24.99 |