
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太累了,打开一次时间快进一天,但关掉就不想再打开,太累太累了 初见是好玩的,可我没有那么多耐心不停的理卡,强迫症非常难受,玩得很累
진심 20분 한 줄 알았는데 2시간 지나있음
Você começa jogando de boa e quando vê passou o dia inteiro jogando, muito bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very unforgiving and might be hard at the start. It is a game you will get upset at but is also a very great strategy game.
vewy vewy good
한창 몰입할땐 정말 재밌는데 죽을일이 별로 없습니다. 인구 0이여야 사망인데 후반엔 인구가 두자릿수라 엥간해서 안끝나요. 글구 잠깐 접었다가 돌아오려면 쫌 빡세요 건축물이라던가 시스템 다까먹어서. 한번 초기화하면 현타와서 하기 싫어집니다. 그래도 1회차땐 재밌으니 해보시길
玩了密教模拟器之后,偶然刷到这个游戏,看到也是桌面+各种卡牌还有卡牌堆叠的部分,感觉很亲切,就买来试试。不过在库里放了好久才启动。实际玩起来跟密教模拟器吸引人的点很不一样,这个游戏也是有着慢慢拓展世界的感觉(虽然约等于无剧情),一开始很多需要的东西都没有稳定来源,只能不停地变卖东西去开卡包,一旦开出了一些重要的设计图(合成方式),像伐木场和采石场,直接让资源变得可以稳定获得且直接取之不尽用之不竭,对玩家的游戏体验直接有了质的飞跃。玩这个游戏的时候常常陷入一种循环:1.一直重复工作感叹养好这些小人真麻烦还要兼顾开卡包 -> 2.开出了很有用的东西的设计图提升了游戏体验带来的正反馈 -> 1. 制作者也有不少小巧思 比如刷出来的动物或者怪物虽然自己也只是张卡牌,却活生生在桌面上动起来给玩家带来一些麻烦。根据装备的东西不同,村民也能变成各种各样的职业,有时因为装备的东西不一样,同类型的职业名字还不相同。猝不及防(涉及剧透就不说了)地打完BOSS之后,又得到了去新地图海岛玩耍的渠道,让我感到非常惊喜,这游戏还有多少丰富的新东西新花样等着玩家去探索?
HAO
stacked game
Simples e gostosinho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |