
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played Stacklands for around 8 hours and reached over 100 coins on the Mainland with a card limit of ~140. Overall, I really like the concept of the game. The gameplay is fun and pretty relaxing at the beginning, and there seems to be a good amount of content to discover. I can definitely see myself coming back to the game and replaying it. My main issue is the card management once your settlement gets bigger. After reaching a certain number of cards, you have a lot of different things producing resources at the same time, often spread all over the screen. It starts getting harder to keep track of what's happening where, and finding the right cards to organize or move around becomes a bit of a chore. I don't mind having a lot going on, but I feel like managing everything takes more work than it should once you get to that point. The screen can get pretty chaotic, especially when you have multiple production processes running at the same time. I would really like to see some more tools or unlockable features to help with organizing cards and managing production. Even something simple to group cards or make certain processes easier to keep track of would help a lot. That said, I still enjoy the game and can definitely imagine playing it again. I'll probably replay the earlier stages or experiment with different things rather than building a huge settlement again, simply because the management becomes a bit too much for me personally. Still, an enjoyable game with a great concept and plenty of content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
benger de A a Z en passant par P
好玩
终于玩到正版了
精神時光屋
ddd
모바일로도 나왔으면 좋겠어요! 누워서 하기 좋은 게임이에요 그림체 아기자기한데 할 거 많아요! 정신없이 하다보면 시간순삭입니다
one of the best concepts for a gamecard that I ever tried
上头,但是玩的太累, 连续玩几个小时给眼睛都玩酸了,盯着一丝不敢松懈,一下就前功尽弃全完了,特别是这个dlc玩了七八把,一把没玩通关过,好家伙给我累死了。玩这游戏用的最多的按钮就是空格,一直在暂停,全成就打完算了,DLC买了没玩通关,可惜了,我没本事了
Very simple and very addicting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |