
"Stack & Crack” is a unique minimalist puzzle game about four Boxies and their interesting interrelationships.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
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[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] Avid puzzle fans will enjoy this title. I can see myself enjoying this but I have no shame in admitting that it is a bit over my head as far as just how mind boggling the puzzles are. The game starts off simple enough in the first ten stages and progressively gets harder over the 8 areas you will be playing. There are a new elements added into each area that make the title get harder. Nearing one hour play I have yet to make it through the 2nd area. High difficulty does not make this a bad game. It runs very well and has some intuitive design. You can undo moves for trial and error to work your way through it. The minimilistic color scheme and design works really well for this game. Combine that with the atmospheric relaxation music and you create a nice puzzle world to spend some time in. The music and sound can't be scaled in any way which may have you turning down both if you want to have the music be just a bit quieter. Other options are limited which make the title feel mobile preferred. This title is available on ios and android. Both versions are cheaper, so take that as you will. Some people prefer to play games such as these on a phone, and some on a computer. The game is cloud supported on pc so you keep your saves across computers. There are clues and hints in the game, but they seem rather limited. I don't know if I misunderstood how they worked, but you seemed to have two or three per area you can use, and they would show the first move when you click it. If there is a timed hint you get from sitting there too long, I never ran into it. Combine this with the difficult brain benders and this title seems to be really targeted towards the avid fans of harder puzzles. That could be the case, or I just truly lack paitence for puzzles like this. Like most puzzle games such as this the only other negative I could pull would be that there would be limited replay after beating. [h1]Pros[/h1] +Interesting puzzle mechanics +Nice amount of levels for price +Atmospheric music and color scheme that works well +Cloud support [h1]Mix?[/h1] ~Limited hints ~May not be for casual players [h1]Cons[/h1] -May play better on mobile and has cheaper availability If you are fans of difficult brain teasers this may be a title you will enjoy. There is a cheaper alternative available on the mobile market, but if you prefer to play games on pc this has enough content to keep you occupied.
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縦・横・斜めに動ける計4種のブロックをゴール地点まで運ぶパズル。 ステージが進むごとに、乗ると崩れる床やワープといったギミックが増えていく。 新ギミックが登場する際にはチュートリアル的なステージから始まり、徐々に難易度が上がっていく。 後半になれば以前登場したギミックとの組み合わせによってさらに複雑さが増す。 そして十数問解くとまた新ギミックが登場してチュートリアルから、というかたちで進んでいく。 難易度はそこそこ、一番悩んだステージで10~15分くらい。 閃きにもよるが大半は5分もかからず解けるだろう。 一手戻るの使用回数に制限がなく試行錯誤しやすいおかげでもある。 ただ一部ステージで用意されたギミックをスルーして解けてしまったのが少し残念。
Game seems different and okay, but it locks locks Up after completing Level 10 of "Learn to Stack". So I never received the acheivement for finishing it. And there's no option to replay it again.
Nice puzzle game which lasted me a good 4.5h. In each of the first 7 parts of the game, a new element of gameplay is introduced. You have between 10 and 15 levels to learn how it works and interacts with the other ones. The 8th and last part of the game feels like a treat: nothing is new, you just have 13 more levels to have fun with. In other words, the level design was good. I was only wondering a few times why some elements were there, because I did not use them at all: it was probably due to levels having multiple solutions. The very last level was brilliant: it took me quite some time to solve it, but I really enjoyed the thought process of getting to the solution. The look and feel of the game is a perfect fit for the genre: the visuals are beautiful but clear, the interface does not go in your way, and the ambiant music is great to focus on the puzzles. Overall, a solid game. Bonus point for working flawlessly on Linux-based systems.
It’s been a long time since I’ve played a minimalist puzzle game that has stretched the limits of my ability to solve something. I’ve both enjoyed and dreaded the puzzles that lay ahead of me here, and it’s really an experience I didn’t expect. This is actually a good thing, because I’ve been able to see a level of personality the puzzle designers have, which are delicately tucked into some of the trickier conundrums. There’s actually a puzzle which features a red herring, which essentially means it’s a decoy thrown in that has no use whatsoever, it’s simply there to confuse you. In a puzzle game, this is a unique feature I haven’t seen in a while. Usually there’s a blockage that’s put into a puzzle that has to be conquered for you to progress; but this is not always the case in Stack and Crack. For that reason, and a few others, I’m pleased with the way this game has unfolded. At the time of writing this review, I’m only about halfway through the game. There’s been a few features introduced within each new section, so the game always keeps you on your toes. The first zone is simply learning how to stack, and figuring out how the four “boxies” work with each other. Once you figure out this basic principle, it will remain the underlying rule for you to solve all the other puzzles. The best advice I will give you is: remember the bottom piece in a stack always dictates which direction the stack will move. Once you get to the second zone, you’ll have to learn how to deal with flipping your stack, which does exactly what it sounds like. The bottom piece will become the top, and the top will become the bottom. There’s also pressure plates and falling blocks that will completely disappear from the grid once you pass them, so you’ll really have to plan your moves carefully. Thankfully, the game does offer an undo button, so you won’t be stuck forever. You’ll also be able to pick up two hints per zone, which you can use to give you the steps to begin solving the puzzle. Other zones have introduced one-way switches that only activate when your boxie passes by it from a certain direction. If you pass back over that switch by going backwards, you may deactivate what you had just activated. Don’t crack! The game is similar to chess in some ways, because of the freedom of movement of some pieces with their reach across the board and its particular layout. I found myself planning out two or three moves in advance so I wouldn’t make a mistake. Since the pieces move so slow, I got really excited once I’d figured out the solution and I watched those little boxies disappear. When it comes to everything put together, how does Stack and Crack stack up? Graphics wise, the game is advertised as a minimalist puzzle. You’re not going to get a huge level of detail, but what is here is pleasing to the eye, very smooth, and doesn’t move in any janky way or have strange animations. The pieces do move a bit slowly across the board, but I like it in this game for some reason. Different zones have different colored backgrounds to keep the game fresh, but some other little effects and polish here and there would’ve been appreciated. SCORE: 8/10 Sound is something in the game I feel is lacking. You have a nice, relaxing and meditative soundtrack that meanders between notes, so it’s only really there and doesn’t become anything particularly interesting. I would’ve appreciated some different music for each zone so that each section feels unique and is a completely fresh experience. Without more than one track, the game simply can’t be anything but a one-note hit. SCORE: 6/10 New and interesting puzzle mechanics come into play quite often, sometimes with more than one new feature in each zone. While this might be a little overwhelming at first, it’s just best to experiment around with them to find out how they work. Since each new stage introduces new concepts, I have to give Stack and Crack higher marks for gameplay value as it does a great job at keeping its near 100 puzzles engaging. SCORE: 9.5/10 Replay value is another area which is unfortunately lacking. There are achievements for completing each stage, but once you obtain those, there’s nothing else to do, and the game is essentially finished. Unless I unlock some new feature upon completing the game, which I doubt, it seems it’s simply a one-time run through. At a $2.99 price tag, I can’t really complain much, since there’s a lot of actual game time for your money, but any special feature or hard-to-obtain achievement for completionists would probably be highly appreciated. REPLAY VALUE: 3.5/10 As the overall score is combined with the game eligible for 40 points, Stack and Crack earns 27 for my overall experience. This makes the game recommendable to other players. However, only die-hard puzzle enthusiasts should approach it, as casual gamers or others who don’t generally play puzzle games might not stay interested for long. If you still feel like you might be interested in the game, go ahead and make the purchase. There are some redeeming features within the gameplay itself that just aren’t there in other puzzle games. For now, I’ve got to get back to stacking these boxies to see what else I might find. ----------------------------------------------------------------------------------------------- Original Review posted on my blog site at http://avgranr.wordpress.com
Great puzzle game that had me grinding my teeth quite a few times: "What in the world am I missing?" :)
各方面都不错的解谜游戏 包括音乐 界面等等 谜题难度设置合理 有挑战性 亦不失规律与逻辑 不过前7关不用提示的话最后一关提示直接够用了 本来最难的一节却变成了点鼠标的游戏 未免有点美中不足
Эта головоломка выглядит очень стильно и приятно для глаз. В ней нет ничего лишнего, только продумывание своих ходов, почти как в шахматах. Каждая часть открывает в себе новые условия игры, из-за чего приходится перестраиваться и думать иначе. Всего здесь 96 уровней, чего более чем достаточно, поэтому на несколько часов игра должна будет вас заманить в свои объятия. 7/10
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