
A spoopy, squishy, and fast-paced party game where you and up to three gooey friends rave it up in an underground crypt as it collapses down on you. You must push blocks, dodge, and jump to survive the rave and squish your opponents. Last Skelegoo standing takes it all!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I first demoed Squish at PAX East and I am so excited for its release. Squish has great graphics, a nice soundtrack, and is overall a great group game! I would definitely recommend this game to anyone. 10/10
Had a lot of fun playing this! Good old fashion SQUISHIN Also the goos are super cute
[url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830][b]PUBLISHER REVIEW[/b][/url] 👍 [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830]─────────────[/url] [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830][b]DEVELOPER REVIEW[/b][/url] 👍 [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830]─────────────[/url] The devs shipped out a small update that addressed my initial feedback on the original keyboard controls. I'm excited to see what a future update will bring. [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830][b]ACCESSIBILITY, CONVENIENCE & OTHER REVIEW[/b][/url] 🤷♂️ [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830]─────────────[/url] [list] [*] On the controller, DPAD buttons should also be used to navigate the menu. Likewise for the arrow keys on keyboard. [*] [strike]The current bindings for the keyboard doesn’t feel good. I suggest moving the jump button to the spacebar and the dash button to another key such as “J” and/or Left Shift.[/strike] Ideally, the devs should allow the player to be able to remap the key bindings for gameplay. [*] There should be a copy-and-paste button for the friend code to make it easier for players to send the invite to their lobbies. [*] Needs bots (and drop in system) [*] Exiting the lobby should return the player back to the multiplayer menu options, not the game menu [/list] [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830][b]GAME REVIEW[/b][/url] 👍 [url=https://steamcommunity.com/id/TITLEplayer/recommended/1631830]──────────[/url] This game is a fun party game that is surprisingly difficult at times. It’s a mixture of Little Big Planet platforming with Tetris. It supports online quickplay and has a lobby system where people can input friend codes to join; the game also has local play, so players can play against each other on the couch. The players are Goos and each Goo can swap hats and change skins. The player (Goo) can either jump and dash in an 8-way direction. The game pretty much has two modes: Gooby Gobble and multiplayer stages. All stages will have the player(s) avoiding falling blocks and requires the last surviving Goo to be the victor. To spice up the gameplay, the game also has special blocks that fall down. There are two explosive blocks that can spawn and explode after their timer expires: one has a circular explosion and the other explodes in both 1 row and 1 column (like traditional Bomberman’s maxed out bombs). There is a flaming skull that only falls down vertically, destroying everything in its path. There’s an ice block that can freeze the Goo player if they get hit by it, but it has a rare non-game-breaking animation bug where the Goo player model stops animating and yet it can still move. Finally, there is a block that creates a chomper with headphones that destroys in its horizontal (or vertical) path; this special block is triggered when a player dashed into its side, which spawns this chomper to destroy blocks in that same direction. Moreover, you can also trigger the block by pushing another block into it. [b][u]Gooby Gobble[/u][/b] This is the only single player stage of the game. It is the more arcadey stage where the player must reach their best score. For achievement hunters, you must score at least 1000 on this mode. Compared to the other (multiplayer) stages, you need to feed the big green Goo that floats around. The player must collect the green gooey blocks that spawn and touch the floating big green Goo to feed it, which will raise the score. There’s a timer/progress bar on the bottom right corner. When that progress bar reaches the end, the level will briefly reset the stage and start ramping up the difficulty. There is a special enemy that spawns exclusively in this mode: flying skulls on fire. The player will die if they touch this enemy. However, I find the flaming, flying skulls to be moving too fast. I suggest slowing down their movement speed, but randomly spawn another flying skull for the difficulty and adding more tension. I think there should be a skippable pop-up tutorial for this mode. [b][u]Other (multiplayer) stages[/u][/b] The rest of the stages are part of multiplayer. These matches can become pretty competitive and requires at least two players to start a match. Unfortunately, this game does not have bots to play against. The server list has a number to the ping bars that indicates the amount of open lobbies. You are most likely going to find a game through Quickplay by looking for players in Squish’s official Discord server (it’s linked on its Steam page) and/or checking the server list. What’s exclusive to these stages compared to Gooby Gobble is that after a player dies, they spawn their own block which they can move. This block can also be moved down to make it fall faster. If the dead player’s block can touch an enemy Goo player, they can respawn and have another chance to be the last survivor. And these stages can have their floor break up as the match progresses. Once you get a match going, the game can easily become very fun. You will find skilled players moving blocks to crush you if you are not careful. I find myself doing diagonal jumps to be a lot more effective at dodging blocks. The headphone chomper blocks can also be sometimes tactical when you time when to dash into it or push another block into it. Not only that, some stages can have their exclusive block spawn or special rules. For example, there’s a pirate themed stage that requires Goo players to obtain the highest score by capturing falling treasure chests. I think the devs should add an additional second jump to the (first) jump to make movement feel better; however, make this second jump a very short jump. When the player jumps vertically upwards into a falling block, there is a slight nudge upwards, but ultimately the falling block can crush the player. I think it will be interesting if the players are allowed to move the falling block upwards by 1 space when they dash upwards into it. And when the player can dash upwards into a falling block, there is a slight upward nudge; however, the falling block will ultimately crush the player if they get trapped. I think it will be interesting if the Goo players are able to push falling blocks upwards (by 1 space) to allow them to escape, which will make the matches even more intense. This game should also have a tutorial mode even if the gameplay is simple. Just walk the player through movement, dash, and jump. And then explain what special blocks spawn and will do. While I realize that this is a massive task for a small indie team, I hope the developers can add bots to their game. Their multiplayer stages need them and I think there should be a drop-in/drop-out system for the bots too. If the match has already started with bots, let the joining player become the bot on the next round. I think this should be their top priority. Squish is a fun party game that can get very intense. I recommend getting this game and playing with friends and/or competitive strangers.
Awesome fun! Had a great time playing this with friends.
Having only played a couple of matches, I can safely say I found my new addiction lol. Its fast paced and competitive, feels like I have a lot of meta game to learn even though the controls are so basic I was able to pick it up and play imediately. The art is really cute and the music really makes you feel like your in an underground murder-rave. Hoping some twitch streamers pick this up because I feel like it would be a lot of fun to watch! 10/10!
Surprisingly fun game with hilarious moments of accidental deaths. This party game deserves a look for the right price. Could use more modes to keep the game fresh (even custom elements that the player can change for each mode if they want to). Odd that you can't use a mouse to navigate menus. There should be a "must use controller" warning before main menu appears. Having right shift as the selection button is also an odd choice. Recommend using a controller!
Party game for local or online, be little goos with skulls and push blocks into each other whilst avoiding level hazards. Multiple modes including treasure collecting and space gravity. Squishy fun! https://youtu.be/-4V1DZEJVh8
This game is pretty awesome. I wish there were clearer instructions to begin with - hint: the game works SO much better with a joystick over keyboard - but besides that, the game is pretty sweet. Think Super Smash Bros with Snow Bros and Tetris. I can see this being a true party game and is definitely worth checking out. Pros: solid controls, fast paced, great music, 4 player connectivity, multiplayer Cons: keyboard controls not intuitive Overall, it is a very good game and very well made. I've only played like an hour so far but it is very fun. I'm having some friends over on the weekend and am excited to play this with them. Very easy to pick up and play once you have the controls set up.
Lots of fun! Great soundtrack and I love the art style. I just need to get better at not being crushed! Definitely recommend checking it out.
Great party game, played a ton at Pax East hence the lower play time during review. 1-4 players, push/destroy blocks to trap and squish your friends. If killed you respawn as a falling block and can try and squish someone else to revive.
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