
Squarsenal is a short strategy game with a unique battle system. Defeat enemies and buy upgrades to expand and improve your arsenal of weapons.
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About
Squarsenal is as short rpg with a disctinct combat system, a minimalistic aesthetic and some incremental game aspects in its progression.
Roam the land to the Overlord Castle, defeat every threat on your way and get stronger with each battle before the final encounter.
To defeat your foes, you will have to strategically use your items. Optimize every attack and manage your inventory to make the best use of your arsenal.
With each enemy defeated, unlock new weapons, passives and upgrades in a massive skilltree to decuplate your power.

You can fight against previously defeated enemies to accumulate resources, unlock new upgrades and improve your tools even more before facing your next foe.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Idle & Incremental Lovers recommends Squarsenal: [i] Who would have thought that catching weapons moving like bouncing DVD logos into your square would make for a great battle system? Obviously, this creative dev. And he was so right! Short but amazing! [/i] + The battle system is supported by a pretty good weapon design. You're not acting like a braindead barbarian, but rather carefuly picking your weapons like a master in the arts of war. + Pacing is great, upgrades are regular, creative and significant. No boring grind. + Reminiscent of the Commodore 64 aesthetic (I have Ultima IV in mind). +/- Similar to Match 3 game that use matching for attacking, your can't really look at the fight itself cause your attention is drawn to the attack part of the screen. It's part of the genre, though, and thankfully the enemy you face doesn't have a real impact on your strategy. +/- Game is short but priced accordingly, and I enjoyed every minute of it. It's short in the "We want more!" sense, not in the "What a robbery, I asked for a refund!" sense. *Whats a boomer's weapon of choice? A boomerang.* Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
インベントリ内を古のDVDスクリーンセーバーの如く動き回るアイテムを、範囲選択のカーソルで破壊して敵を攻撃する、というコンセプトのインクリメンタル(?)ゲーム。 敵を倒して報酬を得て強化、更に強い敵に挑むといったシンプルなシステムのゲームで、実績コンプリートを含めた総プレイ時間も短め。 ちょっと惜しい感じなのがあんまりインクリメンタルゲー特有のインフレを感じないところ。後半はそこそこ派手になるんだけどインクリメンタルゲーに期待したインフレが無かった。あとインベントリ画面(画面左)をずっと見てることになるので、戦闘シーン(画面右)がほとんど見られない。結構ちゃんと作ってあって戦闘シーンは楽しいんだけど、見てると死んじゃうしあんまり気持ちよくなれない。 とはいえ、良くできたゲームだと思うので、憂さ晴らししたいとき、気分転換したいときにいいんじゃないでしょうか。オススメ。
Interesting attack mechanic, especially for DVD menu aficionados. I have two suggestions for features, though: 1) Have the game remember your settings between play sessions. The audio keeps turning back on when I restart the game. 2) Include a windowed mode. This may just be me, but I like to play idle games while doing other things, which is impossible if the game cannot be windowed. UPDATE: The absolute legend added the features I suggested within a day. Thank you! :D
очень даже хорошо, короткая и залипательная игра с интересной механикой на чуть больше часа. все достижения можно получить по ходу игры за одну сессию никак на них изначально не фокусируясь. ну разве что я случайно пошел в грибную рощу раньше руин за что получил достижение иначе наверное пришлось начать новую игру чтобы его получить в общем своих денег стоит.
Squarsenal is a well polished, cohesive, small game that explores an interesting game mechanic - using the square to enable your attacks. However, I feel like the game only scratches the surface of potential for the game mechanic it's based on. I would expect there to be some room for skill expression from the player e.g skill combos and synergies - like you would see in a true "deckbuilder". The majority of the time you do not have to think very hard about the items you are targeting in the square. I also feel like there was a missed opportunity to add personality and nuance the enemies - some enemies do have effects that change how you interact with your arsenal, but they aren't pronounced enough. Rarely would my gameplay be actually obstructed meaningfully by the cloud guy covering my view, or the fire guy burning my items. Overall it's a nice game, and is well made, especially for the price - a lot of potential for a full, faster paced sequel
Saddeningly short but sugary sweet. I beat in in a little over an hour but I think it was absolutely worth it for the time I had. Definitely worth the 2 bucks. Please support the dev. I'd love to see more from them in the future and I think that this is great proof of their skills.
I won this game 100%. Had good times. Now to play next games.
A neat little game. Very interesting combat mechanic - your attacks bounce around and you move a square around and click to execute every attack inside the bounds. You can upgrade to get more types of weapons, number of attacks on screen at once, increase the size of the square, add armor, heath, etc. Enemies also have special abilities that affect your ability to attack - I LOVED Medusa's, it's clever. Overall an enjoyable short experience. Great podcast game that is well worth the very low price.
awesome little game. Unique. I hope theres more content in the future.
Game is short but very fun and very polished. 10/10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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