
“You were only trying to do the right thing—so why is everything falling apart?” A Japanese language teacher’s choices to save three girls who have stopped attending school will change their fates. A psychological horror visual novel with 16 endings.
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About
You are a Japanese language teacher.
One day, concerned about a student who has stopped coming to school, you decide to visit her at home.
What awaits you there are girls crying out for help—and a reality that cannot be saved by good intentions alone.
Choose your words. Choose your distance. Choose their futures.
Will your kindness save these girls?
Or will it become another cage?
Three girls. Sixteen endings.
Spring at Dawn, I Am a Monster. is a multi-route psychological horror visual novel about a teacher and three girls who have stopped attending school.
There are no knives.
Only human nature.
Dependency. Obsession. Family problems. Loneliness.
Nanatsu Kokorome, Nyako Maigo, and Ajimi Konoha.
Each girl carries different circumstances—and secrets she cannot tell anyone.
What will you say to them? How far will you step into their lives?
Your choices as their teacher will change your relationship with each girl.
Each girl has five different endings.
After witnessing all 15 of their endings, one final story awaits:
The Teacher Route.
After trying so hard to save these girls,
who—or what—was the teacher all along?
The right words and the right distance do not always save someone.
Helping them. Watching over them. Walking away.
Being needed.
Even when you believe you’ve made the “right” choice,
something may slowly begin to break.
Rather than relying on sudden loud noises or jump scares, the horror slowly closes in through conversations, silence, expressions, and changing relationships.
“Spring, at dawn—”
A monochrome world accented with red.
Beautiful spring scenery.
And within it, a growing sense that something is terribly wrong.
Experience a beautiful yet unsettling story of spring.
Three original theme songs, each created to accompany the story of one of the girls.
“Gomen nasai, Gomen nasai”
Vocal: Nanahira
Lyrics: Kaoru Nekofuji
Composition & Arrangement: TAKASUKE
“AZULAMENT”
Vocal: Gurutan
Lyrics: Kaoru Nekofuji
Composition & Arrangement: TAKASUKE / Takenori Shibayama (OplaSync)
“Ao ni Kei, Fuyu wa Itomete”
Vocal: Naozumi Takahashi
Lyrics: Kaoru Nekofuji
Composition & Arrangement: TAKASUKE
We welcome gameplay videos and livestreams of the game.
You may stream or upload videos covering all 15 endings of the three main character routes.
However, streaming, uploading videos, or otherwise publicly showing Ending 16: “The Teacher Route,” which is unlocked after completing all other endings, is prohibited.
Please include a link to the game’s Steam store page in the description of your video or livestream.
If your content contains spoilers, please provide an appropriate spoiler warning in the title or description.
Please do not redistribute the game’s images, music, or video content separately from gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Art looks weird and inconsistent. Maybe the character art isn't AI generated but the intro animations definitely were. I don't think I'll refund since the price is very low but I can't recommend this game unless they give more details about their AI use. Clearly it is more than just the backgrounds.
Game in broken, dialogue boxes just won't proceed, i have to spam click/hold the interact button for minutes in hope to move a single dialogue line, so i straight up just can't read this vn.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]先把这款游戏的优点提前讲了[/h2] 这款游戏的优点就是喵子线和亚美线的剧情,以及美术风格、配乐氛围 喵子线是全游戏最好的部分,但是各位不必为此购买游戏,建议云玩收看实况,个人觉得这条线的剧情是值得一看的 [h1]接下来就是批判环节[/h1] [h2]首先就是最核心的剧情[/h2] 全游戏内容3h,这还是我读的慢的情况下,剧情单薄不够深入(不包括喵子线,因为我认为这个游戏的价格有一半都是喵子线贡献的,剩下的全是不合理溢价),亚美线剧情虽然足够合理(甚至是最合理的),情绪描写与对话也足够好,但还是太单薄了,没有借着她的小大人风格写更多更好的剧情,不够深入,是我写我就补充一些她在学校里的言行举止(其实每条线都该这么做),亚美线算是我在这个游戏里最大的遗憾 奈奈线,我就先不讨论价值观问题,因为这条线最大的问题不仅仅是单薄,还有分支剧情不合常理的叙述,[spoiler]正常人不可能会放一个杀人者就这么游荡在东京都的,更何况主角是一个老师[/spoiler],奈奈线本身就是一个死局,而且作者没有任何能够合理解决这个死局的叙述/剧情/设定,因此奈奈线是游戏最大的败笔之一 [h2]其次是与质量不相匹配的价格[/h2] 我看完了steam40条不同国家的评论,以33元人民币/1000日元/10500韩元购买这个流程只有3h的游戏是绝对不值的,更何况游戏所展现的质量也相当糟糕,亚美线人物立绘模糊并且没去除白边和白色块,部分插图存在AI制作且未修图,AI制作插图和音乐图动态虽在合理范围内,但是“据其他评论”所述,作者做出过“在正式版将AI图部分换为手绘图”承诺,这可是一个失信行为啊!这种行为比日本著名的“动画卷心菜”来得更加严重 鉴于其他的小问题,比如人称代词不统一,结尾音乐没有除日语、英语外的翻译,就不必多提,因为上述的问题比这种小事还要来的严重 哦对了,大家别忘了这个游戏的标题叫做“春晓之时,我为怪物”,除了奈奈线之外,另外两条线可以说是偏题了。 [h3]因此,我虽然被喵子线和亚美线的剧情所打动,但是我绝对不会推荐购买这款游戏,他的缺点已经大大压过了其本身的优点[/h3]
작년에 처음 일러가 올라왔을 때 부터 계속 기대했던 게임. 11월 출시를 목표로 하고 있다고 해서 기다렸는데 안나와서 잊고 살다가 올해 6월에 나온다고 소식이 올라왔길래 다시 기다렸더니 올라온 날짜는 이틀 전. 거의 1년 가까이 기다리던 게임. 그동안 컨셉도 많이 바뀌고 솔직히 스팀에 출시 시킨다고 했을 때 부터 초기 컨셉(不登校の君が好き)는 유지하기 어렵겠다고 생각을 많이 했었는데 아니나 다를까 그냥 학교 안 오는 애들 가정방문해서 상담하는 내용의 게임이 되어버림. 분명 최종 출시판에는 AI가 아닌 직접 그린 그림이 사용될 것이라고 했던 것 같은데 어느 그림을 봐도 AI로 생성했거나 수정시킨 그림 티가 팍팍 남. 사용한 것은 상관없지만 이럴거면 처음부터 사용한다고 말을 해줬으면 좋았을 것을... 왜 이렇게 된 것인지 모르겠음. 거기다 화질도 나쁨. 전체 화면으로 하면 화질이 깨져 있는 것이 눈에 보이는 수준. 눈이 꽤나 아팠음. 게임 분량도 너무 짧음. '올바른 선택을 하고 있을 터인데 잘못되어 간다' 라는 컨셉에 전혀 집중하지 못하고 있다는 느낌. 별로 그렇게 잘못되어 간다는 느낌도 못 받았고 왜 이렇게 만든 것인지 의문. 트루엔딩도 매우 볼륨이 부족하다고 느낌. 왜 이렇게 만든 것인지 모르겠음. 내가 대사 하나하나를 주의깊게 봐서 2시간 정도 걸린 것이지 솔직히 1시간 30분은 걸릴지 모르겠는 분량. 아무리 생각해봐도 10,500원이란 가격은 너무 높게 책정된 것 같음. 별로 교훈도 못 느꼈고 감동도 느끼지 못한 게임. 1년이나 기다렸는데 그 시간이 아깝게 느껴짐. 내용도 뻔하고 인물들의 감정선도 뻔하고 치는 대사도 뻔함. 반전의 ㅂ도 없음.
3人のエンディングまでプレイしました。不満点の方が多かったです。一話が短い(ヒロイン選択から15分前後でエンディング)、内容が薄い。短くても面白ければいいんですけど、面白くない。面白くない理由は弱った子供がヒロインで物語にうまく作用していないからです。そして全部同じパターン、素直になれない子供が大人で先生の主人公が助けての言葉を言わせるという内容です。弱った子供の属性が強すぎて、ヒロインにキャラクターを感じないんですよね。例えば、ヤンデレのキャラっていますよね。今回の話ではヤンデレの属性の前に、弱った状態なのでそうなっちゃったが先に来るんですよ。本来のその子じゃないんです。狂った感じも弱っているからという上書きが生じていてヒロインが掴めないんです。通常状態の描写が基本ないので落差がないんです。エロ漫画とかの洗脳と洗脳解除みたいな感じです。常に弱った状態=洗脳状態なんです。親の虐待とかテーマとしても、ありきたりで面白くないし。それにしても、虐待の解像度が低くて面白くない。文章を読んでいて常に退屈でした。なぜ退屈なのかは明確なベクトル、方向、目的、主人公とヒロインがどこに行きたいのかが話の中で示されていないからです。選択肢が出ても、こちらが選びたい選択肢がない。なんだろう、物語をこういう方向にしたかったが見えなかったです。常に、主人公とヒロインが何を言っているか、プレイヤーとのズレを感じています。エンディングでもヒロインにも主人公に思い入れがないので、で? だから何? おいてけぼりな感じです。
在这里说一声,中文目前还是AI翻译暂时没有实装,CHARON这会有点忙估计得过些天
故事线短,使用ai创作都还在接受范围内,但我无法接受奈奈线的反人类价值观。。。
It kind of pains me to give this game a thumbs down but I definitely can't give it a thumbs up. It's a story told from the perspective of a primary school teacher, reminiscing about the past. They hear gossip from the school staff room that a student in their homeroom class hasn't been attending for a while now, and they begin to worry about whether this will affect their employment. So then you pick between three students - and investigate what's keeping them away, and go through their story. Each student has one good end and several bad ones. When you've got a good end, you're treated to a song, end credits, and an after-credits sequence. When you've collected all the endings for all the students, you get to play the teacher route. So that's the game structure, ok? Each loop is quite short, and you can use the skip button, so if you want, you can get through it all fairly quickly. When you've collected all the endings for a student, this is indicated on-screen, which is handy. I have no complaints about the game interface, that is good. But the problem is, I played the first student and got her good ending on my first try, then I played the second student until I found the good ending, and then the third, and then I had to go back and deliberately make bad choices just to collect bad endings. Then you get the teacher route, which is a big monologue about how lives are messy and children need to be treated as actual people and so on, which is all good and well EXCEPT that by that point I have gone through so, so, so many bad routes. I have seen so many terrible outcomes. And this teacher, you know, it has bugged me since the start of the game, that they were the homeroom teacher and they didn't notice their students were missing until they heard gossip. Like, isn't it your job to take the attendance register every morning? And the number of times they just skip going to work, within the individual stories. They just strike me as a really bad teacher. And they seem to know nothing about social work, yet insert themselves into these situations. They could read up on this stuff but this teacher is so resistant to learning, yet still wants to act as the sole aid for each of the girls rather than seek assistance. By the end of the game I felt like I want to actively keep the game's protagonist away from children, not have them preach to me as though they've done the right thing. They don't even speak as though they learned from their experiences within these scenarios. It's all just this big lofty monologue. Also, not a fan of the AI art stuff; the messy, splodgey artefacts in backgrounds, the notebook with handwritten text by the Japanese language teacher in Japan, that looks nothing like Japanese characters. Stuff like that really looks out of place, makes it seem low effort. However, even though I am giving this game a thumbs down, I do think the developer was brave in attempting to tackle difficult subjects, and I do agree there are multiple big holes in safeguards for children, especially those whose own parents are abusive. I just don't think they're quite there yet. I don't think the balance is really struck between being an entertaining and sometimes outlandish collection of stories, the seriousness of the subject matter, and the ending of the game.
物語的にキライではないのでサムズアップするが決してオススメはしない。 良かった点は…残念ながら挙げるものがないなぁ…。 以下微妙に感じたポイント ◆ボリューム 少ないね…。 ◆システム周りで微妙に感じた所 一度設定した名前が変えられない。 ゲーム開始して、始めに付けた名前が世界感的にイマイチ合わなかったので変更したかったのだが、付け直す事が出来ない。 デフォルトのスキップ設定が、未読スキップになっている。 「Skip Read Text Only」がデフォでチェック入っていない。 ◆一人称 全般的に、自分を「○○先生」で呼ぶのはイマイチ過ぎる。 稀に「私」「俺」があって、なんだかなぁ…。 ◆意図的なものか不具合かわからない箇所 なつめルートにて、「なつめちゃん」と呼んでいたのに、「なつめさん」と呼ぶ箇所があり、いきなり突き放した感が凄い感じたのだが、わざとなのか誤りなのか… ◆それは酷いだろ あるルートで、学校でいじめにあった事を聞いた時、 ○○先生「○○先生に言ったことは?」 ってお前、自分が報告されたかも覚えてねぇのかよ。 ◆背景 マンションの一室のように見えて、外に出たらアパートだったり。 ◆猫耳 ???
与毁灭的摇篮相似,具有Charon的社会思考的带有一定教育意义的作品,相对而言本作的教育性意义大抵更强些许。 从三种儿童角度看待儿童面对家庭暴力时的应对场景,而后进行归纳型总结,总体而言是一部让人体验后觉得“这个观点很有道理呢”类型的作品。 [spoiler] 遭受家庭暴力的心理扭曲儿童,确实是随时代发展越来越常见而越来越被值得重视的现象,也许如Charon所言,不回避不排斥,让社会持续关注这类群体,或许能相对改善他们的处境吧。[/spoiler]
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