
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2Kreviews | 87% | — | $129.7K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great shooter, didn't feel too long/too short, Overall great!
Fun game. It starts kind of awkward, simple and easy but somewhere in the first chapter it all clicks, and by the end when you're plowing through dozens of all enemies at a time while power sliding, wall running and time slowing it's a real blast. The music is 10/10 Visuals are great And the story went places I did not expect.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogaralhassoooo, ansioso pelo lançamento do Sprawl ZERO!
Its kind of a mix between: - Half-Life - Doom Eternal - Ghost in The Shell (Anime) - Cyberpunk 2077 Great game, but fast af boi
As much as I would like to enjoy this game thoroughly, I feel like I can’t, really. Is it a cool idea for a game? Yes. Are the graphics/aesthetics of this game good? Yes. Is the combat a little odd? Yes. Not that “odd” is a bad thing, it’s just not for me. Half the time, even when hitting consistent headshots, the guns are basically shooting nerf bullets or the enemies are SEVERELY hp-buffed. Game feels a little slow overall, but I do love the aesthetic that feels like it’s been ripped straight out of Ghostrunner, with a dark, edgy cyberpunk-like color palette and images. Truthfully, I cannot recommend this game to players similar to myself. (Although I don’t enjoy this game very much, I cannot wait to play Sprawl ZERO. It looks a lot more like my type of “boomer shooter”-ish game)
- Fun movement, with wall running ala Titanfall. - Good FPS mechanics as long as you disable screen tilt on A D strafe. - Enemies have weaknesses, rewarding headshots and appropriate weapon choice. - Surprisingly interesting worldbuilding, although the story is pretty cliche for cyberpunk genre. Definitely worth the money, especially on sale. Looking forward to the next game, these devs clearly know how to make a good FPS game.
Ghost In The Shell inspired OST, bullet time, wall running and boomer shooting. What could go wrong? Maybe some boss battle are not the best, and codex-to-read narrative is really not easy to follow. But who cares. Fun.
Genuinely one of the fastest, most fun shooters I've ever played. Looks and sounds great, every single weapon feels fantastic, and the use of a bullet time mode that highlights enemy weakpoints instead of aiming down sights just improves what's already a viscerally satisfying sense of flow. If I had to make a criticism I'd say that the overreliance on the wallrunning mechanic can get a little annoying at times and contribute to getting lost in levels that tend to circle back on themselves, but it's never a huge issue and certainly didn't stop me from playing all the way to the end in a single sitting.
amazin ... pure cinema
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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