
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 793reviews | 95% | — | $382.1K |
| $19.99−20% | 62ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 416 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game that is close to being good, but overall doesn't really do anything particularly outstanding or original, besides the no reloading/ throw mechanic. It shows all its tricks very fast, and personally, i don't feel like it captures the era its going for.
fast and fun
Well, if you are old enough to have played every boomer shooter out there, when they came out, you probably want to skip that one. What really did not get revealed from all the trailers and screenshots is, that you grab a gun, use it until empty and then have to throw it away, grab a new gun etc.... While innovative maybe, this kind of gun game clearly deviates from classical boomer shooters. I played 19 minutes and asked for a refund.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| #54 |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 416 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they do, in fact, make them like this anymore
Wears its inspirations on its sleeve
sometimes it takes like 3 to 4 times to beat a fight but it runs as smooth as butter and its worth the money
SPRAWL zero is a fantastic sequel that changes how SPRAWL plays without losing what makes it special. The heavier, more grounded combat feels fresh, and the disposable weapon system creates a brilliant flow of shooting, throwing, grabbing and adapting on the fly. The atmosphere, visuals, voices, cyberpunk world and soundtrack are still excellent, and the story keeps pulling me forward. My only major complaint is controller support. The lack of dead-zone control and deeper aiming options constantly fights my muscle memory. Mouse and keyboard? Easy recommendation. Controller? Still recommended, but please fix the settings.
A fine game! Top notch. Really takes you back to playing Halo 2.
Talk about improving things in the sequel, this game might as well become one of the new fps greats. I'm no game reviewer and words aren't gonna do this game justice anyway. Do yourself a favor and try it out
Um FPS divertidíssimo e um grande passo para Shooters Independentes. A estética do PS2 misturada com mecânicas, game feel e design de jogos modernos destacam Sprawl Zero como um Marco Zero (perdão) de uma transição do revival de Boomer Shooters inspirados em Quake, como vemos desde DUSK, e uma nova era de design tentando resgatar esse feeling de jogos de sétima geração. Não é só do visual que vive Sprawl zero, a gameplay sustenta o jogo e é muito boa. A união dos powerups do protagonista com as luvas de gravidade formam o loop de gameplay e não poderia ser um loop melhor. Essas habilidade trazem muito dinamismo durante o jogo e o mantém em um pacing bem agradável, nada rushada, nada alongado. Senti que o jogo acabou no exato momento em que a magia começava a esvair e estou muito satisfeito, me entregou tudo que pedi e um pouco mais. Recomendo!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $382K | 1.5K | 90% | $14.99 | |
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| $381.6K | 1.3K | 97% | $14.99 | |
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| $382.6K | 1.2K | 62% | $9.99 | |
| $381.5K | 1K | 88% | $14.99 |