
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 819reviews | 95% | — | $394.2K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
short answer: YES long answer : this is what happen when developers even with limited resources and fueled only by passion focus on the things that a game need instead of bloating it with useless stuff, great enemy variety and weapons, classic story but narrated in a very good way, amazing AI that punish the player for his mistakes, this is the first game in YEARS that i play blind in "normal" difficulty and is actually giving me a fair challenge, not too hard but u still have to respect your enemies, (i could abuse some tricks here and there but i like rush in and doing combos and playing stilish ), and THIS GAME PROVE THAT ART DIRECTION >>> GRAPHICS , i feel immersed and curious about what is going on and wtf happened to the world? why even the Sprawl, probably the last megacity, is in ruin? all the normal civilians looks so old, i think is a deliberate choice too, and why i have the feeling that most of ALL the people, enemies, civilians or whatever are clones ? this is one of the best dystopian cyberpunk world i ever seen and i'm so damn curious about the lore. ah yes once i finish this game i must play Sprawl
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| #59 |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but sometimes feels unfair on the hardest difficulty (mostly in the late game with new enemies that behave like mini bosses and the final boss which just straight up kills you through the walls, not that there are many on the arena in the first place)
Good performance, like the story so far, gameplay is nice
Amazing feeling shooter, gravity based abilities push you to play aggresively. No reload and throwing your weapon at enemies to stun them is very good adition to the combat. Great collection of weapons that all feel unique and different. Sountrack is a banger too. Finished the whole game on controller, game is very controller friendly
Phenomenal, likely the best shooter of 2026. Essentially the best parts of Killzone, Half life 2, F.E.A.R and doom 2016 mixed into one well thought out package, for the price a must buy.
хорошая и приятная игра
its the best aspects of the early 2000s fps and action genre wrapped in modern design that pushes for aggressive and creative play constantly.BEST FPS OF 2026
One of the best games of the year, and a great step up from the first entry. The art, music (omg the music) and gameplay are all amazing, and I really appreciate that they tried to do something fresh with the weapon swapping and abilities. The levels and enemies are varied enough to keep the mechanics interesting throughout, and the NG+ additions are pretty cool for repeat playthroughs. In short, it looks good, sounds good and plays good. You can tell a lot of love went into the project. Oh, and [spoiler]Vincent "Melpert" Vinesauce offers you a massage which is pretty cool too[/spoiler]
Good shooter, heavily inspired by Half Life. Not too long, enjoyable, engaging.
Good vibe shooter
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $879.9K | 7.5K | 94% | $5.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.2K | 2.8K | 85% | $5.99 | |
| $394.2K | 1.1K | 72% | $19.99 | |
| $394.1K | 775 | 75% | $24.99 | |
| $394.3K | 1K | 95% | $19.99 | |
| $394.1K | 816 | 94% | $11.99 | |
| $394.4K | 5.5K | 92% | $4.99 |