
Brutal Ball is a retro-styled shooter-sport hybrid where players can kill each other with gauntlet weapons or giant controllable spiked balls of destruction. Players strive to work together and dominate a match scoring goal after brutal goal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Brutal Ball, oyuncuların eldivenli silahlarla veya devasa kontrol edilebilir çivili yıkım topları ile birbirlerini öldürebildiği retro tarzı bir nişancı-spor karışımıdır. Oyuncular birlikte çalışmaya ve acımasız gollerden sonra maç golüne hükmetmeye çalışırlar.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This PvP arena "brawler" revolved around punting a big spikey ball around kinda ugly looking arenas. It never caught on, indeed, SteamDB shows this didn't even get enough players for a full match. That's a little weird, because I've seen hundreds of much worse PvP arena games with more players than this. Remarkable, but still, the price tag probably put people off. So, Brutal Ball is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free... now, but it wasn't before. The developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope, because it's dead, no players.
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Concurrent players on Steam, sampled daily since tracking started.
"Brutal Ball" is a chaotic and wild sports game where you’re trying to kick a ball… and maybe break some bones. People are loving the physics, but also yelling at their screens because the ball seems to have a mind of its own. It's simple, brutal, and just dumb fun. If you like random chaos, getting hit in the face by flying balls, and laughing at your own misery, this game might be your new best friend. Definitely not a sport for the faint of heart!
Игра 'Brutal Ball' - это адская смесь футбола и гладиаторских боев, в которой царят хаос и насилие! Забудьте о правилах и честной игре, здесь главное - выжить и забить гол любой ценой. Графика нарочито грубая и пиксельная, что добавляет шарма и атмосферы олдскульного кровавого спорта. Геймплей динамичный и требует быстрой реакции. Можно пинать противников, использовать окружение для оглушения, и даже применять специальные приемы, чтобы расчистить себе путь к воротам. Управление простое, но освоить все приемы и стратегические уловки потребует времени и практики. Игра радует своим юмором и абсурдностью. Комментаторы отпускают саркастичные замечания, а происходящее на поле порой выходит за рамки всякой логики. 'Brutal Ball' - это отличный выбор для тех, кто устал от стандартных спортивных симуляторов и ищет что-то более брутальное и безбашенное. Но будьте готовы к тому, что игра может показаться однообразной после нескольких часов. В целом, рекомендую всем любителям пиксельного насилия и необычных спортивных игр.
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Многопользовательский шутер с элементами спорта, где игроки сражаются за контроль над гигантским шипастым мячом. Плюсы: Уникальный геймплей — сочетание шутера и спортивной игры с необычным мячом; Командная тактика — важен слаженный командный геймплей; Разнообразие оружия — доступны четыре типа гаунлетного оружия. Минусы: Мало контента — только PvP-режим без одиночной кампании; Ограниченное количество игроков — на данный момент игра может быть пустой; Графика — может показаться устаревшей. Итог: Brutal Ball — интригующая игра для любителей необычных многопользовательских режимов. Интересен своей механикой и командным геймплеем, но требует доработки для привлечения большего числа игроков.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.