
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 39.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.1Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
das beste spiel was ich je gespielt habe. ein guter freund an der seite ist sehr empfehlenswert!! erxtremer spielspass mit unglaublicher grafik!!
好玩无需多言
After playing A Way Out and It Takes Two, my expectations for Split Fiction were already high. Somehow, Hazelight exceeded them. The story hooked me from the start. I loved how the game constantly jumps between Mio's sci-fi worlds and Zoe's fantasy worlds, with each chapter showcasing their unique creativity and personalities. One moment you're navigating futuristic technology, high-speed chases, and mechanical threats. The next you're exploring magical kingdoms, mythical creatures, and fantasy-inspired adventures. The variety never gets old. What makes each chapter memorable is how different they feel while still contributing to the same journey. Every world feels like a glimpse into how Mio and Zoe think, dream, and create. By the end, it feels like you've explored not just different genres, but the minds of both characters themselves. The puzzles were some of the most enjoyable co-op puzzles I've played in years. They rarely felt unfair, and figuring them out with my co-op partner was incredibly satisfying. Of course, there were also plenty of moments where our communication completely fell apart. "Jump now!" jumps too early dies "I got you covered!" immediately causes partner's death Classic co-op experience. The friendship development between Mio and Zoe was another highlight. Watching them slowly understand, trust, and support each other felt natural and genuine. My co-op partner and I actually found ourselves relating to both of them quite a lot—their personalities, thought processes, and even some of their disagreements felt surprisingly familiar. The second-to-last chapter deserves special praise. Seeing the game merge elements of both the sci-fi and fantasy worlds together was one of the coolest moments in the entire experience. It felt like everything the game had been building toward finally came together in a spectacular way. The bosses also delivered. Their mechanics were creative, exciting, and made excellent use of the co-op gameplay. I'm fairly experienced with these kinds of encounters, but my partner struggled on a few of them. Thankfully, good communication got us through every challenge. And that's really the theme of the whole game: Communication is key. Whether it's solving puzzles, surviving boss fights, or simply not accidentally killing your teammate for the tenth time, teamwork is everything. Hazelight continues to prove why they're the kings of co-op gaming. Josef Fares and the team have now delivered three incredible co-op experiences in a row. A Way Out ✔️ It Takes Two ✔️ Split Fiction ✔️ Three games. Three wins. This is easily one of my favorite co-op experiences ever and absolutely deserves to be in the Game of the Year conversation. ⭐⭐⭐⭐⭐ - Hazelight Does It Again "Came for the sci-fi and fantasy. Stayed for the friendship, the bosses, and the countless times my co-op partner accidentally got me killed." 🤝🎮✨
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.6M | 411.5K | 97% | $9.99 | |
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| $87.4M | 56.8K | 88% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #19, worst PL #92 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Does the job.
Une réussite totale, surement un des meilleurs jeux des 10 dernières années et incontestablement le meilleur jeu en coop local depuis It Takes Two. Un monument à avoir dans sa ludothèque ! je recommande sans réserve !
Absolutely fantastic, the variety of different game modes and play styles is super fun. If you get one game with a friend, get this one!
夯。除了剧情老套路 一切都夯
好玩
nb
hao
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.