
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate this game in a good way. It makes me cry.
amazing game, did cry, would recommend
非常有意思的游戏,就建造收集做任务,画风也很精美,休闲娱乐非常好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩的游戏
5/5 — Um jogo sobre aprender a dizer adeus Ao mesmo tempo que esse jogo trás um quentinho ao meu coração, ele aperta um pouco também. Gráfico 2D lindo e muito cativante. Tramas incrivelmente profundas de fazer homem adulto chorar. Uma reflexão sobre a vida e uma lição sobre como dizer adeus... Jogo maravilhoso.
好玩
Pretty and heartwarming
Увлекательное путешествие с множеством разнообразных персонажей. Сюжет позволяет отвлечься и погрузиться в истории, некоторые из которых западают в душу. Приятная рисовка и удобный геймплей
我有很多朋友在里面陪着我!(^v^)
To sum it up in a sentence, very well animated. Spiritfarer is a time management game, a genre I've been looking for ever since I've played Persona. However, it is also a collectathon. These two elements are very at odds with eachother, making it so the pacing is all over the place. The opening is slow and coated in a sickly sweet atmosphere, probably what put me off playing it in the first place. Fully completing the first spirit's arc takes about five hours. The next major plot point is at 4 spirits, taking you roughly to 15 hours. Then I did the last 4 in the span of 5 hours, given, with a guide. The pacing being all over the place is partly attributed to how quickly you go from 1 to 3 spirits, but at least there's a lot of fun personalities on board. The writers managed to squeeze a lot of personality out of a couple interactions and animations, and I've liked nearly every character I met on my playthrough. There were 2 that were a bit too similar, kinda impacting the effectiveness of their arc, and Atul (despite being a bro) hangs around for way too long, but he was the only one I missed so maybe that was intentional. Atul's unwillingness to leave was likely due to how spaced apart the resources and minigames were. For the most part, I enjoyed the minigames, though towards the end they became a bit of a slog. The forging minigame was boring, and I did not find it funny how the bull spirit psyches you out for his questline. Altogether though, I consider the writing great. The ending asking whether or not you will find the rest of the spirits is lame though, doesn't feel like a "final encounter" at all. Nevertheless, the music, animation, writing and gameplay loop were hella fun so I probably will at some point in the future. I would advise using a guide when you get stuck if you do end up buying this, there are a lot of invisible questlines for required items/spirits that take way too long to find out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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