
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩,能够预料到后期重复性会高,但是爱与死亡教育的立意很棒。属于闲下来不会想要去玩但是一玩起来就停不下来的游戏。
挺不错的,很治愈,就是有点小肝
Beautiful
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo tranquilo e emotivo porém jogaço. Fora a pesca q é goated
世界是个受到诅咒的地方,但是你仍然会找到继续生活下去的理由。 大概是比较适合说在比较迷惘的时期品味的作品,从个人来理解的话。 这游戏,完全值得本体价吧,虽然我是cdk买的。 剧情满分,玩法方面可能我玩的游戏不算各方面都狩猎的关系,对我来说一些玩法蛮有新鲜感。 好在我这次是直接看了游戏推荐后直接毫不犹豫的入手玩了,后续查攻略说到痛点的时候尽管清楚了,但也知道有好有坏,能继续下去。这次算是电子ed的理由也找到了,在这里也给大家提一点建议,如果对一个游戏感兴趣,不要去看负面评价,先尝试,需要长时间的,先直接在steam买试试一个半小时试试深浅,玩了合适了,你再想想要退款入cdk还是觉得不太合适然后不玩了不买了。 算是个比较重剧情和探索的游戏,剧情和探索都占很大部分。前期节奏很慢的,但你说节奏慢吧,那种田你不用歌曲催熟是很慢的。节奏慢就体现在这个然后还有一个赶路前期慢。后面速度上去了也都快尾声了,就是这样的,然后你玩快一点就三四天的,玩慢一点就玩多久看自己。总之时长如果你快些来的话在50小时左右应该有,当做一个看剧情的小游戏去看就好,画面美术剧情是很好,但玩法玩久了你会有点觉得单调,这个是肯定的。没有升级船只以及舍不得告别船员的情况下,你节奏只能说很慢。
Игра очень понравилась, особенно саундтрек. Подойдет тем, кто ищет игры чтобы расслабится. Задумка интересная, или по крайне мере прикольная. Картинка сочная и красивая, а анимация хорошая.
评论里含剧透 我完成了全部委托,我还记得第一次送走葛文的震撼,她的生活一团糟,吸烟将自己吸成了癌症,但是最后她愿意与自己和解,小夏老师的冥想课对我很有帮助,舅舅的不辞而别让我很难过,但是我理解他的选择,古斯塔夫对死亡的理解,爱丽丝跟比狒利走之前的记忆模糊挺让人心碎的。这个故事也展示了很多遗憾,米奇与布鲁斯,米奇他不能独立活下去,失去弟弟对他来说不只是失去亲人那么简单,他们本来就深度绑定,杰基最后也没能与自己和解,不过他也说了,哪怕你无法与自己和解,那也什么都不会发生,不会有命中注定的痛苦,不会有戏剧性的审判,但会让你跟自己待一起很痛苦,我一点都不讨厌杰基,要是在最后能被别人共情就好了,阿斯特里德跟乔瓦尼的故事让人心碎,他们互相爱彼此,可是乔瓦尼不可能改变他的本性。 这是一款很好的游戏,至少让我短暂地愿意跟自己和解,不过下一任灵魂摆渡人是谁呢,巴克吗,哈哈
注册steam以来玩的第一个游戏,我不是速通玩家,所以到现在已经玩了七八十个小时了,我觉得这是一个非常伟大的游戏,伟大的世界观和角色设定,还有绝美的画风,看的出来主创的用心,能创造出这么鲜活且性格各异的角色,和每一个角色相处都能给你带来十分不一样的感受,虽然网上有人吐槽游戏里的一些角色设定,但我觉得主要还是见仁见智,对我来说,暴躁抑或花心、冷淡都给这些角色赋予了更生动的底色,对我来说比较遗憾的是没有让阿图尔叔叔欣喜若狂一次,他的离开结结实实的给了我一击,我一直是有私心在的,我喜欢阿图尔叔叔,随和,有趣,还好养活,还有其他船员的心情加成,时不时还送我木板和浆果,没有好好送送他一直是我心里的一根刺。。。说回游戏本身,我是一个超爱拥抱的人,高中的时候我特爱抱我同桌,而这个游戏里你可以紧紧拥抱每一位乘客(当然除了艾琳娜),这种感觉真的好好啊啊啊啊,此外游戏的一些交互环节做的也很不错,类似沙盒diy的建造环节,钓鱼,收集藏品,和一些普通npc交流,种菜养羊烹饪酿造什么的,还有捕闪电,纺织,。。你的绝大部分生活能力(可以这么说吧),都是船上的乘客教你的,这也是送走他们以后最大的后劲,你可能在菜园弹琴的时候想起小夏,在衣橱换装的时候想起爱丽丝奶奶。。。这真的是一个超级超级好的游戏啊啊啊(哭)我已经把这艘船视为我的第二故乡了,我爱灵魂旅人,力荐!!!!
Horrendous grind and the many characters have nothing to offer. I played it so you dont have to.
I'll keep it short. The game is simply a looong "get this and get that, do this and go there" simulator with beautiful animations and scenery. It's cute and kind, with no stress. It just feels like being at a job after coming home from one. If you liked Farmville or Fallout Shelter, you'll love this. And yes, the characters you ferry to the other world are nicely fleshed out. Just keep in mind, you can't throw them overboard when they get annoying. It is "being in a job simulator" with nice scenery and lovely message. The way they treat dying is just calming and ordinarily (in the best of ways) beautiful.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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