
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
治愈?致郁!(流泪
蕾姆了
Just look at the other reviews, if you want a comment about the gameplay. What stuck out to me the most is the story. I have learned that there is grace in the care of other people, especially as they leave us. It makes me want to be a better person and take care of other people. I have been changed by this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, but I felt like it's missing something in every aspect. It's a competent management sim, but it gets too grindy and repetitive too fast. Gameplay hooks are addictive, and I felt involved till the very end, but sometimes there is too much padding and a waste of time. Adding some helpers and automation would significantly enhance the gameplay experience. When you'll be feeding and trimming five of your sheep (all separately) for the 100th time, you'll understand. As a story, it's a fine concept about accepting loss. But letting go of passengers was never a dramatic moment for me. They are all needy, and most of them are not very charismatic or likeable. Some of them are plainly jerks. The main character arc I enjoyed a lot, though. Oh, and when you let go of most of your passengers and the ship becomes more like a tombstone, the vibe gets really depressing. I would even say post-apocalyptic, like everyone is gone and you are still waiting your turn. Honestly, I expected something more dramatic or tear-jerking. Instead, it's more on a solemn, melancholic side.
La primera vez que jugué Spiritfarer fue por que el juego era gratis en Xbox con la suscripción Gold. Desde aquel momento hace ya casi 5 años fue un juego que me encantó. Es increíble como el juego te atrapa con las tareas y los mismos objetivos que poco a poco van surgiendo, siempre dando algo que hacer. El loop es muy simple pero increíble: capricho del personaje -> viaje -> cuidar de el -> conseguir recursos -> cumplir capricho y lo repites, mientras se van combinando las rutas y las necesidades de cada personaje. El mayor fuerte del juego sin duda es el carisma de los personajes y el viaje personal de cada uno hacia el más allá. Es un juego muy tierno y de los pocos que puedo decir que te deja siempre con ganas de ayudar a cada personaje a cumplir sus metas hasta el final. No es un juego difícil, no es exigente, pero es increíblemente adictivo y relajante. Definitivamente un juego que recomiendo si quieres perder días enteros en una experiencia que es el equivalente a una siesta bajo la sombra en la playa, con una bebida bien fría y la brisa fresca en el rostro. Como plus, la animación y la música son una bomba, me quedó maravillado con la fluidez de los movimientos de cada personaje. Eso si, creo que es un juego ligeramente exigente en ese sentido. Ya en mi viejo Xbox one recuerdo uno que otro tirón con los fps, pero nada que fuera realmente grave.
Ne yaparsam yapayım kimseyi memnun edemedim neden bu kadar gerçekçi yaptınız ki ağlayarak tavsiye verdiriyonuz adama amk
虽然游戏剧情还不错,但是游戏流程设计的及其差劲十分影响游玩体验,并且在联机的过程中2p出现了很多bug,这个也很影响游戏体验,后期的游戏内容也很重复
治愈
居然没写这个。呃,断断续续打了非常久的一部,我觉得其实还挺有意思的,就是中间流程有点长,应该算是放松治愈的类型吧,挺可爱的,各人有各人的玩法乐趣。品尝感情的主题就总会有理解和不理解喜欢和不喜欢,感觉评头论足反而没意义了,欣赏就好
Love this game! (Sure it made me cry at the end, but still). I'm on my second play through and I am so excited to play it again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 67.6K | 86% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 | |
| $36.5M | 12.8K | 90% | $69.99 | |
| $37.4M | 270.1K | 95% | $11.99 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 271 | 90% | $4.49 | |
| $2.7K | 79 | 49% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.5M | 162.7K | 96% | $19.99 | |
| $2M | 4K | 95% | $15.99 |