
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩着并未有宣传中的治愈的感觉,相反,感觉好力竭,不好玩
Love the story and the gameplay!
Excellent jeu très pipou et beau.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very chill
While I haven't finish playing this game, I'll say that it's been an absolute treat so far. To me, this is a game with a lot of love put into it. Both the art-style and the music are gorgeous!!! The story is equally gut-wrenching yet healing in a way? I would say, this is the kind of game you play to relax and reflect. The mini games require some faster jumping and gliding as you move left and right, that'll be the most "excitement" you'll get throughout this journey. There will be a lot of repetition, as well as going back and forth visiting the same spots in order to complete tasks. As such, it can be a bit boring at times. I felt a tad frustrated with some of the mini-games. There's not a good tracking system to help you recall the quests you need to complete, let alone know your progress with said quests, I also wish there was a bit more exploration, and I would've enjoyed learning just a tiny bit more about the characters. That being said, I'm quite attached to this game and I connected to many of the stories on a personal level, for one reason or the other. Cried a lot as well. All in all, I'm glad I made this purchase.
Very heart warming and a great time to light your time
喜欢得很,,,
好玩!
First of all, I just want to say thank you to Thunder Lotus. I always appreciate devs that "undersell" their game from first impressions. This will be a mostly spoiler free review, especially since the story and writing of the game is the strongest point, by far. At first, you think you are just going to play some Stardew Valley/Harvest Moon/Animal Crossing game (which is a big part of the game, don't get me wrong). But then it hits you hard with your first true mission as the new Spiritfarer. I was not expecting how strong the writing is in this game. I found it even more sad and charming that each of the characters/spirits was based off of someone the writers knew in their own lives. I wish I got to spend more time with most of the cast, protagonist included. I'm glad they gave Stella her own voice and story, as opposed to her just bouncing off the other spirits/friends/family members, etc. Astrid, Atul, Daria, Jackie, and Stella's stories were all heart wrenching. I'm not sure what the devs were really thinking with Elena, but you can't win them all. Getting the laundry list of collectathon requests post spirit journey was just the cherry on top with her story/requests. The music is fantastic. Extremely fitting for the game and the wide variety of areas you get to explore in. I never got tired of it, even after 30+ hours and a 100% run. Aesthetically, it is very cute. You get Daffodil, your cat partner, which you can pet (always a big plus). Stella gets light customization, some hidden behind unlocks some behind story. Whoever designed a lot of the backgrounds and environments deserves to work on many more games. Truly a beautifully and well-intended designed game. Mechanics of the game can be a little tedious, as at the end of the day they are just a handful of small minigames. My major complaint is with the pacing, since they really hold back on the quality of life and upgrades until its pretty much not necessary in the game. Some of the requests being timelocked led to very quiet parts of the game, especially if you did send off spirits onto their journey (as intended and supposed to). I think the game is worth sticking through, but myself and a few people I know who've played the game have shared the same complaints and even have dropped it. I don't know if I missed something, but I didn't get the fast travel system working either until it was WAY TOO LATE. Overall, play the game for the comfiness. Come for the cute animals, building their houses, learning about them, farming, cooking, fishing, and living a peaceful "life". Stay for the laughs, tears, gutwrenching moments, and goofiness. Your experience is what you make of it. Beating the game is 100% worth it. Not sure doing a completionist run was worth it.
Huzurevinde sanki amele olarak çalışıyoruz gibi bir oyun. Başta beğenmemiştim sonra oyun açıldı fena değil la dedim, devam ettim ama çığırından çıktı. Balık tut, meyve sebze ek sula, yemek pişir, eşşek npcleri teker teker besle, anasının nikahını da yap, yeter ulan ... Otomasyon vs. ye geçilmiyo bu şeylerde. Oynanacak oyun değil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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