
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I first played this on my Switch, but it feels like a difference experience playing on PC and Steam Deck. i recommend having tissues near by because this game is amazing and there are some tearjerking moments in it too.
I crode inside
很治愈的游戏
What starts as a simple cozy game starts getting emotional pretty quick. 35 hours now, and there is still some content left by the time I finished the game. At the final moments, the way Stella's story opens up was amazing. A great metaphor about death and loss. At times, it feels repetitive, but overall, a decent game.
따뜻하고 햄보케요
怎么才能学会离别呢 TㅅT..
It’s a very touching game. It’s sad, but beautiful. Very story rich, and by far one of the best and most memorable games I’ve played.
非常推薦 劇情真的一百分 缺點基本都在遊玩的部分 像是路徑設計、種樹種了拔了就損失成本、小遊戲基本上很依靠船隻安排得如何 然後物資方面有點小農 但基本不影響我對這遊戲的好評
14/20. Bon jeu, je recommanderais notamment à des personnes qui jouent peu voire jamais à des JV ou qui aiment ces vibes. Le jeu a cependant d'énormes problèmes de rythme : il est à la fois trop lent et trop rapide. Y a trop de farm, trop d'aller-retours, trop d'esprits que t'as à peine le temps de connaître qu'ils sont déjà partis. Le jeu est brusque. Ce qui est certes logique mais casse sa vibe cosy. J'ai aussi deux soucis sur l'écriture. D'abord je trouve le jeu assez faible hors des phases de send-off : y a peu de moments mémorables, de développement réel, de dialogues profonds. Ils sont souvent coupés par "je dois prendre du temps seul". Ensuite je regrette le fait que presque tous les esprits soient aussi frustrés de leurs vies/morts. C'est assez logique au fond, mais en vrai y en a qu'un qui se dit vraiment accompli, et donc la vibe bittersweet est parfois perdue au profit du pathos. En-dehors de ça, je pense qu'il joue son rôle très bien ; il fait chouiner fort quand on est un peu sensible et relate ; il a un très bon sens esthétique et un humour correct... C'est pas le jeu du siècle, mais c'est ok. Donc 14.
made me reflect on life. i rate this game an oh yeah/oh yeah
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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