
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game should be called [b] TRY NOT TO CRY: IMPOSSIBLE EDITION [/b]
this game is enough to make a grown man shed a single tear
非养成系,不想肝的玩家慎入,游戏是好游戏,但是会被误以为是线性流程游戏,实际上完全不是 新手无攻略参考我约30小时,是因为退不了款硬玩的30小时 不是所有人都适合这种养成系超慢节奏的,剧情玩家更推荐去月球
I cried when Gervin died; it was so touching. This is the best game I've ever played.
솔직히 재미는 있었는데 노가다 요소가 너무 심해서 끝까지는 못했어요. 하다가 유기해버린,,,근데 저는 싸게 사서 14시간 한거면 괜찮은 것 같았어요. 정가로 사기에는 조금 아까울 것 같아요.
要是我在人生的尽头能遇见斯戴拉就好了
few things speak to the human spirit directly
Beautiful game
Yes please go in blind, no YouTube videos no guides nothing. The game hurts in the best way possible. You'll be bonding with these people some even closer to you. Enjoying their company, listening to their stories, and help their requests you will forget that your helping for a important reason. Right until the moment you finish their last request and have to say goodbye. I haven't finished or play in 5 yrs yet saying goodbye still hurt.
May have cried - multiple times. Super fun game with really nice graphics and cute NPC's to guide to the everdoor. Fulfilling and heartbreaking all at the same time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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