
The Minotaur King has returned...and it's all your fault! Lily's back for a new "classic" action-adventure set hundreds of years after The Sleeping King!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was not ready for this game to hit me the way it did. In fact, about five years ago, I played the first game in this series while on vacation and although I found it to be fun, clever and humorous, it did not make much of an impression beyond that (which is why I did not and will not review it separately). This year, I decided to play the sequel as a sort of anniversary, but while my impressions of the original carry over, this game is so much more heartfelt with a genuine message; to wit, I got a little verklempt whilst playing it. First, I should point out... well, something that should be obvious: the Blossom Tales games are Zelda parodies! While the aesthetic is primarily reminiscent of Minish Cap, there are many other zeldavania elements that are present from all eras of the games [spoiler] (even from Breath of the Wild in the form of a sword that cannot be drawn from its stone without enough hearts as it damages you when this is attempted) [/spoiler]. The point that I want to make is that these games are not trying to steal from the aforementioned series in bad faith; rather, they are self-aware and poking light-hearted fun at the tropes while providing a nostalgic retro gaming experience at the same time, replacing a green-tunic fairy-boy with the cutest knight-girl in a blue dress that you ever did see and items such as the magic flippers and hookshot replaced with floaty water-wings and a magic yoyo respectively. There are some important differences though. First of all, I like how almost every special item you use is connected to your stamina bar: instead of managing individual numbers of bombs, arrows and deku whatnots, all of them just take away stamina when used, which recharges on its own over time, removing the need to farm for magic jars. Second, the consumable potions that require (big surprise) bottles, are concocted through an alchemy system which requires you to find ingredients in the environment and recipes from friendly witches to create. Finally, there seems to be a very high limit to the number of coins (instead of rupies) that you can hold, eliminating the need for “wallet” upgrades to avoid waste. Also, as an angler IRL, I always enjoy fishing side quests in games. But I think the best part of the game is how the action is framed as a story being told to a pair of children by their grandpa reminiscent of The Princess Bride. I think it was pure genius to use a cut scene thereof to help remind us where we are in the game whenever we continue our save. I also love the way the kids interrupt the story to argue about how it should go, making not only for some great comedy, but for some interesting branching of the story as the old man tries to appease them. [spoiler] For example, will our hero ride a majestic horse as the boy suggests or a wily pig that is more the girl’s taste? You get to decide! [/spoiler] But it is specifically in this aspect that the second game substantially improves on the first. Whereas the first game seems to be the grandpa simply trying to entertain the kids, the second sees him using the same kind of story to teach them a lesson about the important duties that are owed to family, and along with aspects previously discussed, adds a surprisingly deep and sincere meditation on sibling rivalry and how the animosity it creates can be overcome. The expression of this is incredibly sweet, especially given the subtly ominous nature of the minotaur villains (compare the themes from this game to those of the original Greek epic of Theseus, Jim Henson’s Labyrinth film and the Judeo-Christian mythology surrounding Moloch). This depth and heart makes it exceptional among video game parodies! So if all of this sounds good, you may be thinking that you should only be playing this game as opposed to the first in the series; I would not recommend this! So much of the game hits better, both comically and emotionally, if you have played the first one: being familiar with its style of parody allows the heart of the sequel to shine through more spectacularly. Therefore, my suggestion is to wait for a sale, buy both games via the Bloomin’ Bundle, play them in order and thank me later... or maybe just buy them to support the devs and their unique brand of storytelling. P.S. Pro Tip: [spoiler] Once you get to Periwinkle Woods, start fishing for the Moonglider ASAP, as this is one of the only areas they can be caught in and several of them are needed for trading and concocting Ghoulixer potions, without either of which, you cannot get all the hearts and energy crystals. [/spoiler]
Blossom Tales 2 offers a very similar gameplay experience to the first part, including new items and mechanics, with a completionist playtime of approximately 17 hours. It is important to note that the game is not a direct sequel, but rather tells an entirely new story within the same framework. The inventory system remains a weak point and feels even more cluttered than in the predecessor. Since items are added chronologically, you often end up with a repetitive sequence like "Item | Bottle | Item | Bottle", which makes the layout feel very disorganized. This lack of structure also affects the learned songs and recipes, making the menu feel quite chaotic. Furthermore, the decision to leave four empty slots in the inventory is confusing; it initially makes you think you missed some items, even though it seems to be a normal part of the UI design. The completionist experience suffers once again from a lack of clear indicators for missing items. While there is a song intended to help, it isn't very informative. A better solution would have been a map feature that shows "???" markers for each grid square to indicate if there are still tasks, secrets, or chests to complete in that specific area. The world is larger and more intricate this time around. While this requires constant checking of the map to avoid getting lost, it does provide more to explore. However, the fishing minigame feels like a tedious time-sink, especially for those aiming for 100% completion, as catching every fish for both the fisherman and the merchant takes up a lot of unnecessary time. The biggest frustration compared to the first game is the fast travel system. Using an instrument is a neat idea, but having to manually pull it out and play a specific melody every single time is tedious. For players who struggle to memorize sequences, having to constantly double-check the notes adds unnecessary friction. Combined with the long playtime of the song, and the slow animation of the hot air balloon, the whole process often takes longer than just walking to your destination. The teleportation ring from the first game was a much more efficient and user-friendly solution. Additionally, while the mount is a nice gimmick, it feels somewhat redundant. You move faster, but since you are constantly stopping to fight, dig, or solve puzzles, you rarely get to utilize the extra speed effectively. Despite these flaws, it remains a charming game with a lovely story that is well worth playing for fans of the genre.
A good zelda-like, better than the first game. Some positives... + Boss fights are better than in the first one + Items are fine, some are kinda useless + Difficulty scaling is good + Puzzles are interesting + Decent length for a zelda-like Some negatives... - Dungeons are just okay (some are worse than in the first game some are better) - Too much collectables (heartpieces, apples, gems, fish, flowers, ...) - Some mechanices are annoying - Last dungeon is boring
7.5/10 scratches that retro legend of zelda itch - god awful fishing minigame you NEEED to do - shield is a little bit janky. if you swing sword and press/hold shield after before the sword swing if its to soon your shield wont ever come out. need to press the button again + art syle + story
Un très bon Zelda-Like, reprenant un peu l'histoire du 1, après au niveau des donjons et énigmes je les ai trouvés plus faciles que sur le 1. J'espère qu'il y en aura un 3ème de prévu.......
I just love 2D ARPG. Calm, soothing, not too exciting. All good and well. :)
Te gusto Zelda: A Link to the Past? bueno, pues este juego te llevara a ese maravilloso mundo de exploración de mazmorras y secretos ocultos 9/10
What a great game. Excellent pixel art and some 10/10 dungeons. One of the better zelda likes out there.
Lame and boring
Un bon jeu dans la veine des zelda de l'époque super nes/gameboy. Le jeu est assez accessible, pas trop compliqué et avec une carte d'une taille décente. Son plus gros défaut est une histoire très convenue, sans surprise. Platiné en 18 heures.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Transports | $64.9K | 107 | 66% | $17.99 |
| Private Military Manager: Tactical Auto Battler | $64.9K | 303 | 71% | $5.99 |
| While the Iron's Hot | $64.9K | 222 | 82% | $19.99 |
| The Lost Crown | $64.9K | 405 | 87% | $8.99 |
| Dawnmaker | $64.9K | 161 | 91% | $14.99 |
| Stellar Orphans | $64.8K | 142 | 71% | $16.99 |