
Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue a litter of its missing offspring, in this side-scrolling, psychedelic platformer from the mind of award-winning Canadian cartoonist, Jesse Jacobs.
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About
Enter into a world thick with bubbling psychedelia. Descend deep into a new ecology teeming with multiple pathways, luminous levels, and complex obstacles. Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue its litter of missing offspring from an endless invasion of misshapen and malformed offbeats and oddities.
Bringing back old school difficulty, Spinch will have you replaying sections until you master your timing and reflexes. Dash, dodge, climb, swim, jump, and even shoot your own babies as you take on six enigmatic bosses in six vibrant worlds. Collect items to give you the upperhand while searching for your missing babies. Be on the lookout for your cousin - he's babysitting some of your relatives, but he's a little weird. With only a ticking clock and quick restarts - no lives or game overs - the game is welcoming to players of all experiences, but a formidable challenge to even the most capable of speedrunners.
The world of Spinch has been crafted and brought to life by talented award-winning Canadian cartoonist, Jesse Jacobs, known for his precise and detailed line work in combination with bold and simple color palettes. His works contain an affiliation with psychedelia, spirituality, alternate realities, and a blending of nature with technology. James Kirkpatrick, well known for his participation in the early Canadian graffiti movement and as avant-garde hip-hop artist, Thesis Sahib, created the audio landscape of retro soundbites and electronic sounds found within Spinch.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Choć uwagę przyciągają kolorki, to poza stylem wizualnym w grze nie ma nic ciekawego. Jest tak nudna, że nawet nie chce mi się opisywać szczegółów - ot prostacki platformer, gameplayowo nic oryginalnego. Nawet nie chce mi się przejść całości.
クリア日: 2020/09/07 👍️……🤔
besides the trippy colors, theres nothing special about the game, its just a boring jump n run. dont like it, will remove it from my account, i wasted my money.
just like DMT trip
Please do yourself a favour and play a different platformer. Spinch starts off pretty nice, the controls felt a bit floaty from the start, but nothing you can't get used to after a level or three. But unfortunately it doesn't give you more than three levels before the level design starts degrading. Even in the first world, the level design is sometimes very confusing, and that's without the gimmicks that make some of the later worlds borderline unbearable. This game has the worst underwater levels I've ever played, the execution of the almost-3-D-artstyle makes it hard to see where walls are at times, and the placement of platforms and obstacles seems to have been done without much thinking about the actual moveset the player character has. All this culminates in world 6; if you think it sounds fun to play a maze level with enemies that constantly chase you and get super speed if you get too far ahead of them, that also constantly swaps gravity without changing your camera or controls accordingly, and that sometimes gets you stuck in the ground for no reason (oh yeah, this game has some pretty bad bugs by the way, even softlocking me once so hard that I had to quit to menu and restart the level), and that is also the longest level in the game with easily missable and far spaced-out checkpoints sounds fun to you - then Spinch is for you. Godspeed.
Начало очень понравилось, а вот на последних уровнях начались баги из-за которых просто так застревал и приходилось проходить по новой(
Takie Mario na halucynacjach. Bardzo kolorowo i psychodelicznie. Świetny artwork, ale i tester cierpliwości.
我觉得玩着还行,或许色彩比较辣眼睛,但是我能接受
I'm disappointed I'm giving this a negative review. This game is ALMOST good. The graphical design is interesting, colorful, and unique. The animations are also pretty good. The music fits the game vibe, although I don't want to listen to it outside the game. But what is the problem? The game is very difficult, and sometimes even unfair. You're a tiny sprite with a lot of speed, and you often need to jump through several tiny platforms with long gaps between them. Not ideal, and I can forgive having this challenge once or maybe twice. We also have some bonus levels, where you have to catch very tiny falling "objects" (not really objects) before they fall to the ground. Remember, you're tiny, with a lot of speed, trying to catch something even tinier, that falls quite fast, on a wide-screen level. Since it's a bonus level, you cannot retry it after you fail. Then there are several sections that require you to sprint from one checkpoint to another in a short time, otherwise you die and have to restart from the checkpoint. This short time is about 10 seconds, and it is not very lenient. You will have to develop your own speedrunning skills to complete such sections. Even though your character is tiny, the enemies are often big. The bosses are huge, taking up a square about 1/6 of the whole level. This leaves a very small vertical gap to go over or under the boss. And the bosses keep moving around the screen, and they speed up and change the movement pattern as you hit them. Good luck beating them. And there is something even larger than the bosses themselves: their hitboxes. I often get hit by the boss when clearly my character hasn't touched the boss. I gave up trying to defeat a certain boss with such gigantic hitbox, while underwater (with underwater physics), with also an alternating electrified floor. I'm sorry to give this a negative review. Clearly the developers were very inspired and made something impressive. Unfortunately, its downsides prevent me from experiencing the rest of the game, and in the end it becomes a chore instead of being fun.
Mario if it were specifically designed to give you a headache: Tough as ♥♥♥♥ for NO reason platforming, loud grating music (and thats CRAZY coming from someone who listens to Machine Girl), every color invented is flashing at you at all times. DO NOT BUY
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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