
Fight big battles in the mines, get to mining and collecting gold and minerals. build and upgrade your towers, power up with treasure chests. Defend your base from looting goblins! using variety of weapons and tower, from RPG, ak47, canons towers, to sawblade towers and more!
Modeled estimate, not a reported figure. How we estimate →
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About




Varity of towers to choose from, from miniguns and canons, to sawblades!

Power up yourself, your dwarves, and towers, with unique power ups!



Pistol, AK47, RPG, and more coming!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai, French, German, Spanish - Spain, Danish, Dutch, Portuguese - Brazil +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is too buggy and unpolished to buy. Clicking on a block to mine is inconsistent and I end just just not having any money to spend each round, makes zero sense.
So, so many bugs. I dont want to join another Discord to report bugs.
really no idea where the positive reviews come from. the game is clunky as hell, UI sucks, missing basic features like saving and is full of bugs. just from 18 mins of play: bought a miner, didnt show up. started wave, got stuck behind a wall and couldn´t defend base. upgrading shows one resource but needs another.. unplayable tbh
不是啊哥。 游戏底层逻辑玩法没问题 但是 第一章的6/7波 都过不了 怪打完了 还卡在那里没触发 挖矿时间 第一章就上来先一个大BUG。过不去重新进不纯浪费时间吗 。 你们上市不玩一下的吗? 挖矿时 莫名冒出来 又没介绍的人 4金一个带探测的 我又不知道干什么 又不敢乱买。 这个雇佣的挖矿的还可以优化 还有有些炮塔放在另外区域 居然升级不了 就第一章家上面的位置 明明有钱升级不了 还有第一张就找不到陷阱 怎么触发又不知道 还有第一张那个门 我人进去了 出不来 要给怪物打爆门才出的来。 游戏暂时真不建议买 大把东西优化
Flaş oyun tadında.
Amazing Game , i loved the police Goblins ,, so much fun , proud of you guys , can't wait for full release
很好玩的塔防游戏,感觉在玩rts,造了很多矮人去采矿,前线用各种陷阱防御塔还有特殊工具阻挡哥布林的进攻。boss各有特色,如果能加入更多的敌人就更好了,也多加点场景,出dlc我也支持。
I instantly like this for 3 reasons: as an early EA it's fully playable, stable and fun out of the box, I like the dev's approach to community engagement and expectation management, and I've got a feeling that this fully working game will go a long way in terms of development and polish. The game? Well, it's a TD game, which Northend are famous for, but the twist is that you have a collection phase to gain materials before each defence, and that phase is a gameloop in itself which adds a nice and interesting spin. It already looks nice (VERY Northend style, and I love that they have a defined in-house art direction) even with some evident placeholders. The tower options and invader range are fun and cool, suiting the unserious Mines of Moria setting really well. Right now, it can get a bit repetitive but checking the dev notes this is clearly to be expected so I cant wait to see the final product. But it does seem the kind of game to get onboard early for a better price, from devs who are NOT unserious.
完成度不高,bug频繁,慎买
für wenig Geld ein cooles Spiel Phase abbauen dann Türme errichten
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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