
The nightmarish dinosaur-spider hybrids known as Spidersaurs have run amok! Armed with an arsenal of awesome weapons, it's up to you (and a friend in co-op mode) to shoot your way through six levels of ferocious run-’n’-gun mayhem and send these mutant monstrosities back to the stone age.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple and good fun. Movin and shootin all the bugsaurs. I don't have many other thoughts outside of that since I can feel the inspirations right out the gate. I would recommend to anyone.
Cartoony Platformer. Nice intro song and voices for the characters About 1.2 hours to beat for the first time. Each level is pretty short 5 to 9 mins
É extremamente difícil, ja finalizei muitos games com dificuldade alta como cuphead e outros, mas esse é absurdo, a não ser que vc seja realmente um aficionado por dificuldade alta em jogos então blz, caso contrário é uma perda de tempo
Solid Contra-style game with the typical WayForward pizzazz. Likeable but the gameplay wasn't quite stellar enough for me to continue (perhaps too much fiddly jumping).
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[h2]Pretty neat run 'n gun! Really short though.[/h2] Okay so, I'm about as big of a WayForward fan as one could be. I love most of their repertoire, I think they make super neat games. Especially love the Shantae series, that's one of my favorite indie franchises ever, in general. [b]Spidersaurs[/b] is weird 'cause it just kind of... Came and went with little fanfare? I didn't even know it existed until a good bit after its release, and apparently even PEOPLE WHO WERE FOLLOWING IT were barely aware it came out at all. That doesn't mean it's bad, mind you, I DO think it's neat! Just... very short. And a little bit unremarkable gameplay-wise. And kind of expensive for something you can beat in an hour-and-something on your first time relatively easily. And it just sort of came out and was forgotten about immediately. Right, so, the game itself! It's a [i]Contra-like[/i]. It's a run 'n gun platformer, and it basically plays LIKE a Contra game. It shares a lot of mechanics with that, but adding a couple things of its own (since you unlock new moves with every stage you beat). To summarize, you can run, jump and shoot to start with. You can have two weapons on you at once, and switch between the two with the shoulder buttons. Picking up a second copy of the same weapon you already have upgrades it to its "level 2" version. You also have a "lock" button to stand in place while aiming. That's all Contra so far. There's... I think six? weapon types in total, all with their two levels of power. And there's two playable characters, each of which gets COMPLETELY UNIQUE VERSIONS of each weapon. For instance, the girl gets a regular spread gun, while the guy's version of it is a flak cannon that spreads on impact instead. Then as you advance, you can unlock a double jump, an air dash, a grappling hook to latch onto ceilings and grabbable rails, and a stomp move that breaks floors and damages/bounces off enemies. It's basically Contra 5! Fitting for the studio that made Contra 4! The [b]visuals[/b] are super neat, too. All hand-drawn 2D art, hand-animated, with SUPER smooth animation and a super charming artstyle. Lovely character designs too (even with the very [i]blatant[/i] ones like the spider-haired lady, it's got its charm). [b]Music[/b] is... fine? It's like, serviceable. There's a couple actually pretty dang catchy melodies in there. Unfortunately though, [i]it's not Jake Kaufman[/i] music, so it's not "blow your eardrums off within 5 seconds" good like all his tracks always are. It's an ex-Capcom composer with a decently sized portfolio, but nothing quite up to the standards of what Kaufman always does. It works fine in-game, I just wouldn't really go out of my way to listen to most of it elsewhere. Honestly? This game is pretty dang solid for as long as it lasts! Only problem is... [b]it's 5 stages long.[/b] You have a tutorial that's over in less than 5 minutes, and then 5 "main" stages that are over in less than 10 minutes each. Plus an extra boss available if you play on Normal difficulty or higher. That is to say, you can beat the game within slightly over an hour pretty easily. And that's it! There IS an arcade mode (where you play all the stages in one sitting without saves or a stage select), and a "speedrun mode" (which is arcade mode but with all the moves unlocked from the start) for a slight amount of extra replayability but. Uh. That's it. You see how I have almost 7 hours of playtime? That's how long it took me to 100% the game and get all the achievements (which include making you play the side modes). And I accidentally left the game idling for a little bit so it's probably ACTUALLY closer to 6 hours. Which is a shame, because I do like this game! I did enjoy it a good bit, the visuals, the gameplay, the mildly-amusing writing and dialogue and setting! [i]But it feels like it's over before it even starts![/i] I do think it's worth playing if you get it on sale (I got it for 75% off IIRC, it was like three bucks), but, uh. It IS admittedly a bit hard to recommend at full price given how little there is to it overall. [b]So, uhhhh, TLDR: Very neat, pretty, and solidly-built run 'n gun with good gameplay, good visuals, and fun writing, but it's deadass not even two hours long. I like it a lot, but you should probably get it on sale.[/b]
粪作
I'm always surprised when I find something like this through Steam recommendations. From the trailer, I thought the game was a bit average, and I almost passed it by, but then I saw that the developers were Wayforward. And then something clicked in my head: they made Contra 4 (ds) and Contra: Operation Galuga. And that's when it got interesting. We have a run-and-gun game here, in the style of Contra, about genetically modified spider-dinosaurs whose mother has escaped from the lab and started breeding, and we need to stop her. The graphics in the game may not be for everyone, as the game was originally released on iOS. And it has a simple visual style – hand-drawn. But honestly, the artists did a good job, especially in the final levels, where it feels like Giger himself has possessed them. The music in the game is EXTREMELY good. It felt somehow familiar, like I'd heard it before. It evoked a sense of nostalgia and made me want to hum the tune and stomp my feet during the best parts of the tracks. The mechanics are typical for run-and-gun games. You can shoot in a full 360° (45-degree aiming), and there's a button for firing while stationary. There are about six weapons, two of which you can carry (swappable). You can stack your guns; equipping the same weapon in the same slot makes it more powerful, but taking damage removes one upgrade, and upon death, it's completely lost. You have 3 HP per life (there are healing items in each location), and 3 lifes - continue. Continues are infinite, and there are checkpoints throughout the levels. Sound easy? (No) Before the start of a level, there's a briefing and a story (well-voiced, but poorly translated). At the end of each level, there's a boss. After the boss, you'll receive special skills, sometimes useful, sometimes not. The difficulty of the levels is a bit inconsistent. Sometimes you can clear a level right away, but other times you'll spend 20+ minutes replaying because the section leading up to the boss is too long, and the enemies are constantly respawning, so there's no consistency, just randomness. Which is both good and bad (depending on the player). About the problems. The game is short. I wish there were more. It's just 6 levels. For this type of game? Which is even less than in the first Contra. Of course, you can screw up and play longer (just like I did). But even with all that, I finished the game in 2 hours. And that wasn't enough for me! I want more! The section after the checkpoint before the boss in the sewers is just too long. If you fall in a pit, you'll die instantly (not losing HP, but immediately losing life). Enemies are constantly respawning, and it's impossible to even catch your breath. I stopped in one place to think through a strategy, and a monster spawns right behind me and immediately attacks me. I spent almost an hour on that section. It's brutal! The later levels weren't that hard. Unlocking the dash on the last level? Seriously? It's like getting the coolest gun after getting the last achievement. When you don't need it anymore. Because you won't be playing anymore. And about the control settings. If you play with a keyboard, get ready to play with the arrow keys. Because you can customize everything except walking! WASD is a lie! I actually don't have much to complaints about the game. Everything basically works as it should. The hitboxes aren't annoying, and the jumping is good. If you have a couple of hours to spare and you're a fan of run-and-gun games, I definitely recommend it! Каждый раз удивляюсь, когда нахожу нечто подобное через рекомендации Steam. По трейлеру подумал, что игра немного средняя, даже чуть не прошел мимо, но увидел, что разработчики Wayforward. И тут что-то кликнуло в голове, что они делали Contra 4 (DS) и Contra: operation Galuga. И вот тут стало интересно. У нас здесь ран-н-ган, в стиле контры, про генномодифицированных динозавров-пауков, мамка которых сбежала из лаборатории и начала плодиться, и вам нужно её остановить. Графика в игре может не каждому подойти, так как игра изначально выходила на ios, И здесь простенький визуальный стиль - рисовки от руки. Но если честно художники проделали хорошую работу, особенно на последних уровнях, где по ощущениям в них вселился сам Гигер. Музыка в игре КРАЙНЕ хорошая, было ощущение что она какая-то знакомая, будто я её уже слышал, что вызывала какую-то ностальгию и желание напевать мотив и притопывать в самых лучших моментах треков. Механики здесь типичные для ран-н-ган игр. Стрелять можно на все 360 (45 градусный прицел), есть кнопка стрельбы с места. Где-то 6 видов оружия, два из них можно носить при себе (смена между собой, имеется). Пушки стакаются, если взять на один слот одно и то же оружие - оно станет сильнее, но при получение урона 1 апгрейд теряется, при смерти оно и вовсе теряется. На одной жизни 3 хп (на локации есть хилки), в одном конте - 3 жизни. Конты бесконечные и на уровнях есть чекпоинты. Звучит легко? (нет) Перед началом уровня идет брифинг и сюжет (хорошо озвученный, сомнительно переведенный). В конце каждого уровня босс, после босса дают особые навыки, иногда полезные, иногда нет. Сложность уровней немного непостоянная. Иногда уровень сразу проходится, а иногда ты сидишь по 20 минут переигрывая, потому-что отрезок до босса слишком долгий, а враги постоянно респавнятся и нет постоянства, один рандом. Что одновременно и плохо и не плохо (зависит от игрока). Немного о проблемах. Игра короткая. Хотелось бы больше. Просто 6 уровней для ран-н-ган игры, это даже меньше чем в первой контре. Конечно можно лажать и играть дольше (прямо как я). Но даже при всем этом я прошел игру за 2 часа. И мне было мало! Я хочу еще! Отрезок после чекпоинта перед боссом в канализации, ну уж слишком долгий. Внизу ямы, упал - сразу смерть (не потеря хп, а сразу минус жизнь). Противники постоянно респавнятся, и невозможно даже перевести дух. Встал на месте, чтоб продумать стратегию, а прямо сзади тебя спавнится монстр и сразу бьет тебя. Я потратил почти час на этом отрезке. Это какая-то жесть! Последние уровни не были такими сложными. Открывать рывок на последнем уровне? Серьезно? Это как получить самую крутую пушку после получения последней ачивки. Когда она уже тебе не нужна. Потому-что ты уже не будешь играть. И по поводу настройки управления. Если вы играете с клавиатуры, готовьтесь играть на стрелочках. Потому-что настроить можно всё, кроме ходьбы! WASD это ложь! На самом деле претензий по поводу игры у меня мало. Всё в основном работает как надо. Хитбоксы не бесят, прыжки хорошие. Если у вас есть пару свободных часов, и вы фанат ран-н-ган игр, то определенно рекомендую!
Have you played a Contra (or Contra like game) before? Have you played a Wayforward game before? If you answered yes to both of those questions, then you've played this rather uninspired, 2.5 hour game.
https://youtu.be/a4VDQSAFQmQ Opening with a great 1980s style vibe the weapon balance is a bit under tuned as players will feel far to weak anytime they lose their upgrades.
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