
Embark on a retro-shoot-'em-up task to fight space pirates, industrial equipment, archeotech and, probably, space gods. Engage enemies in increasingly cruel levels, fight vile bosses, uncover secrets and pursue the call of ancient technologies.
Modeled estimate, not a reported figure. How we estimate →
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About
Compact Plasma Gears is a retro shoot'em up inspired by the NES-era classics. Pick a character to fight through ten levels, beat equal number of bosses and a significantly higher quantity of regular enemies.

An archaeological discovery in an independent mining system piques the interest of special services of Five Galaxies. Space Federation of the Second Galaxy rushes in to secure the finding and sends the Third External fleet under the ever unscrupulous command of Admiral Tai'nor Farth - though it seems local pirates also caught up the smell of profit, and if they did - so did everyone else.
Pick up weapons to your liking (and try to keep them if you can avoid those space rocks)
Use score acquisition to fuel up your superweapon
Select a character to play as - the grumpy yet reliable chainsmoker Cap, or the volatile femme fatale Lady
Execute a potentially legal mission on behalf of Space Federation's Third External Fleet
Fight through space, mining facilities, space elevator, futuristic cityscape, and, of course, sewers

The game now supports not only English, but also Ukrainian, French, German and Japanese languages, with further support being in development. French, German and Japanese local versions are experimental and created using machine translation (the mighty Google Translate) to be updated further down the line
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Ukrainian, Japanese
Reviews
Gameplay is kept simple because you only have movement and basic fire, which you can hold down for continuous shooting. A special weapon is also available, but it needs to recharge by dealing damage or destroying enemies. Unlike the normal weapon, which can be changed during a mission by collecting power-ups, the special weapon depends on which of the two pilots you choose. The choice of pilot does not matter much because one has slightly better speed while the other has slightly better attack power. The main difference is their special weapon. The male pilot fires a laser across the screen, while the female pilot causes area damage around her. Both attacks also clear enemy bullets. New weapons can be useful, but it is often best to stick with the basic one. For instance, the triple shot covers more ground, but it also fires more slowly. The same goes for the laser, although it has the advantage of piercing through multiple enemies. If you collect a special power-up or another copy of your current weapon, it will be upgraded. However, picking up a different weapon resets it to the basic type. The same reset happens when you die, which is something you want to avoid. Enemies are nothing special, consisting mostly of standard flying ships in all kinds of sizes and shapes, along with the occasional ground enemy such as a turret. Some stages also introduce environmental hazards, including terrain and moving obstacles like pistons. One frustrating aspect is that enemy ships can pass through all terrain while your ship is destroyed on contact. This creates unfair situations where you are overwhelmed by enemies but cannot fight back because they are hiding behind the stage's terrain. At the end of each stage, there is a shop with several upgrade options that do not explain what they actually do. The currency used for purchases is your overall score. Another unexplained feature, like much of the game, is the medal system. You can earn medals for each stage, but the requirements are never revealed. I somehow earned one in the first stage without ever knowing why. In the end, this is still an early access game, and it needs a lot more work.
It was very fun!
†††Hardcore!!!☠️ ⛧⚔⛧
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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