
A rogue-like deck-building experience set in the dark fantasy world of Port Haven. Featuring innovative CARD FUSION, CARD UPGRADES & CARD CYCLING systems.
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Languages: English, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slay the Spire発ムーブメントであるローグライト・カードゲームの1つ。 レトロなゲームブック風で"雰囲気としては"僕はこっちの方が好きかな。 違いは自発的ディスカード(不要カードを下方向へドラッグ)でアクション数(ActionPerTurn)が増やせる、 アクション数ではなくMpを消費するスペルがある、 カード同士で合成してシナジーを自発的に作る事が出来る事等。 もっとも違うのは敵もカードで戦闘するので多少慣れるまで行動が読み辛いという事だろうか。 敵も概ね自分と同じカードプールなので手札カードの色で読めてくるのだけど。 職業は10、種族が6、属性が5つとプレイヤーのRP設定は中々ではあるが、 実際の(実用)カードプールは狭いし、ストーリーは皆無なので これに関してはハイファンタジー特有の"人間は辞めとけ"以外何とも言えない。 前述のSlay~英語原文でプレイ出来るのであれば、 こちらもまぁベースは一緒のちょっと違う味付けの料理程度で楽しめると思う。 そこらのDLC1本分ぐらいの値段だし、文章の量は向こうの方が多いぐらいだ。
尝试了一局半兽人战士,界面和月圆之夜完全一样,区别就是对方出的卡不给我看就扔了(呵呵) 玩到第三章仍然没有任何成型的体系卡(一共也没见过几张卡),每轮3行动力抓7张,七张里又有抽卡的卡,每轮就是弃弃弃甩甩甩弃弃甩甩,为什么每次弃牌加行动力都要等很久才能弃下一张????为什么出牌要等很久才能出下一张????(好几次出得太快了后边出的卡甚至没结算?)敌人七八十的血我要出很多张(基础)牌才能打死(因为无法构成体系),光弃牌甩牌我都要睡着了,完全是无意义耽误时间。月圆之夜甩得有多爽不用我多说了8?到这里我根本无法忍受。。。玩了一会儿赶紧打开月圆之夜打了几局 虽然跟其他游戏对比很不合适 但这两个游戏实在太像了 而且只说操作和UI的话远不如月圆之夜 就目前的体验而言卡组的成长引导和卡牌设计丰富性以及可玩性都极低 最后,都0202年了,还有卡牌游戏不能看事件里给的卡的效果??? 打扰了
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
拿JO做平衡。。。职业,种族,流派,看起来选择很多,实际上能玩的只有那几个套路。 (半兽人德鲁伊生存能力基本无敌 此游戏基本还处于并将长期处于原型阶段,购买需谨慎
好的地方是战斗流派相对丰富(虽然我还没怎么接触的赶脚),以及简单明了的教程跟界面(也可以说是缺少经费的另一种表达发方式)。 但是感觉跟月圆之夜之类的游戏差不多一样的游戏形式……以及更差的BGM,剧情,,配音以及卡牌丰富程度。操作感觉也各种别扭,再加上各种动作需要动画时间,玩起来感觉不是很佳。
Interesting. It plays like a book based text adventure with cards and choices matter in a different way than I have seen before. It's fun and different from most I have played. Give it a shot if you like the Spellsword Cards series - it is different but you can see where they started and how they got where they are. At least, that's how I feel.
简约而别具一格的风格, 提个建议墓地里有多少牌牌看不到,导致亡灵法师技能效果不好估计
I like it - took me an hour or two to realize it was fun, though. Really easy to pick up, put down, and pick up again when time's an issue. Scrolling through the reviews, I noticed someone compared it to [i]Slay the Spire[/i], and it does have a similar vibe - despite the fact it's a very different game - no animations, and fairly simple artwork and layout. The audio's nice except for the voiced oneliners when an enemy gets defeated. Those could stand to be redone.
希望制作者继续更新,虽然是一个体量较小的游戏,但是做游戏还是得讲一个有头有尾,可能这对你来说只是一个产品,但是对那些可能喜欢这个游戏的人来说,这个游戏是他们生活快乐的一部分来源,做出来了,如果有时间的话,其实可以稍微花点心思继续优化一下的,知道你们不容易,只是希望游戏环境越来越好罢了。(狗头)
游戏创新有,比如融合,比如弃牌,比如多种维度选择带来的更多可能,但是这些创新没有提升游戏性。 其次画风,有一定风格,但不够精致,游戏界面就中间那一块,还不多下功夫。 最后流畅度不行,甩牌甩不利索。 以上对标玩儿过得,某尖塔,某之夜,某宇宙。
Quick game to play through, but very replayable. Challenging progression, and lots of variability of playstyle depending on your character selection. Good value if you like RPG/deckbuilding games.
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