
SpellRogue is the ultimate tactical turn-based roguelike! Draft from over 350 powerful spells to assemble the perfect combination and crush your enemies in 70+ unique encounters. Face brutal choices, adapt to impossible odds, and strike back at the horrors that destroyed the world.
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About
Master the art of dice manipulation and wield powerful spells in SpellRogue, a turn-based deckbuilding roguelike where every roll shapes your fate. Control the fickle Mana Dice by rerolling, duplicating, splitting, flipping, and enchanting them with special effects. Bend luck to your will and unleash devastating magic!
Engage in battles with enemies directly disrupting your spells and dice:
🍄 Twisted mushrooms infect your spells with spreading debuffs.
🔥 Fiery elementals ignite your spells, making them dangerous to cast.
💀 Cursed Voidbringers doom your Dice to roll poorly and destabilizes spells.
Adapt, strategize, and turn the tide in your favor!
The Voidbringers have unleashed meteors of corruption, warping your once-peaceful world into a land of ravenous horrors. Journey through the Deadwoods, Scorched Desert, and beyond, track the source of this arcane blight, and purge the creeping darkness before it consumes everything.
Meet the Dice Slingers, each wielding a unique elemental mastery and distinct ways to manipulate and control their Mana Dice.
Azar the Cinder Conjurer: Fueling the flames with his burning blood, he ignites small embers into raging infernos, unleashing devastating fire upon his foes.
Hazel the Earthen Mage: Shaping the flow of life, she grows Mana Dice to incredible strength or withers foes to dust. The very earth bends to her will, rising to bolster her power.
Lapis the Azure Seer: A master of the tides, he commands the currents of Mana Dice, conjuring unyielding defenses, drowning foes in poison, and calling forth crashing waves of raw power.
Sefyra the Windcaller: Wielding the wrath of a storm, she weaves the winds to align her spells in perfect harmony, and summons lightning to smite her enemies (Coming in 1.0).
✨ 350+ spells, each with two upgrades and unique animations and art.
⚔️ 75+ enemies, each with unique abilities to challenge your strategy.
💰145+ artifacts to shape and refine your build.
🎲 Prove your mastery by boosting the difficulty with the Descent system.
🏆 Take on Daily Challenges with ever-changing twists.
🏹 Battle through 3 acts to confront the Voidbringers, and uncover the truth!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is actually a very cool twist on this genre, and I really enjoy the core gameplay mechanics. But it didn't take long for me to feel like I'd seen all the game had to offer, and I don't care for their particular implementation of iterative difficulty. I would recommend checking out the game if you can get it for $10 or less, but I can't recommend it at full price.
Весьма неплохой рогалик, в котором в роли одного из четырёх стихийных магов нам предстоит сражаться с последствиями глобального катаклизма и попытаться узнать правду о нём. Геймплейно мы передвигаемся от точки к точке по карте на трёх уровнях-областях (плюс есть [spoiler] четвёртая секретная область, куда можно попасть, лишь выполнив ряд условий [/spoiler]), в конце каждой области необходимо сразиться с боссом. Точкой на карте может быть бой с рядовым или элитным врагом, встреча или событие, лавка торговца, место ритуала или святилище. Маршрутов обычно несколько, можно спланировать оптимальный для текущей ситуации. В течение путешествия мы изучаем новые заклинания и мощные ритуалы, находим артефакты и зелья, разнообразящие игровой процесс. Бои идут в походовом режиме, причём реализована интересная механика: вместо маны для заклинаний используются броски кубиков. Каждому заклинанию требуются определённые кубы для активации: это может быть чет или нечет, определённое число, комбинация чисел или накопительное значение. От грамотного комбинирования заклинаний, артефактов и кубов зависит успех забега. В конце высчитывается опыт, маги получают уровни, в результате открываются новые стартовые наборы заклинаний и артефакты. Плюсы: 1. Четыре разных по геймплею мага со своими заклинаниями, артефактами, ритуалами и специальными эффектами. Много разных вариантов построения эффективных билдов. 2. Разнообразные, но очень тяжёлые противники, можно спокойно отлететь на любом этапе от рядового врага. Уникальные элитные враги и боссы со своими тактиками, сильными и слабыми сторонами. 3. Обилие статусов, эффектов, синергий, благословлений и проклятий, меняющих темп и стиль забега. 4. Красивая анимация заклинаний. 5. Напряжённые и непростые бои. Минусы: 1. Фактическое отсутствие сюжета. Для рогалика не особо критично, но кроме вступительного ролика и нескольких фраз в процессе забегов воспринимать особо нечего. 2. Малое количество событий, повторяющихся от прохождения к прохождению. 3. Отсутствие ощущения метапрогрессии - с повышением уровня маги не становятся сильнее, получая, по сути, новые заклинания и артефакты не мощнее предыдущих, а просто предназначенные для других билдов. 4. Хардкорность и/или рандомность получения некоторых достижений. По итогу - хороший, но тяжеловатый рогалик с интересными механиками и концентрацией чисто на геймплее. 7 брошенных кубов из 10.
好
THIS IS A HIGH RECOMMEND, no questions asked, buy this! This is an hidden gem. Seriously, I feel bad for not finding this gem sooner. The game is polished (very!), feels well-tied and mechanics well developped. The game design and the graphics are outstanding. Every elite encounter on a run introduces different mechanics, very rarely the same encounter within one realm. I reached Act IV on difficulty 5 and wow, this game becomes harder and harder. Really starting to make you optimize every move and prepare carefully for whats coming. For deck-builders and roguelikes enthusiasts, this is it. Also, for those who say the game is RNG due to the dice mechanic... not really. Youre supposed to think about your engine and how to guarantee its good functioniong. If youre not, then youre not playing the game right, you're just chuckling dice as if you were playing Yahtzee.... This is not Yahtzee. You have spells that 100% control and give non-RNG outcomes, which are 100% needed. When I see those comments, these people are probably used to click 1 button and go BOOM! big numbers... There is also a retry button each turn for those who makes mistakes during their turn (brings you back to turn start once per turn). This game is really about strategy and building a nice engine. TLDR; I never lost once due to bad RNG. I have lost once but I can tell you my engine was not great and I was still new to the game mechanics. There is a lot of depth on what you can do based on how you evolved your spells and focus on. For the devs, I hope you release an expansion <3 . Or gift us with another great title.
👍👍👍
Интересная механика кубов и карточного рогалика.
a fantastic game that's pretty well built. finally beat it with all four and now buying my friend a copy. Play it!
AMAZING.
good
perfect
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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