
Swashbuckling excitement and the magic of D&D adventures - in wildspace. Captain your own Spelljammer ship. Recruit officers and crew to man your magical ship. Soar into the ether and explore the planets of Realmspace.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I really wanted to like this game. I played most of the gold box games as a kid and always thought Spelljammer was an interesting D&D setting. The game has basically no tutorial or instructions and combat is very difficult, even on the easiest setting. I can overlook both of these issues. Basically you start the game running errands for planets to make money while waiting for the real plot to unfold. You also have to prepare the correct spells and buy the best equipment for all 10 named members of your ship prior to ever engaging in combat. The real problem is after learning how the game works through numerous trial and errors, it is still brutal through just bad design. Ship damage is insanely expensive to repair to the point it requires multiple jobs just to make enough money to get back to 100%. Should you try boarding, the AI for your regular crew members often times doesn't help or worse blocks your party from getting to the enemies. This results in the battle going on indefinitely and i've never had the computer agree to surrender even when they're down to the final enemy. Maybe because my fame is too low? The game heavily de-incentivizes you to engage in battle which is bizarre for a combat game.
Fails at the Citadel boarding, can't go any further, too far in for a refund. Avoid.
Love the concept, played it when it came out (90's), but who ever re-released it should have at least patched some of the bugs that were with the original box when released.
takes awhile to get going but if you can hang, this is a deep classic
Great game! played it when it first came out. Love it!
Ho avviato il gioco circa 68 volte, era partito e non so perché mi si è bloccato e ora non si apre più! GOOGLE!
Bugged to the point of unplayability. There's advice on the forums for workarounds, but none of them have worked for me.
Relic of the past, fun concept but to enjoy playing through it you have to make a will saving throw with -25 mod Spelljammer as a system was abandoned around 94 when Planescape replaced it as a bridge between worlds, and PoR wasn't the most popular game either so I doubt anyone would make a remake or anything else, but if they do, the potential is immense. One can dream.
Love the "micromanaging d&d 2e meets space" game... many hours of fun. BUT it's glitchy. Save often, use different file names. There's a bug that sometimes crashes the game while looting ships that requires changing some sound drivers in DOS mode. check reddit or google. You have to manage and re-memorize used spells for EVERY party member after every encounter, or you won't have them available for the next one. Pay your taxes or the planet will impound your cash and cargo. avoid ship damage as much as you can - 1500+ in coin to repair every hull point! But still enjoyable, imo.
Until the bugs are worked out and the game stops freezing this will stay an negative review.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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