
Hero Lodge is a fantasy tactical turn based RPG with a focus on player strategy and knowledge. Now featuring a fully fleshed out Roguelite mode.
Modeled estimate, not a reported figure. How we estimate →
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About
Now available: Blitz Mode!
This new Roguelite mode features procedural battles and rewards. It is designed to be heavily replayable, challenging, and satisfying. Gain game breaking positive and negative perks as you fight against a variety of monsters pulled from Story Mode.

After an accident the protagonist wakes up outside a mysterious lodge: inside the Hero Lodge they are tasked with protecting the land, with the promise of redemption for those who do a good job.
Embark on missions spanning 5 separate campaigns (and if so desired, 5 NG+ versions of those campaigns with altered and more challenging enemies). Hero Lodge has a minimalist story and isn't bogged down by page after page of dialogue.
Equip heroes from a wide array of weapons and accessories to be strong enough to face your foes. Optional crafting systems help you to create new weapons and accessories. There are over 150 different weapons and over 200 accessories.
Level heroes up to increase their Strength, Agility, Faith, or Magic. Different heroes and weapons scale with different statistics. There is a level cap to help maintain balanced game play and prevent the need for excessive grinding. As your team rank increases, by beating missions for the first time, the level cap will raise.
Enemies will behave in learnable ways: figure out how to avoid or mitigate their skills and attacks. Some enemies will just try to attack whatever is closest, some will focus on whomever has dealt them the most damage, and so on.
Create your party from a pool of up to 25 unique heroes that each have unique skills. You'll unlock more heroes as you increase your team rank.

Your choices matter: as you play through the game you'll be given several choices that will effect things yet to come including influencing what ending you get.
Battle against 50 unique enemies. View detailed stats and descriptions for the enemies you've battled in the Bestiary.
Hero Lodge was created by a Solo Developer including all art and music.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
What could be a better start of gaming year than to almost miss totally quiet release of an awesome game and then fall deep in love with it. Hero Lodge is one-man project and it's a lot (lots lots lots) of damn good work worth many hours of fun (tens for sure, hundreds easily). And definitely worth more than those few bucks dev charges for this. Main reason for my adoration is 25 characters you can get for your team. Each unique, each with specific abilities, strengths, weaknesses and roles on battlefield. No two plays the same. So when you begin to experiment with party compositions, your tactical possibilities are uncountable. And you will need them, for the game is tough and enemies are as cleverly designed as allies. It's turn based tactics galore. There's much more - loot, crafting, equipment and levelling that can shape the characters substantially to your needs (love to boost assassins ap through accessories to make easier for her to run behind enemy lines and backstab the s*it out of everything... to give one of the simpler examples). Everything unlocks through the campaign and adds to complexity of game with very good pace to hold you hooked and gradually raise challenge. Hell, after almost 60 hours, I haven't even seen everything and can't wait to! Long story short: if you're at least a bit interested in turn-based games, then BUY THE F*CK IT! It's bloody cheap and it deserves to be recognized gazzilion times more than it is now!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 26 reviews with recorded playtime.
This is the best turn-based combat I've seen in my life, and I think this is the first time I write a review. I've played 15 hours offline. And sorry for my English. Tl;dr: this game is awesome. This is the best solo effort I've seen since Horizon's Gate. I've played most of the best squad-based strategy games, and I think this has, hands down, one of the best if not the best designed combat. You have 25 different characters, and ALL of them (I've seen like 13-14 so far) provide extremely different gameplay experiences. The amount of content, different approaches to battles, strategies and tactical deepness is mesmerizing. I don't know how a single developer could conceive this marvel. Perhaps I'm exaggerating, but I'm really trying to recall a game with a better combat system. These are some of the best turn-based tactics games I've played in no particular order: FF Tactics, Shining Force I-II, Battle Brothers, XCOM, the Shadowrun trilogy, Valkyria chronicles, Chroma Squad, Fire Emblem series, Mutant Year Zero, Steam Wold Heist, Wildermyth, Mainframe Defenders, The Banner Saga, Wasteland 2, Renowned Explorers, The Dungeon of Naheulbeuk, Knights of the Chalice, Fallout, Urtuk, Fort Triumph, Hard west, Age of Fear, Fell Seal, Horizon's Gate, The Age of Decadence, Intro the Breach, Fights in Tight Spaces, Invisible Inc, Templar Battleforce, Voidspire, Low Magic Age, Wintermoor, Ikenfell, Silent Storm, Wargroove, Temple of elemental Evil, etc... I think nothing can compare except, perhaps, Gloomhaven. But I'm not saying this game is perfect. The graphics are mediocre at best, the music and FX are repetitive and forgettable, the UI is clunky, the story irrelevant... but the combat. It has everything. This is one of the few games where you cannot simply rush and kill everything. You must defend A LOT. And you cannot simply "defend", you have to choose a specific type (blunt, slash, fire, etc.) and pray you remember perfectly how many attacks types your opponent have. So, in short: CONS - Everything except the gameplay it's ugly or bad: graphics, music, UI. - You cannot remap hotkeys. - You cannot save mid-battle. Battles can be LONG. - You cannot even save normally. There is an autosave, but if you choose an option (some missions branch and if you don't like one result you cannot load and try the other option - I'm looking at you, Blacksmith) PROS + GAMEPLAY. Combat System Ever. Classes. + Attention to detail (even your camp base changes depending on which mission you are) + Constant variations. New mechanics being introduced in every chapter. Hunting, crafting, party choices, being forced to play with different characters instead of being stuck with your chosen ones... + The amount of content compared to the price tag is a steal. QUESTION: Why nobody knows this game? The developer does not even have a Facebook page, a discord server... nothing. There is no way to discover this game except by sheer luck, as it was in my case.
Quality Tactics with a few QoL options that allow to cusomize the experience quite nicely. The game loop is straight forward: Mission>Base>Mission with replayable battles. As you play you unlock different units with their own mechanics and also base enhancements such as a smith (crafting). Combat has a few fresh mechanics and provides all the information required to make tactical choices (no hit rate here). Unit progression (manually pick an attribute increase) and customization (one weapon and one accessory) are both simple but effective. Positionning and damage types are major elements along with managing skill cooldowns and unit synergies. One of the best Indie Tactical turn-based of the year so far imho.
So far I'm loving what feels for me a trip back to the old days where pixel art and turn base were a new and exciting thing. With solid mechanics (love having to learn the enemies animations) and classic gameplay this is a gem of a game. Can't wait to continue my quests at Hero Lodge.
Pretty solid little tactical-rpg(ish). It's definitely challenging and I love how when you summon the wolf it comes off the healers helmet. The dev is very active and already has implemented suggestions and tweaked things here-and-there. A steal for 9 bucks. Save the effin' blacksmith or you'll lose out on an effin' crafting option.
This game didn't get the buzz it deserves - probably due to releasing just after a long sale and the holidays. I'll likely do a real review after suitable time with the game, so this is more like the "2 hour demo and keeping the game review" - for me it's a keeper and I'm looking forward to more. Game feels tight and well done - good production values and presentation. Combat is immediately interesting - good mechanics, characters have useful/good abilities right off. Art is good (I'm iffy on pixel art and just can't take it in some games). Combat controls and flow are very good - clear and intuitive. Global manage elements unlock as you go - so I haven't seen them all yet - what is there is good so far. Level ups are simple and gear isn't that complex but both feel good. Good game loop and flow - there's nothing rocket science here but there's enough depth to make it interesting, the combat is solid and enjoyable, and it all meshes nicely in a well wrapped package. Even in my limited time there are a few nice touches or elements that have caught my attention. - the way the game teaches you monster attacks is cool (and bestiary tracks that stuff for you mercifully) - as in, many enemies have animations or hints about what they're going to do that you need to react to - it spices up the turn/grid based - archer has limited arrows and can often retrieve arrows in combat - but has to move to them OR has an option to craft arrows during combat with mats (which I've yet to get but it's an interesting option) - mage just unlocked (first real unlock gave me a choice of 3 to pick from), has strong abilities with long cooldowns and an ability to reduce those cooldowns to sort of charge up - sounds interesting - as someone else said - the animation for shaman pet deploy is just cool (and starting off with a pet summoning character is nice - you get to hop right into non-vanilla characters - first thing you fight is rats! but these rats will destroy you if you don't take the game seriously
Basically an Isekai fantasy world where you have a shot at redemption if you accomplish every mission from the Hero Lodge. You learn very specific patterns fighting enemies and find new allies along the way. I couldn't get past the 5th mission on normal difficulty, but that doesn't stop me from recommending this play style for those who enjoy a challenge in their turned based games.
I don't recommend it for adequate people. But if you're a masochist with lots of time, you'll love it. The game is very difficult even on the easy difficulty level, what's worse is that you can't save between turns, so the game turns into work, and I don't like to work at the computer again after work)
I can recommend game but it's not my cup of tea. Why? The game is great as a puzzle in my opinion. Each enemy unit feels like a problem that needs to be solved using your party members. The design of enemies in particular is actually really good they each have a unique gimmick and some random enemies feel more engaging to fight than bosses in other games. The reason why I'm personally not too much into the game is because you can't customize your units much. Each character has a pretty specific gameplan and a set class. You can tweak their stats a little bit but you won't turn your warrior into an archer or a mage like in a class based game. All in all, it's a really good game if you are into puzzle-like combats with great monster designs. (Kudos also for the overall pretty great UX, there's a lot of clever keybinds and the flow in combat is really good in terms of controls, the game feels a lot faster paced thanks to that)
This is an excellent turn based tactics game. Encounter design is great. Enemies have interesting abilities and use them frequently. The hero roster is large and truly diverse. Everything in this game was clearly created with care and attention by someone with a great brain. It's an amazing feat for a solo dev -and really fun.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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