
Spell Defender is a 3D, Third-Person, wave defence, survival Roguelite. Use magical powers to defeat waves of enemies. Each wave rewards you with a choice of a new power. Find synergies and combine these powers to create the ultimate defender.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
um dos jogos ja feitos com certeza
It's a pity that the development was stopped just when I found the game, but even though it has a lot more potential, you can already have some hours of fun in the game. Get well soon developer!
Ótimo jogo, bom pra passar o tempo e desafiador na medida.
Fun game, easily digestible, and cheap. Nothing here is super deep or complex but it's decent to kill time in if you want a slightly different flavor of Vampire Survivors.
Bom
This is a really solid survivorslike, with unique and unusual abilities, mechanics and builds. There's a lot of charm, and I love the style. It's really punching above its $3 price tag.
Good game but its abandoned & needs some more work.
I do like that this game can be sped up with cheat engine. I don't like that this game is never going to be finished. I think there are a few minor QoL items that could make this game better, maybe a couple of bugs, but they'll never be fixed. You get what you pay for - $1.30 for an early access game comes with the risk that it's never finished, so you have to be happy with the product as it is. That being said, even if I had played this within the refund window I don't think I'd bother at that price. It's definitely not worth $3 now.
TLDR: Great game, very fun but rough round the edges. Positives: - Graphics/Art Style are rather nice, runs smoothly. - Lots of abilities and Synergies to combine into deadly combinations. - 3 maps, (Large space, compact space and obstacles) with varied intensity depending on what you select going in. - Gameplay loop is simple and the spells can be rather satisfying, such as Wind Fissure tossing enemies all over the arena, you feel powerful by the time you've hit the max level of some spells Negatives: - The enemy's ability of teleportation to you if they're deemed to far away can be infuriating, as they re-appear within touching distance a lot of the time, I've taken to always picking the ability Wind Fissure to get some breathing room, although personally feel I shouldn't have to pick one particular ability to achieve this. A little more space from enemy an spawning/reappearing might help. - Getting trapped from enemies spawning too close. With the enemy spawning so close to you a lot of the time you need to keep moving and dashing, although there's so many scenarios where you're dodging and weaving only to clip an enemy which bounces you between a few, which can instantly end a promising run. - I've had some instances of dropped power-ups and health pick-ups spawning outside the bounds which can be annoying. - Some spells feel vastly stronger than others (Wind Fissure, Earth Spike being 2 very strong standouts) might need a little balancing.
Awesome asthetic. Combat is super smooth. Hoping for some more additional content in the future. I can see the potential. Some slight performance issues when the map gets busy but nothing to crazy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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