
Who is not obsessed with the passion and pleasure brought by speed? This is an exhilarating roguelite hack-and-slash game with fast-paced action. You can choose different characters and level up to face hordes of enemies, embark on an unstoppable path, and conquer the unforgiving challenges!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一直闪退
1
还成
在这个游戏里, 你不再是躲着怪物走的射手, 而是冲入敌阵以一敌千的勇者!
I would say initially, the game had a lot of promise but as you figure out the systems, there are a few glaring issues. The biggest problem I have with it, is it feels unfinished and abandoned. Few of the ability trees have a second tier once you've obtained all of the traits to expand on the spells... but its only like three of them. Granted there's maybe 12 overall, but spell variety is huge in this genre. It really becomes obvious that for any run you do there's 3 core ability trees you need. The game becomes less about kiting/build crafting and transitions deeply into invulnerability management. And its not hard to get it to where you are unkillable before 5 minutes which makes the rest of the run a bit unfun. But... I really enjoyed the art style, the music, and the character designs. Some were truly unique and have not seen anything like it in other roguelikes (my favorite game genre). For the price, I would say the game is definitely worth playing, but it could be so much more.
재밌음 기본 스킬에 쿨타임이 존재해서 긴장감은 있지만 맵 오브젝트에 회복 아이템이나 아이템 업그레이드 같은 오브젝트가 없어서 그저 몹을 피하기 위해 돌아다니는 게 조금 아쉬움
It honestly still surprises me I'm playing this, but I think I like this survivors like over some other recent titles. It reminds me of roguelites where you find a synergy and the run becomes a cakewalk, but you can make every run like that if you know what you're doing. So far my objective is to become invulnerable by minimizing cooldowns and upping invincibility frames, but that's not the only thing to think about. For instance, one of the characters deals with earth spikes, and one of the general upgrade does something with earth spikes. So if you upgrade the general earth spikes, you'll also upgrade your character's ability that uses earth spikes. The controls are simple but you have to think for the builds. Very much like it.
玩法新颖,喜欢肉鸽的可以试试
闪退玩个毛???
还不错,小爽肉鸽游戏。就是UI有些像没做完。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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