
Who is not obsessed with the passion and pleasure brought by speed? This is an exhilarating roguelite hack-and-slash game with fast-paced action. You can choose different characters and level up to face hordes of enemies, embark on an unstoppable path, and conquer the unforgiving challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这才几天就不更新了?什么时候更新什么时候改
还行 但不如土豆兄弟
It honestly still surprises me I'm playing this, but I think I like this survivors like over some other recent titles. It reminds me of roguelites where you find a synergy and the run becomes a cakewalk, but you can make every run like that if you know what you're doing. So far my objective is to become invulnerable by minimizing cooldowns and upping invincibility frames, but that's not the only thing to think about. For instance, one of the characters deals with earth spikes, and one of the general upgrade does something with earth spikes. So if you upgrade the general earth spikes, you'll also upgrade your character's ability that uses earth spikes. The controls are simple but you have to think for the builds. Very much like it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还成
作为一款类吸血鬼幸存者游戏,临兵驰者的设计无疑是优秀的,但作为普通玩家而言,体验上仍有不少需要改进的地方: 1、首先摆出观点:这个类型的游戏,所有不能让玩家爽的设计都应当被摒弃。 2、基于上面的观点,这是一款主打"跑"的游戏,但关于冲刺的增益给的太吝啬,直接增强冲刺的技能树就只有一条,希望成型后有几乎用不完的冲刺 3、关于【击飞】这个系列的又太多,玩起来甚至有种不知所云的感觉。另外还要吐槽的是,我没看错的话,boss被击飞的时候是不吃其他伤害的吧,那我这击飞是为了保护我还是为了保护怪呢?另外怪死亡之后击飞一个黑影也莫名其妙,到后期满屏乱飞很影响观感。我觉得这么多击飞系列的还不如常规的元素伤害,这个系列真的需要大改 4、点名批评岩刺类技能,满屏都是它的特效,我连自己都快找不到了。表扬闪电类和枪手角色的技能特效,简洁且有力。 5、少,build空间还是太少,就那么几个大类
1
闪退玩个毛???
玩法新颖,喜欢肉鸽的可以试试
改語言弄在設定裡面阿 很難找
别具一格又非常好玩的类幸存者游戏。用鼠标指向控制移动方向这点很有想法,而且玩起来非常顺滑。每个角色也基于移动-爆发-冲刺这个体系各有各的特色,非常的好玩。 天赋系统也能形成搭配和共鸣。比如角色天师配上惊雷系后期非常爆炸,剑客配上爆发回能后期能够100%无敌。 画面也比较赏心悦目,不会显得不干净。 期待有更多的角色、地图和天赋!可以出dlc。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 51 | 69% | $1.99 | |
| $165.2K | 478 | 70% | $14.99 | |
| $22.5K | 125 | 58% | $6.99 | |
| $9.1K | 32 | 75% | $15.99 | |
| $1.3K | 15 | 80% | $3.99 | |
| $469 | 3 | 67% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 261 | 90% | $1.99 | |
| $10.1K | 230 | 89% | $1.99 | |
| $10.2K | 179 | 68% | $1.99 | |
| $10.1K | 90 | 86% | $6.99 | |
| $10.1K | 77 | 91% | $11.99 | |
| $10.2K | 116 | 87% | $4.99 |