
Welcome to the Speedball Arena, where you can be the heroic athlete of the futuristic sports on a lightspeed hoverbike.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Simplified Chinese**languages with full audio support
Engagement
Reviews
I came to test this game with the illusion that it would be somewhat similar to Rocket League. Oh my god, how could I be more wrong. This game is horrible. Completely unplayable with one hand in VR mode. I wish I could use a non motion controller in VR. VR accessibility score ----------------------------- One-handed = 0/10 Wheelchair = 10/10
Essentially the best sports VR game I've played to date. It has everything that makes a basic VR game fantastic. Nothing overly complex, with all the controls very easy to pickup, a fun objective, and a bit of competition along the way. Obviously in the early stages of the game, production must continue and I'm sure it will, but for the price - I would highly recommend picking it up ASAP! Will have a full review video up in the next week or two for a more in depth look at it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 39 reviews with recorded playtime.
Snatchers looks like a ton of fun in their promo video but the reality of the VR experience is confusion, disorientation, and ultimately an uninstall. I’m sure the developers did a fine job with this but I was not able to enjoy what I played. Trying to follow the ball with your head was challenging and the speed of the back and forth made me feel sick. Everyone has a different threshold for these things and apparently I’ve reached mine here. They gave me a key to try it out and I just want to thank them for that.
Did you ever wanted to play Rocket League in VR? Then Snatchers comes the closest to it. At this moment you can play 2v2 games. Single player vs bots or online. The only negative thing I can say it that it can be a little difficult when the ball goes fast around you. But overall the game is very nice. Here is a piece of gameplay: https://youtu.be/zS9zfHLpIeY
It's like Rocket League but in VR. There's not many VR games that can manage this level of competitive gameplay, but it being a multiplayer only VR game means that unless it's popular, you're looking at empty servers. There's bots, but they can only go so far. https://www.youtube.com/watch?v=f5SJkrUv8mk
스피드를 즐길수 있고 멀티용게임입니다 아직 여러모로 컨텐츠가 부족하지만 보안만하면 아레나형식으로 잼있게 즐길수 있는 레져스포츠 게임이 될수 있을꺼 같습니다 그 해리포터에 나온 거랑 비슷하다고 생각하심 됩니다
Multiplayer Cross-Platform Gameplay: https://youtu.be/MeEuI1WxL4I Speedball Arena is a futuristic Virtual Reality sports game on a light-speed hover-bike. The gameplay is fast-paced and involves manoeuvring the hover-bike with your left hand with the option to use power ups and boosts to control the speed, jumping, whilst simultaneously using a powerful hook gun with your right hand to carry the ball to the opponent's goal to score. The gameplay is reminiscent of the popular game, Rocket League. Speedball Arena was actually inspired by the American ball game ‘Speedball’, which is a popular college sport. The game can be played in a single-player mode against AI players, or preferably in a multiplayer mode engaging in a 2 x 2 online match with other players. Speedball Arena is a ton of fun to play with friends, and the challenging nature of the game gives the impression that it could even evolve as an eSports game in the future.
너무나도 존나 재밌습니다. 친구들이랑 2:2하는데 개 꿀잼이네요 디스코드 키고 하면 재미가 더블!!
An awesome and unknown gem! Whether they got a bigger publisher it would be more popular and fun (Multiplayer online) AND even a great potential of eSports. SERIOUSLY!!! If you have any friends that have a VR headset BUY IT, and then convince him to buy it or gift him. You guys will enjoyit!!! Playing against bots it's ok but gets boring quickly.
三星WMR头盔下看到的是花屏。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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