
Spectrolite is a challenging first-person platformer set in futuristic environments. Combine parkouring with powerful abilities, test your skills in fast paced timed challenges, and follow the call of a mysterious specter while traveling through a ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 53reviews | 91% | — | $15.8K |
| $13.99 | 13ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Think I have to share some of my thoughts. Game is phenomenal especially final chapter and the first two were my favourite quality of this game should be standard for another simmilar games made in 2022 onwards However I hated that some time trials (especially serpent and aquamarine) were a bloody hell in those levels shouldn't be a timer at all as levels alone are pretty damn hard, way too hard and way too long for trial and error without checkpoints imo I know it is challenging title but damn, let me / us practise later stages of those time trials Some checkpoints from non-trial chapters were also quite unforgiving but not a big deal I guess Not gonna lie, game took me 4 hours to finish but felt like 2.5-3 round hours long, the rest of struggle was just repeating same early parts of sequence over and over and over............... optimisation for aqua level is also horrible Don't think I want to hunt for remained achievements, many of them already seems too much for me Solid 9/10 (would be easily 10/10 if the frustration on time trials wasn't so big) Recommended it to only experienced fps platform / speedrun players, game is huge!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is good but I think it was short
great visuals nice parkour obstacles and overall levels satisfying movement no enemys love it
Amazing visuals, great music, great scenery, great game.
I'll get the negatives out of the way first. There are a few issues with the gameplay that really bring the game down for me. Wall running is incredibly inconsistent, the visual design language is lacking in certain parts (there were a few times I was wall running on glass and didn't know where it ended, as well as a few times where I didn't know where I was going), it's way too easy to lose momentum, and the orbs are have a really inconsistent/low trajectory making chaining them together feel frustrating at times. The game would be a fun time regardless, but the thing that really brings it down are the time trials. You race against a ghost, no checkpoints, which compounds the above gameplay problems into sections that are extremely frustrating to play. The "easy time trials" is required. It's really a shame because the game is beautiful, there are cool ideas, the environments have a real sense of place, good music, and there is still a lot good about the gameplay. It has a pretty unique feel among other first person platformers, the vibe honestly reminds me of SUPERHOT. Why am I recommending this then? Despite this game being heavily flawed, it's still worth playing if you're a fan of the genre. Also it's cool to see a game you beta tested be fully released. :D To the devs: Thank you so much for making this game. It bleeds of passion, and that's the most beautiful part of it. Please continue making games, I am extremely excited to see what you do next. I choose to believe the reason it's called Spectrolite isn't because of the mineral but because you are following a spectre of light. No I will not apologise for that joke.
♥♥♥♥♥ too hard idk it looked like a relaxing game with jumping and stuff but the difficulty escalated very quickly and im tryna relax. Like sometimes it even feels like the hitboxes of the elements in this game are finicky, and even the character hitbox doesnt feel right.
lindo
It took me a while to get it, but then it's easy to understand. The atmosphere is excellent, really looks great and draws you in. It's a first person platform game and that takes a while to get used to. But once you do it's fun to play. Only just getting started and I like it a lot.
多练就完事,红温
Visually beautiful full of reflections everywhere. Good performance 45-70fps 1440p Asus G14. It changed me from the usual games, where you have to shoot all the time one or more bad guys. The game is quite short, not many levels. The music is pleasant, it evolves according to the progress of the levels. But I found the game really very difficult, any action must be done with a precision of the order of the nanometer... you have to anticipate each jump, press the space bar a little in advance, don't keep it pressed for too long etc... the result is an extreme feeling of heaviness. Some areas took me more than fifty tries, it's very frustrating; the checkpoints are sometimes very far apart. Once a level is started, even with a checkpoint, if you quit the game, you'll have to start the level from scratch. But when you manage to master the controls, the feeling of speed is impressive. I would recommend this game to speed and precision freaks, reactive system recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.8K | 137 | 92% | $5.99 | |
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