
Spectra is a dynamic twitch racing game that will keep you on the edge of your seat! Blast your nimble ship down intricate ribbons of light in time to the dynamic beats and original soundtrack by chiptune artist legend Chipzel.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49 | 47reviews | 72% | — | $8.5K |
| $7.49 | 9ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Designed around each song, each stage has a unique look and tone to them despite being procedurally generated. There are little touches in each level's design that show that each area is indeed different, despite not appearing so at first. This works in the games favor, because after playing the game for a few minutes and going through each song, the tracks could start to bleed together in a macabre painting of bleeps and bloops if the soundtrack was too uniform the tracks are set up in such a way that it never gets to that point, unless you try the same stage over and over again. The players' struggle for perfection might also be hampered by the sometimes unfair obstacle placement which, while it is avoidable, requires a sort of hair-trigger reaction time that not even the most seasoned Counter Strike players have. It's when your ship is going downward on a track and then in suddenly tilts up, and it's very likely that there will be a block in the way causing you to lose a certain number of points. This can be increasingly frustrating when you've built up a lot of points up until this section and you end up losing them all to a randomly placed block. That's the issue with procedurally generated levels: you're never quite sure on what you'll get and there will be times that it does seem that the game is stacking the deck against you. While it does test your mettle, it can be frustrating and cause quite a few outbursts of profanities. [url=http://www.noobfeed.com/reviews/1153/spectra]Full Review[/url]
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You call this a racing game, but I know an endless runner when I see one. Dull and derivative. Chipzel, though.
The game released to a sound of applause from the indie community, and had a kick ass soundtrack to go with it. Many bugs on initial release but time would fix things. 3 years on and not a single bug has been fixed. No replies from the developers, and the result is a mildly repetitive game that you can enjoy for a couple of hours at most. Simple mechanic changes and a round of bug fixes would give this game a good shelf life, but it seems the devs were more interested in a cash grab. Do not buy this game. Support the artist, buy the album, and potentially play Audiosurf 2 with it instead.
Το Spectra μπαίνει αναπόφευκτα στην πολυπληθή κατηγορία των video games με ημερομηνία λήξης εξαιτίας των λιγοστών επιλογών και της φτωχής συνολικής παρουσίασής του. Αν είστε τελειομανής και θέλετε το ολοστρόγγυλο 100% στην επίτευξη των achievements, δεν αποκλείεται να ασχοληθείτε μαζί του για μερικές βδομάδες. Η προσπάθεια για την κατάρριψη των ρεκόρ πόντων στα levels και το hardcore mode θα είναι ίσως δύο λόγοι για να επιστρέφετε κάπου-κάπου. Το Spectra δεν είναι κακό, αλλά θα βρείτε εκεί έξω αρκετά παρόμοια παιχνίδια, που έχουν να προσφέρουν το κάτι παραπάνω. Endless Runners, για να ξηγιόμαστε! Τα καλά του: 1. Η σούπερ μουσική του Chipzel 2. Ο χειρισμός δε θα σας προβληματίσει 3. Είναι ένα συμπαθητικό Endless Runner Τα στραβά του: 1. Ο βαρετός σχεδιασμός των levels 2. Μονοτονία στο gameplay 3. Δέκα levels όλα και όλα 4. Δεν είναι Racing Διαβάστε το κομπλέ review: http://greekgamer.gr/spectra-review/
Коротко, Spectra - это очень скучная игра с отличным саундтреком, и супер сложными достижениями, которая затянула меня на 9 часов. Да, на этой неделе, я только и делал что играл на своих стримах в эту маленькую и визуально скучную игру. Причем это не мое мнение, а мнение зрителей стрима. Ведь, о том что игра скучная, я узнал из комментариев стрима. Как бы это странно не звучало, но эта игра изначально была эксклюзивом для Windows 8, но чуть позже разработчики портировали ее в Xbox One и Steam, помимо этого, разработчики предусмотрели поддержку игры на Mac и старых версиях Windows. Как я уже сказал, это очень скучная и очень простая игра в стиле аркады, в которой вы пилотируете неоновый реактивный корабль по случайно генерируемому космическому шоссе, собираете кубики для очков и уклоняетесь от преград, которые засоряют дорогу. За эти 9 часов игры, я успел понять что у управляемого корабля очень большая инерция. В отличии от Audio серфа, в Spectra при торможении кораблика, он еще продолжает двигаться. Помимо этой проблемки, я так же нашел лазейку для хитрых игроков, на каком либо прямом отрезке дороги, вы можете поместить ваш кораблик по середине блоков. Он будет скользить между ними и не получать никаких повреждений. Учитывая что за столь близкое соприкосновение вы получаете дополнительные очки, что в итоге принесет неплохие результаты в виде дополнительных 9000 очков. Хитро. Раз игра такая скучная, почему я наиграл в нее 9 часов, спросите вы. Есть две причины, первая это простые но в то же время сложные достижения в Steam, как например потерять при столкновении 3000 очков. Что бы такое провернуть 9 часов мало, поверьте. Надо задротить в эту игру не меньше чем в доту, чтобы получить эту ачивку. А вторая причина, это отличнейший, просто безбашенный саундтрек игры, который разделен на 10 уровней, и каждый из них представляет собой определенный трек из очень крутого альбома северного ирландского художника, который кстати, также написал музыку для похожей игры Super Hexagon. Кстати, если у вас в библиотеке есть эта игра, то музыку из игры можно будет найти в MP3 файлах на вашем жестком диске, что радует, ведь музыка реально крутая.
tbh i got this game cuz chipzels music is great (thanks just shapes and beats for introducing me to it) but the game is actually pretty boring.
Great soundtrack full of chiptunes, but unfortunately little else about this game is good. This game could and should be so much better but instead it feels like so much wasted potential. The controls are terrible: You'll be sliding dramatically left and right even with the slightest press of the controls, as if the entire game is covered in a thick sheet of ice. In a game where obstacles are often placed in rapid succession, this makes it almost impossible to actually avoid everything. If you're lucky, you'll grind off the side of something and get bonus points. If you're not, you'll bounce off of the very same thing and fly off the track, immediately ending the level. The levels are procedurally generated in such a way that you can get a different track even when playing the same stage at a different time, so while this adds some variety it also makes the game feel even more inconsistent. It feels like the the music should be synced to the gameplay but it never is. This might be in part because the start-of-level animation also starts the music, meaning you can skip up to 15 seconds of the song just by letting that play out. There are plenty of smaller quirks that make the game feel unsatisfying and frustrating. If it detects a controller, you can't interact with the game using keyboard and mouse at all; it will refuse to cooperate. When using keyboard and mouse, you have to use the keyboard in the game but the mouse to navigate everything else: you can't use mouse controls like in Audiosurf and there is no way to quickly replay a level or advance to the next without using the mouse. Smaller issues, such as an in-game timer that always shows 0 tenths of a second, pale in comparison to the greater problems with this title.
I love challenges, if you want a game that won't hold your hand all the way through then Spectra is for you. The music is great, Chipzel hits the spot. Definitely worth buying.
Okay game, but only buy it if it's on sale. [b]WARNING: YOU WILL HAVE TO SET UP THE CONTROLS MANUALLY IF YOU PLAN TO USE A KEYBOARD[/b] PROS: - Looks really nice - Runs well - Simple, but fun (once you get the controls set up) - Good soundtrack (Chipzel, great chiptune artist) CONS: - Clearly not made for Keyboard/Mouse. The controls arne't mapped by default and the in-game cues to press buttons are all controller based. - The soundtrack is locked to the chipzel songs. No option to import songs - This is NOT a rhythm game. The gameplay is not tied to the song at all. You're just on a track collecting coins and avoiding opsticles and the music is just sortof there... - The randomly generated tracks are pretty poorly generated. There will be long stretches of just going in a straight line with nothing to collect.
This game became super addicting. I found this out due to my firned owning it on his xbox one, and I played it until 3 in the morning. I beat all 10 levels in a couple hours, and it was super fun to do. I recommend this game to all, but make sure to grab a couple friends and take turns, it gets really intense!
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