
A mysterious trip to gorgeous and surreal lands, players explore the unknown and harness mystical powers which have been hidden in the valley for centuries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна з популярних (і, що примітно, нечисленних) користувацьких позначок на Steam-сторінці [i]Qora[/i] — [b]“платформер”[/b]. Така характеристика цієї гри, направду кажучи, досить далека від реальності. Бачте, платформери як жанр мають кидати гравцеві виклик, перевіряючи: 1️⃣ [b]реакцію + моторні навички[/b] — швидкість прийняття рішень, пошук балансу між безпечним підходом і ризиком; 2️⃣ [b]спостережливість[/b] — здатність мислити нестандартно, помічати прихований маршрут чи неочевидний спосіб взаємодіяти з середовищем; 3️⃣ [b]відчуття “ритму”[/b] — синхронізацію з унікальними ігроладними механіками, здатність діяти в такт темпу гри чи помічати патерни руху пасток, суперників, платформ; 4️⃣ [b]інтелект і короткострокову пам’ять[/b] — уміння відтворити послідовність, щоб уникнути небезпеки й просунутися далі. Якщо ж платформінг не виконує жодну з цих функцій, він принаймні має відчуватися шпарко й енергійно, вселяючи відчуття швидкості, гнучкості чи сили, або ж виконуючи роль мікроперешкоди для урізноманітнення досвіду. [quote]У [i]Qora[/i] ж, як би драматично це не звучало, ігроладні механіки банально відсутні як явище.[/quote] “Ігровий процес”, гучно названий платформінгом, полягає в [b]утриманні стрілки вправо[/b] й [b]багаторазовому бездумному натисканні пробілу[/b], аби перестрибнути дірку в землі, розламати камінь чи зрізати траву. Запевняю: жоден із цих елементів не відіграє наративну чи ігроладну функцію, не додає [i]Qora[/i] цікавості, змісту чи сенсу. Їхнє покликання просте: штучно сповільнювати й без того коротку гру, перетворюючи її на випробування терпіння та витримки. Єдина справжня перешкода, з якою тут доведеться боротися — монотонність 🥱 🏆 Втім, найприкріше в цьому мініпроєкті — нав’язування повторного проходження для здобуття обох кінцівок і, відповідно, всіх [b]досягнень.[/b] Нехай нетривалість [i]Qora[/i] спонукає пом’якшити ставлення до неї, повторення ідентичного 2-годинного шляху з мінімальним доданим контекстом, але крізь ті ж тягучі секції з розламуванням незліченних каменів і вайлуватими стрибками через десятки розколин у землі — це відвертий паразитизм і зневага до часу гравців. [b]Піксельна стилізація[/b] додає грі шарму та нагадує про інді-природу проєкту, однак мені видалася мені бляклою й посередньою, а [b]музика,[/b] хай і наповнює нашу мандрівку чарівливою атмосферою, не здатна “витягнути” весь досвід самотужки. [i]Qora[/i] носить маску медитативності та глибокодумної мандрівки вглиб себе, проте насправді полягає в безцільному плентанні вздовж довгого малоцікавого піксельного коридору 🚶➡️ Хтось залишить цю гру з відчуттям зворушеності та роздумами про життя. Я залишаю її з невдоволенням — і болем у підмізинному пальці правої руки (➡️).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Micro village with micro dudes. Fart to the music. [/h1]
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
总体中评。 ⚠️唐僧行为 -- 拿成就必二周目 ++ 用心的美术设计 -- 无聊的音响设计 ++ 有趣的天人感应(? -- 没有中文,英文字体很难辨认,开场冗长,文字地狱👎 ++ 有几个场景挺喜欢的 -- 步速超~慢,不支持控制器,但就那几个键位,可以在开着游戏的情况下自行设置(关闭游戏设置可能打不开游戏
Eu sinceramente poderia ter escrito essa análise com 30 minutos de jogo, mas decidi terminar fazer um "esforço" e terminar o jogo (levou 2 horas de "gameplay" de fato). O uso das aspas é justamente minha critica ao jogo, basicamente 90% do jogo é andar pra direita e apertar espaço pra quebrar/pular obstáculos, além de ver memorias de alguém que veio antes em partes do mapa (essas dão conquistas e contam um pouco do mundo do jogo), mas no fim nem a história desse jogo é legal. Sinceramente não recomendo comprar não, se você pegar de graça supostamente o 100% desse jogo é fácil (eu não fiz), mas pagar só pela arte e a história morna do jogo pra mim não vale a pena. --------------------------------- Honestly, I could have written this review after just 30 minutes of game, but I decided to make an "effort" and finish the game (it took 2 hours of actual "gameplay"). My use of quotation marks highlights my main criticism: basically 90% of the game consists of walking to the right and pressing Space to break or jump over obstacles, along with viewing the memories of a predecessor at certain points on the map (these grant achievements and flesh out the game world a bit), but ultimately, the story isn't even that interesting. Honestly, I don't recommend buying it; if you get it for free, getting 100% completion is supposedly easy (I didn't do it), but paying just for the art and the lackluster story isn't worth it to me.
免费得到的,感觉还可以😌 ——来自小黑盒用户赛博乞丐001的评价
买key挂卡非常的ok
zen and nice little story
没有中文,没有中文,没有中文 音乐还可以,玩起来砍草挖石头有点太慢了。画风简洁可爱,还行,不推荐国人入,看不懂剧情
Qora is a charming indie adventure game developed by Holden Boyles and Ciprian Stanciu and published by Curve Games. Built around exploration, mystery, and emotional storytelling, the game offers a quiet journey through a beautifully crafted world where discovery takes precedence over action. Rather than relying on combat or complex mechanics, Qora invites players to immerse themselves in a tranquil yet intriguing adventure that gradually reveals its secrets through observation and exploration. The story follows a young girl named Qora as she travels across a secluded valley filled with unusual creatures, hidden paths, and ancient mysteries. The narrative is intentionally subtle, allowing players to piece together the world’s lore through environmental details and encounters rather than lengthy exposition. This approach creates a sense of wonder that encourages curiosity at every step. As players venture deeper into the landscape, they uncover magical abilities that open new routes and interactions, giving the adventure a satisfying sense of progression despite its relatively simple structure. One of the game's strongest qualities is its atmosphere. The pixel-art visuals strike an appealing balance between simplicity and beauty, creating environments that feel both nostalgic and distinctive. Forests, caves, rivers, and forgotten ruins are rendered with care, and each area possesses its own visual identity. The art direction emphasizes mood over technical complexity, resulting in a world that remains memorable long after the journey ends. Combined with smooth animations and imaginative creature designs, the presentation helps establish a unique identity for the game. The soundtrack plays an equally important role in shaping the experience. Gentle melodies accompany exploration, enhancing the feeling of solitude and discovery without becoming intrusive. The music shifts naturally alongside the changing environments, helping players feel connected to the world and its emotional undertones. Sound design is used sparingly but effectively, reinforcing the game's focus on atmosphere and immersion. Gameplay revolves primarily around exploration, puzzle-solving, and the gradual acquisition of special powers. These abilities allow Qora to interact with the environment in new ways, opening previously inaccessible areas and encouraging players to revisit earlier locations. The puzzles are generally accessible and designed to complement the pace of the adventure rather than challenge players with excessive difficulty. This design philosophy makes the game approachable for a wide audience while maintaining enough engagement to keep exploration rewarding. The game's world design deserves particular praise. Rather than guiding players through a strictly linear path, Qora offers a semi-open environment filled with optional secrets and hidden corners. Players are rewarded for paying attention to their surroundings, and the sense of discovery remains strong throughout much of the adventure. The game successfully captures the feeling of embarking on a personal journey where curiosity serves as the primary motivation. Despite its strengths, Qora is not without limitations. Players seeking action-packed gameplay, deep character customization, or lengthy content may find the experience somewhat brief and simplistic. The mechanics remain relatively straightforward from beginning to end, and some players may wish for more variety in puzzles or interactions. The story's intentionally understated nature can also leave certain narrative elements open to interpretation, which may not appeal to everyone. However, these aspects are also part of the game's identity. Qora is designed as a contemplative adventure that prioritizes mood, exploration, and storytelling through atmosphere rather than spectacle. Its modest scope allows it to maintain a consistent focus, delivering a heartfelt experience that feels sincere and memorable. For fans of indie adventures that emphasize discovery and emotional resonance, the game offers a rewarding journey that showcases how much can be achieved through thoughtful design and artistic vision. Overall, Qora succeeds as a relaxing and engaging exploration adventure. Its beautiful pixel-art presentation, atmospheric soundtrack, intriguing world, and rewarding sense of discovery combine to create an experience that stands out among smaller indie titles. While it may not satisfy players looking for extensive gameplay systems or high-intensity action, it excels at delivering a peaceful yet compelling adventure driven by curiosity and wonder. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 91 | 97% | $1.99 | |
| $4.1K | 61 | 93% | $3.99 | |
| $4.1K | 58 | 53% | $4.99 | |
| $4.1K | 58 | 91% | $4.99 | |
| $4.1K | 158 | 91% | $1.49 | |
| $4.1K | 50 | 98% | $4.99 |