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About
BLAST Off into SPACEVENTURE! Become Ace Hardway, a "Life Support Systems technician" (let’s be honest—a space plumber), and his robotic dog, Rooter, on an epic intergalactic misadventure. When a routine repair job spirals into galaxy-spanning chaos, Ace finds himself battling sewer monsters, evading crooked cops, and uncovering a sinister conspiracy involving mind-controlling video game consoles. Along the way, you'll build a new spaceship, tinker with bizarre tech, and navigate quirky worlds filled with alien oddballs, unstable AIs, and absurd puzzles.
Created by the minds behind the beloved Space Quest series, SpaceVenture combines sharp humor, challenging puzzles, and nostalgic charm in a modern point-and-click adventure. Featuring stellar voice acting, a retro-inspired score, and endless nods to sci-fi classics, this crowdfunded game delivers a hilarious and heartwarming romp through the stars. Will Ace and Rooter save the galaxy or just make a cosmic mess? Only one way to find out!
Build your ship – Scavenge for parts, refuel with questionable bio-waste, and piece together your interstellar junker as you forge your path across the stars.
Explore a galaxy of interesting locales – From junk asteroids and sketchy space stations to alien deserts and the Hyperspace Beltway, every stop is packed with puzzles, and that trademark Two Guys from Andromeda humor.
Interact with unforgettable characters – Encounter crooked cops, eccentric inventors, shady CEOs, and a robotic dog with a nose for trouble. Everyone has a story... and some of them want you gone.
Solve challenging puzzles with a comedic twist – Use your wits, tools, and trusty PDA apps to fix leaks, outsmart enemies, and uncover hidden truths about a galaxy-sized conspiracy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I waited a long time to play this game, I just started playing and I'm already in love. The comedy style, the vibe, the puzzles, it's all there. I very much feel like I am in the same universe as Space Quest. 10/10
There are some rough bits, but overall the humor and feel of the sci-fi adventure game genre is there.
Space Venture finally left Early Access on December 24, 2025, after roughly 13 years of development - and somehow, against all odds, it was absolutely worth the wait. I only discovered this game recently, which is almost embarrassing considering I’m a lifelong fan of Space Quest. As a kid, I genuinely thought Space Quest was a horror game. The many creative (and often brutal) ways you could die were terrifying when you didn’t quite understand what was going on yet. Over time, though, I grew to love the series deeply. Not because the puzzles were always perfect (they weren’t), but because the sci-fi parody, tone, and sheer personality were unlike anything else. That’s exactly what Space Venture delivers. Made by the original Guys from Andromeda, this is a true spiritual successor in the best sense. Technically, especially given its very long development, it’s nothing groundbreaking - but that honestly doesn’t matter. What does matter is that the humor is charming, the writing is full of heart, the voice acting is consistently lovable, and the puzzles are mostly logical and fair. I should add a small asterisk here: I’ve played so many adventure games in my life that even the wildest moon logic tends to make sense to me. This skill, sadly, does not translate well to real life. I haven’t played the 1.0 release yet, but even the pre-release version ran surprisingly well for me, with very few technical issues. More importantly, the game just radiates affection, for the genre, for Space Quest, and for the people who still love these kinds of adventures. In hindsight, a pixel-art or even AGI-style presentation might have suited the project better, but after all this time, that feels like a minor nitpick. The game exists, it’s finished, and it’s full of passion. I happily paid for it, I’d love to own it as a big box on my shelf, and I genuinely want this to succeed so more games like it can exist. The ending didn’t fully land for me, but honestly? That’s nitpicking at a very high level. Ron Gilbert has disappointed me with endings for decades, and I still love his games; so I can live with that. If you ever loved Space Quest, even a little bit, this is an easy recommendation. Heartfelt, funny, and made with obvious love.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a long, long wait. But in the end, I'm alright with it. Yes, there are still bugs and the climax feels rushed, but as someone who's first video game was Space Quest (which was the reason I could read at an adult level in the first grade), this is the game I wanted when I pledged $15 in 2013. Despite the lengthy wait and the flaws, I smiled a lot while playing and think it's a good adventure game overall and a worthy successor to Space Quest.
This game absolutely succeeds as a "spiritual successor" to the Space Quest games of yore, and is a lot of fun to play! My favorite aspect might be your lovable sidekick Rooter. Not only is Rooter adorable, he's darn useful too! The puzzles are, for the most part, logical and fairly straightforward. Highly recommended to any Roger Wilco fans, adventure game fans, or any sci-fi comedy fans! <3
I’m really enjoying the game so far! Good silly fun in the tradition of the original Space Quest series. (My husband keeps chuckling on the side, too, as he hears the Narrator and Ace’s silly lines while I’m playing.) It took me a bit to understand the puzzles/object manipulation, but once I did, I found the problem-solving engaging without being too difficult. (For me, getting used to the interface is just something that takes time with any new game. For example, don’t even get me started about how overwhelming the console version of Baldur’s Gate 3’s “icon wheels” were at first! But once I adjusted, loved it.) This was my first time playing, and I didn’t run into any bugs at all. So I think the Guys must have put a lot of work into resolving earlier bugs that people complained about. I played straight through from the beginning of the game through to (minor spoiler alert) escaping the ship before it blows in an escape pod. I didn’t have any issue with having to “click a bunch of times” to move through various possible action icons, as some others had complained. I was able to use my mouse’s top-wheel to quickly and seamlessly scroll between them all. Overall, I think it’s a fine product and bundles of nostalgic fun and that the Guys From Andromeda have really come through for their fans! Many thanks to the legendary Scott Murphy and Mark Crowe and newcomer Ken Pope for this latest entry. So far as I’m concerned, you haven’t lost your Golden Touch yet! 💗 Love you Guys and so appreciative of all the hard work and creativity you put into this game. *Edited to correct reference to “2 Guys From Andromeda” since there are now 3, and to add The Space Pope to those credited.
I'm giving this a tentative thumbs up because I'm a long time fan of point and click adventure games. I loved the puzzles and the visuals, but man I struggled with the controls! The game is quite buggy and doesn't give you a lot of feedback. You can also quite easily click and skip dialogue without meaning to because you don't know what the game is doing. Sierra fixed this problem years ago by making the cursor an hourglass so you know to wait and exactly when you have control of your character again, so why is this a modern day issue? Seriously, the final puzzle, where you have to click on an obvious red button. A timer is counting down and my cursor looks the same as during normal gameplay, telling me the player that I'm in control, I click on it five times and NOTHING while my character is chit chatting. Then he finishes and NOW it works! Very frustrating! Please developers everything's fine just make the game more responsive and you'll have a real gem here.
Yes, SpaceVenture is a worthy successor to the Space Quest franchise. It's genuinely funny in places, wears its inspiration on its sleeve, and is a charming throwback to the adventure games of the 90s with a modern lick of paint. If you're the intended audience but you didn't back it on Kickstarter, I can definitely recommend picking it up now. That said... it's still quite buggy, even at its full release and with the latest patch installed. I encountered several technical issues that had me re-doing portions of the game, with the final sequence being the least polished. Oh and the save system absolutely sucks - the game offers manual saves, but they're really just checkpoints that save at the start of the scene, not exactly where you are when you click Save. While a definite annoyance, neither the save system nor the bugs stopped me from finishing the game, so this should not stop you from buying it. Overall, SpaceVenture delivered pretty much what I had hoped for when I backed the project on Kickstarter all the way back in 2012: a point & click adventure game in the same vein as the Space Quest series but with a modern aesthetic. It’s just a pity it took so long to release, but I understand that modern game dev is hard and that even half a million Kickstarter bucks doesn’t go very far. Glad the game is finally out, glad I finished it, and I hope it sells enough over time to properly reward the people involved.
Nostalgia from someone who played Space Quest at 5 years old and every other Sierra title. I love this, SpaceVenture keeps the character, and the levels remind me of the Space Quest III and IV vibes (all of them really, and VGA remakes). Great job resurrecting the spirit of the original games, from the original creators. This series that SpaceVenture is loosely based off of got me into games and multimedia creation. Space Quest was eventually was so engaging and influential that I started making content myself with Deluxe Paint II and MS Paint that was inspired by it, and my own adventure games! It lead to a technical career unrelated to this, but I owe it all to 90's point and click adventure games. Thanks for enriching my childhood, and allowing me to relive it with this one. Even if I give myself amnesia (or try to), it would be a good game without the nostalgia. Props to the original Space Quest guys who helped envision this after the serious was swallowed up, and the miracle that it is still hilarious has succeeded where others have failed in resurrecting old games!
It is a wonderfull longawaited reincarnation of the Roger Wilko! Youth is back again!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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