
Become spacefaring merchant in a galaxy filled with diverse planets, each with its own economy, resources, and challenges. Amass wealth and reputation by trading goods, negotiating with factions, and navigating the intricacies of interstellar commerce.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Currently I recommend if you are a fan of trading and/or space games, but it is still EA, so there are many features that have yet to be implemented. Dry docking ships in a hangar for example and a few other features that are still not added. Currently that are trade items, more than many other games to transport and peaceful missions to fly, I choose to run a peaceful game in the demo which carried (much to my surprise) into the purchased game, most demos can't say they do. The economy still needs to be balanced, it feels too easy to earn credits on some trade items, maybe non peaceful mode will increase danger on high profit runs. Currently since you can't store any ships yet (the menu items are in place) you can only own one ship at a time. So you can't buy a warp capable ship to jump to a different system them moth ball it to fly a larger capacity trade vessel in a local system. Features I hope are added: - Being able to build a fleet even if it is only a few ships. Perhaps some for defense or to increase cargo capacity. - More trade items, there are quite a few, there even seem to be some that are must be imported from other systems then the starting system. - Perhaps an increased trade fee when relations worsen to a different levels with a faction, encouraging the player to remain neutral or friendly. I can see this one being unpopular, I hate and like this idea. - High profit runs generate pirate interest more than a mid or small profit runs, example guns, or requiring a hazardous material permit or something to balance the spam delivery of them.
While this is still in (very) early access, it shows a lot of promise. I picked it up because it reminded me a lot of a game called Nomad I played back in the DOS ages. It was definitely a good decision. While it doesn't have as much to do in it [b]yet[/b], things are improving regularly. Bugs and other issues are fixed very quickly, and new features are being added in fairly regular updates. Absolutely worth picking up - it's only gonna get better.
A nifty little space trading sim. Haven't gotten into it that much so far but seems fun and with much potential. Honestly reminds me of Starsector and some other space sims. Yeah, gives off vibes of a turnbased starsector/endless sky. Will definitely be playing this and keeping an eye on updates. If the dev really wants to add stuff there's always adding a few extra procedurally-generated star systems and modding to extend content. If they wanna add something new there's the option of adding starting up a colony/colonies you can manage the trade for/do trading for like in starsector. These would all just be icing on the cake.
I have mostly played the game on the Steam deck. It has gotten much better in the few releases. There are some "missing" features, ones that we all would like to see, but I like the speed at which the developer is updating and answering questions. Update: Developer has added a lot of ships and new Star Systems to visit. The discord is very active for a small team
Too raw but shows promises. In its current state the game is just the same as demo but without time limit. Lots of bugs too (glitchy fuel, selling "ghost" wares, negative cargo counter - just to name a few). Simple game loop. Simple graphics. Simple music. So I'm leaving a positive review just in hope for the updates, but [b] I can't recommend buying it [/b] if you're a pessimist or wanna play big flawless game right away.
Spaceport Trading Company ist eine nette kleine SciFi-WiSim im Retrolook ala C64. Wer Retro mag, der kann hier gerne Zugreifen, denn das Spiel ist für kleines Geld im Steamshop zu erwerben. Wer insbesondere auf WiSim´s in der Art von "M.U.L.E", "Der Reeder" oder "Der Planer" steht, ist hier auch ganz gut aufgehoben, weil es darum geht Waren einzukaufen, zur Verschicken und möglichst gewinnbringend an einer anderen Location zu verkaufen. Es gibt auch die Möglichkeit Quests durchzuführen, was etwas den Langzeitspaß verbessert. Leider stehen zur Zeit nur die Modies Sandbox und Zeitjagd zur Verfügung, warum auch immer? Wer Schiki-Micki Grafik und schwere Spieltiefe nicht als Wichtigstes einstuft, ist bei diesem Game gut aufgehoben.
In its current state i definately do NOT advise anyone to get this game, as it is highly broken, saving do not work, and once you have tried what the game call a time trial, all it choses when you are done with that utter waste of time, is choose another one of thoose for you, so you cant ever go back to playing as you want, wich means the game currently is not even worth getting and playing, even if the game were free to play, so yea the game is not worth anything in this state, so the listed price of this game is WAY too much.
Not the best. It seems like there's recurring issues where my ship gets stuck in port. Undock doesn't work, selecting the local map doesn't work, nothing seems to work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French, Italian, German, Turkish, Portuguese - Brazil, Spanish - Spain, Spanish - Latin America*languages with full audio support
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