
Pest Apocalypse is a hyper-realistic post apocalyptic physics based pizza delivery action rogue-lite! Boost, jump, and drift across different maps in a bouncy pizza van. Pick up kooky passengers along the way and focus on the driving while they handle the shooting!
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About
Do YOU like pizza? Do YOU hate monsters? Then YOU are the only hope for the hungry wastelanders!
Deliver pizza and feed the wasteland in PEST APOCALYPSE - A pizza delivery rogue-lite!
Your mission is to deliver steaming hot pizza to hungry customers in a world infested with even hungrier pests!
Skillfully race your vehicle through a treacherous landscape! Get rewarded for timely deliveries, collect XP by killing pests, and become stronger by upgrading your pizza van and leveling up your team!
SHORT BURSTS OF FUN: Quick runs take ~15 minutes to complete!
PIZZA DELIVERY SURVIVAL: There is more to this than just surviving; you have a job to do!
VEHICULAR PLAYGROUND: Physics-based simulation for the best driving feel and fun!
CUSTOMIZATION: Try various combinations of vehicles, survivors, and modifications! Adapt and experiment to find what works best for the situation at hand!
PEST CONTROL: Feel powerful as you slaughter an endless horde of disgusting pests!
PROGRESSION: Use your in-game earnings to unlock new vehicles, weapons, and more!
2D + 3D: The charm of pixelated 2D sprites in a low poly 3D environment!
Focus on delivering pizza! Pizza >>> XP!
The key to a long pizza delivery career is not getting hit! Drive around and jump over enemies.
XP will remain where it dropped, you can always pick it up later!
Don't be afraid to explore the maps. Knowing where all the powerups are hidden helps in future runs!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fun, but minor issues completely ruin the experience. Sometimes, an objective gets stuck under the car, preventing it from moving. Other times, the car gets stuck in a spot that's hard to escape from, and even if you manage to get out, monsters will surround you and you'll die At first, you won't mind these issues, but over time, they'll start raising your blood pressure
Crazy Taxi meets Vampire Survivors but post apocalyptic pizza delivery with a jungle soundtrack. If that sounds good to you then you'll love this!
Reminds me of the style / driving of the classic Rock and Roll Racing with a hint of Crazy Taxi for the random delivery points and finally the concepts of a Rogue Lite with the run upgrades / permanent upgrades. I really hope this game finds it's right kind of audience as this was a lot of fun and a good way to spend about 10 hours in completing everything. Kudos to the devs to making a fun and unique mishmash of ideas and genres into something that I really enjoyed.
The game is great. You may think those 4 hours I have is not a lot, but I played like 2 hours of the demo (yes the progress DOES make it to the full version if you buy it!), 4 hours of full release and I have over 40% of the achievements. It's a silly little spin on the vampire survivor-esque type of games - you drive around in a car of your choice, pick up passengers, shoot rats (and more!) around while delivering pizza. The good: - The game runs really well, despite playing on a laptop at 1440p, I hit my lock of 120FPS. - The cars are nice and responsive, driving is fun altogether. - Music is fantastic and makes you get into the game a lot more than I initially thought. The medium: - I. Want. More. Music. What we have now is not nearly enough when you drive around for 6, 10 or 12 minutes. I'd assume it's coming because further level are for sure going to give us a longer timer than 12 minutes max. - Only 3 refreshes of what you pick up is sometimes not enough. I'd add either 2 more levels of the refresh count as an upgrade OR add an upgrade where you can up the numbers of choices during a run! (make it 15-20k or more if you deem it so!) The bad: - It's not as noticeable, but the physics sometimes do get wonky, car goes flying across the map. Might be a bug or a unintended combination, but man that last truck FLIES through the map when bounced on a mushroom. - Not being able to adjust the zoom on the car is sometimes painful. Give me more camera controls and I will be golden. - With the 12 minute runs, the enemies on Yugomobil are waaaay too big compared to the camera, you can't see the car sometimes - would bump this into the camera controls I suppose. Overall: I like it! I enjoy riding around and getting to know which passengers work with each other. The passenger transformations are really satisfying too. If you like the genre of those "go around, shoot stuff automatically" games, then this one gives it a nice spin. It needs a lot more content, given similar games are unfortunately a lot more developed (well they did have a lot more time!) but Pest Apocalypse is on the right track (haha, bad pun), to be among the best of it's kind. It's not yet as polished and grand as Vampire Survivors, Halls of Torment or Soulstone Survivors, but it can get there with time.
I really wanted to like this game because the premise is so cool. But the weapons feel weak, even when fully upgraded, and it's almost impossible to avoid getting hit by enemies. I'll keep trying, because I love this genre, but unfortunately this one feels shallow and not very fun to play.
Probably my favorite post-apocalyptic pizza delivery game on Steam
Pest Apocalypse, developed and published by Kikimora Games, is a chaotic, cheeky, and surprisingly energetic roguelite that builds its identity around vehicular mayhem and absurd post-apocalyptic humor. Rather than placing you on foot like most bullet-heaven or arena-style survival games, it drops you behind the wheel of a battered delivery van and asks you to do something almost comically mundane amid the destruction: deliver pizza. This unlikely fusion immediately sets the tone. The world has fallen into ruin, grotesque pests pour out of every crack in the wasteland, and yet the heroes of this apocalypse are armed drivers whose mission is to bring dinner to the last surviving pockets of civilization. The result is an experience that is knowingly ridiculous, leaning into its premise with a gleeful sense of style. As soon as a run begins, the game reveals its core loop: speed across sprawling, hazard-filled maps while pests swarm toward your van from every direction. Every delivery point reached allows you to recruit new passengers, each of whom wields unique weapons that fire automatically as long as you stay alive. The van slowly turns into a rolling arsenal of cannons, flamethrowers, bombs, and bizarre contraptions that spray destruction in all directions. Layer by layer, the game transforms what begins as a shaky, underpowered vehicle into a spectacle of chaotic firepower. Because every run grants different combinations of passengers and upgrades, no two sessions feel quite the same, giving replayability to even short bursts of play. Driving is the soul of Pest Apocalypse, and it is both its charm and its source of occasional frustration. The handling is intentionally loose, encouraging drifts, skids, and wild physics interactions that send your van bouncing off obstacles or flying over ramps. This exaggerated driving style adds a comedic unpredictability that often leads to laugh-out-loud moments as the van tumbles, rolls, or ricochets across the map. It also influences combat, since positioning, momentum, and timing determine how long you can stay alive while pests grow stronger around you. The physics may not always behave exactly as expected, but this sense of instability is part of the game’s personality—a messy, hyperactive playground where disaster and victory often feel milliseconds apart. Visually, the game adopts a scrappy mix of pixel art, low-poly environments, and frenetic particle effects that give each run a lively, unpolished charm. The wasteland settings—desert ruins, derelict industrial zones, cracked highways—are rendered with enough detail to set the mood without overwhelming the fast-paced action. Explosions, enemy clusters, and debris fill the screen as chaos escalates, yet the overall aesthetic remains playful rather than grim. There is a touch of dark humor running through everything, from the grotesque pest designs to the fact that you are risking life and limb for the sake of getting a pizza to its destination. Progression reinforces the addictive rhythm of the game. Earned experience and successful deliveries unlock upgrades that can dramatically alter how a run unfolds. Some builds lean into raw damage output, turning your van into a shredding machine, while others emphasize defense, crowd control, or sheer speed. Unlocking new passengers adds long-term goals and new strategies to explore, while the short average length of a run keeps failure light and experimentation encouraged. Pest Apocalypse is well-suited to both quick sessions and extended binges, allowing players to chase increasingly outrageous builds or simply enjoy the spectacle of the ride. The game’s weaknesses stem from the same simplicity that makes it accessible. The core loop—drive, survive, deliver—remains largely unchanged from run to run, and while the variety of weapons and upgrades helps, the game does not offer deeper strategic layers or evolving objectives that some roguelite fans might expect. The physics-based chaos, though entertaining, can sometimes undermine precision, causing the van to get trapped, flipped, or derailed in ways that feel unfair. Performance issues may appear during dense waves of enemies, and occasionally the screen becomes so packed with effects that situational awareness suffers. Even with those caveats, Pest Apocalypse succeeds in delivering a wild, high-energy experience that embraces the fun of unrestrained chaos. It doesn’t ask the player to think too hard, nor does it attempt to tell a grand story. Instead, it offers a simple promise: jump in, slam the gas, smash into hordes of monstrous pests, and turn a ruined world into your personal demolition derby. For players who enjoy over-the-top physics, fast-paced roguelite action, and a gleefully silly tone, Pest Apocalypse is an amusing and addictive ride through the wasteland—one that never takes itself too seriously and is all the better for it. Rating: 8/10
Little slow to start but once you've done 3-5 runs and got some basic unlocks it starts to speed up considerably. Fantastic music, & very hectic
Probably an accurate prediction of what delivery drivers will go through eventually with the way the world is going.
fun. best driving game I've played in years. +core driving game mechanics: forward acceleration movement, dodge obstacles, jump on enemies. +time-constrained deliveryman game. +stage variety. +difficult +fun music. -progression. most items unlocked at 1st stage.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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