
A chaotic co-op armageddon game where you build ridiculous structures to survive world-ending disasters with sticky hands, physics chaos & friends who probably won’t save you. Don´t be a Sitting Duck!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Surviving alone is hard. Surviving with friends should make it easier, right? Carry each other to safety, pull off heroic rescues & hold onto each other's grimy sticky hands as everything collapses around you. Or sabotage your entire team for one extra second of survival glory.
The world is ending & things are getting very, very stupid. Tidal waves. Meteors. Zombies. Blizzards. One disaster after another is heading straight for your crew, giving you just minutes to throw together something that might keep you alive.
Use your sticky hands to slap, drag, stack & throw anything you can find into chaotic structures that help you survive the end of the world. Build giant towers, flying platforms, questionable bridges or tiny boxes that somehow become everyone’s final resting place. As long as it works, it works. Probably.
No two runs are the same. Each disaster changes how you play, forcing your team to quickly adapt, rebuild & panic together before the next catastrophe arrives. The longer you survive, the more chaotic things become. As long as you’re not a sitting duck, you might make it.
As you survive, new islands emerge from the ocean filled with fresh materials, dangerous terrain & new ways to accidentally doom your entire team. Just be careful, the ocean is hungry & getting to the islands can be a challenge in itself.
Unlock cosmetics & ridiculous outfits by surviving disasters & completing special feats. Nothing says “experienced survivor” like getting flattened by a meteor while dressed like an absolute clown!
Chaotic online co-op for 1–6 players
Physics-driven building with sticky slap hands
World-ending disasters that escalate every round
Infinitely spawning islands
Co-op chaos, panic & a silly good time with your friends
Unlockable cosmetics & outfits
Perfect for screaming & blaming your friends
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Motion blur is on by default and there is no way to turn it off.
Fun, creative, chaotic, game. Perfect for a game night w/ friends. The physics engine and "weld" function are endlessly fun. I would love to see public lobbies or single player options like a sandbox mode incorporated. That would elevate this game to another level.
the sound of waves crashing on the beach, the rustling of leaves in the trees, and the faint chatter on the radio, hardly in earshot. those were the first things we knew when we awoke on this island, and they quickly became the only familiarity at first we were struck by curiosity, a sense of wonder; we felt good. the warm breeze in our hair, the sun on our skin. maybe this was the vacation we needed. after all life back home was- it was- we couldn't remember life back home. was it stressful? did we work a 9-5? maybe we were aspiring artists? did we even have a life back home? a home even? did we have families, hopes, dreams, friends? were we friends? we didn't even know each other, we didn't even know ourselves. and yet somehow it felt like we had lived hundreds, maybe thousands of lifetimes together. but that didn't matter, the sun was shining and we felt the need to relax. there were no dangers here, no worries. just us and the island. as night set we had managed to pull some junk off the beach and throw together a shelter for the night. we had found some firestarter too, but the warm southernly winds were enough to suffice. and so we layed and watched the moon rise heavenward, out of the ocean and into the silver specked sky, until sleep came for us all. we dreamt that night. we dreamt of lifetimes that came before. in some of them we were courageous mountaineers, overcoming the tallest peaks, sometimes we were just buddies on a camping trip, pushing our rv through the mud and laughing when one of us fell face first. sometimes we were ghosthunters, sometimes ghost vloggers, sometimes even journalists. we had done everything, from running fast food joints to running drugs. we had run from unfathomable beasts, and sometimes we hunted the unfathomable beasts. we had survived. we survived plane wrecks, train wrecks, ship wrecks, and even a t-rex. we'd survived temperate and tropical forests. we had even survived space and travelled the interstellar plane. we had done everything and so much more. we had been across the universe together. and now we were here. was this our reward. were we finally allowed to relax. that's how it had started to seem, until more dreams came. at first we didn't realize. a dream of zombies. we'd dealt with the undead before. we'd taken down thousands of walkers, biters, the undead, whatever you call them, we'd survived it. but the dream became worse, it became something unfamiliar. what we could only describe as the end of the world. we'd dealt with hardships before, but this was unlike anything we had ever seen. zombies overtook the island, thunder came from above as meteors crashed to the earth, drenching us in hot soil. we could feel the heat from each impact on one side as frigid air pierced our flesh from the other. pelted by molten rock and frozen needles, the burn of fire and ice overwhelmed us. the sounds of the undead grew deafening and we were soon to be engulfed by the many. the sky grew dim. any hope we clung onto was crushed with our bodies. our flesh and bone were amalgamated into the conglomeration of corpses. everything went dark. we all jumped up, heads jerking around wildly, our eyes searching frantically for any sign of danger. there was none. the wind still blew, the trees still rustled, the radio still chattered. we had known it was dream, but we had all had the same feeling, a premonition that was soon to be actualized. or was this a prophecy. did the world, nay, the universe, want us to foresee the impending cataclysm, to give us a sliver of hope, a fighting chance. or maybe not. was the universe sadistic. it seemed so. did it just like to see us suffer, watch us struggle like flies caught in its web of agony, releasing a new beast upon us every time it got bored. and when we got close to our hollow victory, it would just toss another roadblock in our way. only letting us have a win every now and then to keep us from giving up. and yet that seemed to be enough. that pyrrhic victory was enough for us. maybe it wasn't the victory we needed, maybe we didn't need the victory at all. maybe it was each other, maybe that's what kept us going time and time again. the one thing that stayed the same across every life. we had each other, we shared the good times and the bad, we shared stories and laughs, we shared the experience. and maybe, just maybe, that's what made it worth it. we all knew this, this was another challenge to face, another experience to live. it wasn't anywhere close to being over yet, and that was fine by us. we were ready. the air around us changed, it felt like the calm before the storm, yet there was no calm, the wind still blew, the trees still rustled, yet it just felt... different. we knew what was coming and we knew we had to prepare. we salvaged more junk from the beaches. working together to create a fortress of planks and palettes. we found so much junk; fans, toilets, pieces of sheet metal and even a door. we built skyward to avoid the undead, we built walls to protect us from the harsh wind. we built the strongest roof we could muster. we grabbed our radio and Firestarter, and we were ready. the meteors came first. and we huddled together, hoping and praying that we would be okay. and we were. the zombies came from the ocean, like a wave breaching the shore that just kept going. but we were doing okay, these trials kept coming and going, and it was tough, it was close, but we were determined. we were being tested and we were more ready than ever. we were passing each test flawlessly. we were doing it, hardly even sweating. but we were soon shown that there are no rules to how the universe plays it's games. it didn't like that we were winning, outplaying it. it didn't like how prepared we were. it was time for it to toss in the road block that we knew was coming, or so we thought. high upon our tower of junk we sat. the wave of zombies grew higher and higher until we could only describe it as a mountain, an unease began to settle in our stomachs. gnawing away at our confidence. but sooner than we could make a plan, that unease was replaced by dread. the wave of zombies turning into a mountain was the least of our worries, because in the distance, through the haze on the horizon, was a different mountain. a mountain? no. those weren't mountains. and as quickly as the wave below became a mountain, we realized that the mountain on the horizon was a wave. a wave taller than anything we had seen in this forsaken world. we panicked. we began to search for a solution, it wouldn't be long before every bone in our body was shattered by the impact. we tore down our walls, we pulled up pieces of our floor, just to build a little higher, we used every piece that wasn't essential. it wasn't enough. we started pulling up supports. our tower becoming ever less stable as we built skyward. we were heavenbound one way or another. and when we ran out of junk and the only thing left was the shirts on our back, we stood silently. the tower swayed. back and forth. back and forth. we were so high that the growling from below was drowned out by our heartbeats; until our hearts stood still. they stilled when the rumbling came. it began to overpower every other sound. the strong winds, the creaking of nails and boards, the stuttered breathing escaping our lungs, and then the ground began to shake. nails gave up. boards gave up. even the zombies began to give up. we didn't give up. we held onto each other. we couldn't tell if we were high enough or not. and it was approaching quickly, we all held hands and closed our eyes. we would find out soon enough. we felt water splash on our skin. we felt water on our legs. we felt water in our lungs. we tried to open our eyes but the world stayed black. then there was a sound. the sound of waves crashing on the beach, the rustling of leaves in the trees, and the faint chatter on the radio, hardly in earshot.
Ahem. Very very boring and disappointing. I was flying out of the map for ages when I died and the only possible way to come back is to restart the game. Maps feels very empty and unfinished but characters looks alright. This game should be on Early Access and need way more work to be out already. Also motion blur on by default. Refunded.
top 13 worst games of all time
Building mechanics are terrible. Discord is terrible. Game IS TERRIBLE. Finding someone to play with is impossible. People post in the discord but only maybe once or twice every 8 hours or so. No LFG channels in discord or public servers in game. For a CO OP game, you think they would have something to make finding others to play with an easy process. Nope. They can take this game and shove it up their pronouns. Even on sale, don't waste your money.
Awesome game, would do great with more content, I have some suggestions: General: The active duration of many items makes it very hard to actually use them for very much without spamming them. The amount of time between disasters is quite short, it very quickly gets very difficult to survive multiple in a row especially as the game seems to want you to keep moving instead of letting you focus on a single "base", this may be intentional but if so it should be easier to transport stuff Some sort of snapping system to allow building more precisely would be very very helpful as during the rush to construct things its hard to take the time to align stuff nicely More island and disaster variation would be cool too, along with possibly like displaying certain parameters of disasters such as the height tidal waves will be, the amount of zombies etc? The ability to link interactables/buttons to seats to let you control them without having to point at them Round options: Blacklist items/disasters (mostly to allow for single disaster) loot multiplier grace period multiplier rounds between each island spawning choose if the game even tells you which disaster is going to occur before it actually happens Items: larger structural items to help make actuals structures easier joints like bearings/motors/pistons? gyroscope some sort of toggleable anchor that like welds itself to whatever's in front of it when toggled really just throw whatever in there the more the merrier Anyway great game, hope it gets more love :3
Enjoyable little physics based chaos game with your friends.
No
The core concept is good once you understand the mechanics, but there are a lot of things that could take this game to the next level. I wish we could pick up objects once they've been welded together without detaching them. More variation on the events would be nice to see as well. Maybe some weapons for the zombies? I'm not sure what the devs expect us to do with fans and jet engines since fall damage can kill you before you even touch the ground (if you go too high). Also, why is there no achievement for recovering my hat after it's been lost?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Byte Lynx | $21.3K | 88 | 98% | $9.99 |
| The HELL | $21.3K | 56 | 82% | $9.99 |
| Star Racer | $21.3K | 84 | 95% | $9.99 |
| SkullX: Aibohphobia | $21.3K | 84 | 92% | $9.99 |
| MILF Sex Prison: Sector X | $21.3K | 70 | 80% | $7.99 |
| Geo Mythica | $21.3K | 56 | 100% | $14.99 |