
Create a thriving space station in a lost sector. Face thrilling challenges head-on, from pirate raids to asteroid impacts, as you lead your company to new heights.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
abandonware
Ripetitivo e pieno di bug assurdi
Poor automation in the game, next to none tutorial despite non obvious controls. Graphics and controls beg for improvement. Not happy with this game at all.
The name fits — it really does give off those classic Tycoon game vibes. It’s a pretty chill experience overall. Not super deep, so I’d call it more of a casual simulator. Location matters a lot in this game. What you build where makes a big difference. It’s definitely worth a couple of playthroughs if you’re looking for a light, slightly cartoony space management game. There are a bunch of fun references to old sci-fi shows and movies — a few even made me go, “Wait… was that a Star Trek reference?” Definitely pick it up on sale. Just a heads-up: the internet says there won’t be any more updates to the game. Thanks for reading! :)
Müll
ich fand es zu erst gut habe eine weile gezockt und es wurde immer schlechter was die spielweise angeht zum schluss geht es nur noch darum die stürme standzuhalten und die piraten zurückdrengen und weren da nicht noch die bugs kurz vor spielende wird es noch mal richtig bugi kein strom obwoll alles vorhanden ist
i maxed out the station size before i even finished unlocking all the buildings. multiple buildings simply never get used. events slow time but have nothing for the player to do other than sit and watch. many tooltips are unclear as to what EXACTLY a building does.
As the game stands now, the game is a shell of a shell of a shell of a game, and should be much cheaper. The game had features in the game that made the game fun and challenging, but the developers decided to gut the few things that are in the game currently, and cut some of the features that made the game fun and challenging away completely, instead of further fine-tuning things (wich some things needed). That being said there is a few hours of fun to be had in the game as it stands currently. Currently i would rate this a 2/5 game, but only that high as i have had some fun with the game.
Bei der Bewertung bin ich mir etwas unschlüssig! Macht es Spaß? Definitiv! Bietet es Langzeitmotivation? Eher nicht. Hier hat man die Chance für eine Story-Kampagne leider etwas verpasst und viele Mechaniken sehr rudimentär gehalten. Trotzdem bietet es kurzweilige Unterhaltung, etwas Nervenkitzel beim Management und tolle Ideen im Hintergrund. Potenziell fehlen Dinge wie: - Warenhandel (Inkl. Schwarzmarkt, damit die Polizeiscans interessant werden) - Personentransfer (Eventuell sogar Sklavenhandel?) - Handelsposten auf externen Welten - Warenwirtschaft mit Produktion, Einkauf, Verkauf - mehr Möglichkeiten zum Stationsausbau Hat man einmal ein stabiles Setup fürs Generieren von Geld gefunden, kann man in Ruhe duschen, Kaffee trinken oder schlafen und häuft in der Zwischenzeit viel Geld an, um mit einem Schwung massive Ausbauten durchzuführen. Die "Katastrophen" wie Alien- oder Piratenangriffe sind dabei zu vernachlässigen und eine richtige Herausforderung waren für mich eher die Strahlungsstürme, die ohne Batterien die Energieversorgung deaktivieren. Das Tutorial ist auch vergleichsweise einfach gehalten und überspringt etwas den Part auf der Galaxiekarte, was sehr schade ist!
no tiene tutorial , no entendi nada
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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