
Build and manage a space station in the outer reaches of space. The challenges will be many, oxygen will escape through every tiny hole in the hull, you'll contend with asteroid showers and nebulous alien blobs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tags: Tycoon&Simulation&Sim&City Additional Tags: Delete Local Content & Remove from Library TLDR: AI trips on itself and freezes even on super fast forward. Constantly fighting with UI. Building on multiple Z levels is a pain because of poor implementation. It is a shame too because I thought audiovisually the game was in that sweet spot, with good retro audio and the game's presentation kind of winning you over slowly. Assigning rooms, building decks, solar panels, lighting, replicators and oxygen all sounded like having a blast but because of the reasons mentionned above I only ended up with a half completed mess and broken economy and unresponsive cluttered UI and minions pathfinding being on "giving up on life" mode. Just idling. I am disappointed
at some point, my workers completely stop. so far unplayable after a short time.
The game had potential but it lacks depth, QOL, and suffers from several issues. Thirty minutes into it I could tell how the rest of my time with it would go: manage power, oxygen, metal, and build more rooms. There are some random events like taking alien refugees or asteroids - judging from achievements there aren't many of these, though. It's biggest issue is the lack of content, there isn't a lot to build or do. I could not get the workers to mine the giant asteroid near my base. For one, you have individually select each tile of an asteroid instead of being able to drag select the entire thing. When setting a worker's job to mine, the robot would stand there doing nothing and it's status would show "error". A similar issue happens when trying to get the robots to build walls/floors/equipment. They just don't feel like working I guess? They'd sometimes build part of what I requested, then stop and my requests would expire. I'd have to place them again, rinse and repeat the process of only some of them being built. There are also some performance issues. My base wasn't that big - the default landing bay, a cargo bay, a 3x3 living quarters, and a 3x3 engineering bay. Trying to add a second floor made it so that every time I placed something the game would micro freeze for like half a second. The game doesn't give you enough time post-tutorial to setup your base. Ten minutes in I was hit by an asteroid event that wiped out a chunk of my base. Not long after I got a supernova event that wiped out power for 27 seconds - which as far as I know, at least at that point, there was nothing I could do but watch my guests die. The energy system was kind of confusing. All I had was one oxygen generator but I kept get the "systems overtaxed" notification and power would shutdown. Building a bunch of extra solar panels, I wasn't able to make it so the station was able to sustain itself. As I said before, it had potential - the core gameplay is there. But you'll see it all fairly quickly and run into several frustrations along the way.
There are a lot of issues like worker bots stop working when some event occures (this is a big problem becouse maintenence is done by them and station starts to decompose becouse of it), and then some minor issues with zoning etc. Also overall content amount is quite low.
It's a great game really, it just need some attention for example, I love it, but it crashes and there are far too many bugs along with the fact content is a bit lacking, but if their actually going to work on this game I suggest they take out the bugs first, this game has major potential. It just inst getting the help it needs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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