
A space opera focused on you: your choices shape your destiny.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I really wanted to like this games, being a fan of Solar Winds and considering making a game like this for several years, but this feels like a game someone made from their first attempt at using GameMaker Studio or in a 24 hour game jam.
Pretty nice space adventure game
Here we are again - a retro style 2D topdown shooter that belongs back in the early 1990's. Again, ripping off Spacewar from the 1960s, but they tried to add a progression system where you upgrade your ship, etc etc. Star Control 2 did this in the 1990's with far better implementation and quality. Graphics: Terrible, no 3D, no graphics options, artwork is low effort, even the ship models look awful. This game tries to look like it's from the 1990's, but if this review was written then, the result would be the same - the game looks bad even when compared to 90's graphics. Also, it's 2016. Gameplay: Not as good as Star Control. Really, quite clunky, physics engine is difficult to control, interface seems half keyboard half gamepad - the developer probably never played any computer games before. I think it's nice that they tried to add a progression system to the game, but it lacks the depth the developer was hoping for - other games have done this much more richly, and with better graphics and gameplay. There's no compelling reason to play Space Salvager. Every game they've tried to copy does what they're doing far, far better, cheaper, and with better visual appeal.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
Space Salvager starts off with showing how to use the controls. Once inside the station, it shouldn't be too hard to figure out. I figured out just about all of the things and completed a mission in 27 minutes (may have been less, seems I may have been in the game and given up before). I recommend watching a Let's Play of this game (or any game) on YouTube before buying to see if it interests you.
Drift through space don't know what to do
JUNK
I'll just say that i didn't enjoy my time playing this game, felt like effort to try and play. Controls are ok, but menus in station are diabolical. Very much a grind. Feels like a game built by someone that once watched someone play a similar game.
Very nice game
Tags: Tactical - Sci Fi Sandbox Additional Tags : Delete Local Contents & Remove from library TLDR: Odd interface. Large universe consists almost only of Empty Space, Mountains(wormholes) and Hourglasses(Stations). An asteroid mining game where you sell stuff at stations and upgrade your ship and take on jobs. Has a proper map and some economy and itemization. I simply find the title to be too audiovisually deficient and low budget to warrant spending time into when I have better titles waiting.
Definitely an indie title but not as unrefined as you might expect. Yes it lacks polish but there is some thought behind it. To me this is a good do-what-you-want space since that is analogous to a plain fantasy hack & slash. It has all the essentials and you don't have to waste time reading story or studying strategy. Combat is pretty broken however. Chasing spazzy enemy ships is too difficult and shields and armor are useless because buggy enemy flight paths will cause them to collide into you - and deplete your protection without having to fire a shot. The quality is actually pretty decent. I wouldn't say it is worth the full price so pick it up when on sale.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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