
A faithful digital adaptation of the acclaimed board game Space Empires 4X by GMT Games, beloved by wargamers for almost two decades. Command the rise of your civilization and the fall of others, all in one to two hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Enjoy the depth of a 4X game in a fraction of the time! A game of Space Imperia 4X typically lasts one to two hours. The game is played over a series of rounds, with each consisting of three turns of movement, combat, and exploration, plus one turn of researching techs and building ships.

The only goal of the game is to eliminate all rival home worlds! Victory calls for a blended strategy, including resource management, ship construction, technological research, and tactical-level decisions on a map where no two games are the same.


Build up to 17 different combat and civilian ships, each with different stats and purposes.
Dreadnaughts are the most powerful ship available in the game. They take dedicated research and infrastructure to unlock and yield effectively. Once available, however, its combat stats are the best in the game and a fleet of them can decisively end the game. The counter: any ship is vulnerable to Mines — and these massive capital ships are no exception.
Raiders are Cloaked - nimble, first-strike craft that can move through enemy formations and get special bonuses in combat. They require a special technology to be built. A well-timed fleet of Raiders often leads to decisive victory. The counter: Raiders don't work in Nebula, and Destroyers can equip Scanners to negate the cloaking.
Fighters are pure strength in numbers doctrine. Fighters are cheap to build, while Carriers are expensive and are required to move Fighters around the battlefield. Fighters attack earlier in combat, allowing them to first-strike other ships in large numbers. The counter: Scouts can equip Point Defense to shoot earlier than enemy Fighters, negating their advantages.


Research up to 14 different technologies, each with a distinct role. Master the full toolkit to outmaneuver and destroy your rivals.
Ship Size gates which hulls you can build. Bigger hulls take more hits to destroy and carry higher-level technology, but cost more to build and maintain.
Exploration allows Cruisers to equip advanced sensors which can discover adjacent systems without movement. Scout hazards like Black Holes safely, then craft an informed plan to defeat the enemy.
When ships of the same Weapon Class fire, the ships with higher Tactics shoot first, potentially securing kills before the other ship ever acts.


Uncover a galaxy filled with different terrain types, harvestable minerals, and derelict ship wrecks. Balance the risks and rewards of exploring Deep Space while carving a path toward your rivals' home worlds. Colonize newly-found habitable worlds. Not all worlds are the same - when colonizing, Barren Planets need special Terraforming technology, while Alien Planets require military action to clear alien ships.

Build and expand a network of Merchant Ships and Miners to increase credit income and economic production.
Manage your military fleet - decide what ships to build, what techs to equip them with, and how best to defeat the enemy's formations. Deploy your fleets on the battlefield to vie for control of deep space in order to ultimately destroy your enemy's home world. The combat system of Space Imperia 4X is a rewarding mixture of scouting, positioning, attacking, and bluffing - all combat ships are concealed from the enemy until first contact!

Play in over 10 different scenario setups of 2-4 players, with optional rules and various ways to play. Full multiplayer support, including live matches, long-term asynchronous games, as well as online co-op vs AI matches.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Intense space combat and a great adaption of the board game.
This is an excellent implementation of 4x board game. The developer is active and fixing issues daily. Many of the issues other reviews have said have already been fixed. I cant recommend it enough for any fans of 4x or space combat
Great game and great adaptation that seem to be made by passionate people. Still working on it and they seem to be decided to bring the expansions <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solo 5 ore, va bene ma direi che per un gioco tutto sommato così semplice ci sono un po' troppi bug. E l'interfaccia poteva essere molto più semplice: sembra un gioco degli anni 90
space ships goes pew pew
Decently made game worth 12.50. Wait for a sale. This guy told me there were 4000 players but the most on the demo was 1500 and the most on the main game was 78. Then this guy kicked me from the forums. I was stating an opinion that is now a review.
One of my favourite board games - this way I can play when I want and dont need other players or to set it up.
Better game than the demo promised. Rules are simplified slightly from the board game by GMT, but I really like the computer tracking all the bookwork. So many options for advanced rules too. Recommended.
For context: I have been playing (and most often losing) 4x since GMT first published the title in 2011(?). This is a title I dearly love. I am incredibly impressed by this implementation. This was clearly brought to us by a team who love the original material and don't feel the need to alter the base game. They simply streamline the record keeping and make the visuals simply stunning. I hope we will see more GMT titles developed for online play in the same style as this game has been brought to us.
Played the demo for many hours. Excited to have the full game now! Don’t have the time for hours/days of space 4x games of old due to work/family commitments and this game is what I’m looking for. Get the enjoyment of space 4x game play in just an hour or two to finish a game. Meaningful choices each turn on where to move, what to build, and what to research. Combat is engaging and rewards preparation but still has enough random nature to it to keep you on the edge of your seat.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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