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[h1]«Gravityball»[/h1] [b][i]Спортивная игра для 1-4 игроков (локальный мультиплеер с разделенным экраном). Гоняйте на ховербайках по футуристическому полю с гравитационными завихрениями и забивайте друг другу голы.[/i][/b] Геймплей: https://youtu.be/zB-vXJx9vm8 [code]В «Gravityball» можно играть одному против ботов или соревноваться с друзьями. Для игры требуется контроллер. Клавиатура работает в меню, но управлять персонажем в полной мере можно только на геймпаде.[/code] Концепция «Gravityball» не нова, это типичная спортивная игра с забиванием голов в ворота соперника, только тут вместо ворот гравитационное завихрение, а вместо мяча сгусток энергии. Мяч можно притягивать, пулять перед собой и выбивать у соперника выстрелами. Игра динамичная, с неплохой механикой и необычной физикой, но пока в раннем доступе. Контента мало. Соревноваться с ботами неинтересно, с людьми веселее, но для каждого нужен геймпад, и придется делить экран на равные части. Для владельцев маленьких мониторов это критичный момент. Гонять с маленьким окошком неприятно, а окна других игроков отвлекают внимание. «Gravityball» не хватает мультиплеера по сети и разных режимов. Настраиваемые соревнования неплохи, но однообразны и быстро надоедают. Разработчик планирует добавить режим карьеры и прокачку с разблокируемым контентом. Возможно тогда появится стимул провести больше времени в этой спортивной игре. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
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In Gravityball, we put ourselves in the boots of the gladiators of tomorrow, in a futuristic arena that hosts a very dangerous sport, blending Tron with Hockey in space. The lazy comparison here will be "Rocket League with Bikes". However, the game is definitely its own beast; with solid gameplay, approaching the easy to learn, hard to master mechanics that works! You will drive around your hover bike to catch the "ball" and shoot it into the rival's goal box. You are not only shooting the ball, but you are also shooting lasers as a way of defend yourself against the goal attempts of your rivals! The game offers local multiplayer up to 4 people and a very smart IA that allows you to have fun even when your friends are not around. For the price, it's a steal! I hope that more features are implemented in the near future and I really wish the game reaches more people so we can one day enjoy online components! **=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+** If you enjoy my short and sweet reviews, please follow my curator page [url=https://store.steampowered.com/curator/29273632-El-Rincón-de-Cooper]here![/url] An independent Curator providing reviews and insights to the games that need the spotlight! #StaySafeStayInside&PlayGames
Space Hockey is a badly made console ported Rocket League ripoff... you know, if you wanted to play Rocket League but with worse graphics, worse gameplay, and no players, well, this is exactly what you've been looking for. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. In a sheer insult to PC gamers, the developer has locked out keyboard and mouse controls on this game. The developer demands, without compromise, that you must use a console peasant children's toy gamepad to play this garbage game. This is simply unacceptable, developers must never dictate to gamers how a game is to be consumed. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. Space Hockey didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for winning a match, trivial to get, but less than 29 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Space Hockey has the gamer gouging price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Whack.
This game is in a good price range for what it is and definatly a new spin on the style of game(e-sports). At this time it won't be a huge player int he field but it is definatly well worth the value they have put on the product.
Look, I like the idea of this game. I really do. And I almost like the execution of it. However, one thing I cannot get past is how absolutely horrible the teammate AI is. It seems like during every game, Penny is like a child, only chasing after the puck and not actually trying to win the game. I'll shoot the puck with a clear trajectory toward the goal, and she will interrupt its path as soon as she sees it. After this, she will hold the puck in the same place while charging a shot for 10 straight seconds, giving the opponent plenty of time to steal it. Overall, the teammate is more of an obstacle than an asset and I would honestly rather play against two players while solo over playing with an AI teammate. I shouldn't have to contemplate whether I should rip the puck from my own team member because they take forever to charge a shot, or how to optimally take possession of the puck without letting my teammate access it. I like singles though, that part of the game is fun. But being unable to do career mode without dealing with Penny is very annoying.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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