
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love games like rimworld or oxygen not included etc, this felt like a promise of something similar but in space. But in the end i was constantly struggling with resources, i probably can git gud and play this on better level but i do not feel fun, its more like a chore and many qiality of life improvements would be nice. Currently i do not see the point.
I've played Dwarf Fortress, RimWorld, The Last Starship, Songs of Syx, also FTL when it first came out years ago. And this game is like no other, not because it is so special, but because it has this one small element that makes it different. Yes you are building a colony, just like in Rim World. Yes it looks and feels like many other colony sims. But the major difference is that you are in space. Not on a planet, not in a mountain, not on grassy fields, but in space. And there are rules and laws you need to respect in order to survive. If you play the actual spaceship scenario, you are not only building beds, kitchens, and industry. You are building a ship that actually needs to function and house people who can live in it properly, otherwise they will go insane. It’s not a very easy game, but it’s not too difficult either once you understand the mechanics. It can be challenging because, as said before, you are in space. As someone who has been playing various strategy and colony sim games for the last 20 years, I would rate this game 8/10. It still needs some polishing and refinement, but it is a very, very good spaceship colony game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spacehaven is a game without any depth, a repetitive and frankly boring gameplay loop and a strong lack of character and charm. The game starts off strong, I had a lot of fun initially exploring derelicts, managing my resources, expanding my spaceship and mining asteroids, however you'd expect more than just that but there just isn't. What I described is the entire gameplay loop. The missions you get from factions are laughably boring and bad, up there with radiant fetch quests you'd expect from a Ubisoft or Bethesda game. They go something like this: Please deliver 2 construction blocks at the system you started the game at (You are 5 systems away from it) and deliver it to another system. Now if you don't want this mission because the pay is poor and you are too far away to even make it worth it in the first place, too bad! You will now receive this mission pop up every single time you enter the galaxy map! The fact there isn't an option (from what I can tell) to decline missions and get new ones is baffling. The pawns (characters?) are also very bland in comparison to other games like Rimworld. There is almost no change in how they behave depending on the traits you give them meaning there is no personality or charm to the characters. The only thing you'll miss when a character dies is the level 5 weapon skill they had. A lot of the systems in general are also just shallow and uninteractive, the tech research is very limited and only has a few technologies you can research, for a SCI-Fi game I was expecting a much deeper system with more late game tech. The mechanics to managing your ship are also so simple that it barely feels like you are managing a spaceship. Want to make sure your hull is stabilized? Great! Build a single 2 tile block and you're done! Want to get oxygen? Great build a single 2 tile block that consumes water! Want to make sure toxic gasses and Co2 is managed? Build a single 1 tile block! You get the idea. It feels like the devs took the game design principles of Rimworlds simple, easy to understand, challenging and fun systems but forgot the challenging and fun. In summary, Spacehaven is a flawed game that is shallow and boring without any gameplay loop or incentives to keep playing once you get past the starting hurdle of having limited resources. If you are looking for a spaceship game get Rimworld and the Odyssey DLC. 4/10, fun for the first few hours but quickly gets boring. Id only recommend this if you can get it below 10 euros.
It is hard for me to pin down exactly what is wrong with this game. The base building, management, and crew skill systems all work great. The bones remind me of Oxygen Not Included, the base building reminds me a bit of Dwarf Fortress. But unfortunately Space Haven never gets to the fun part. The whole time I was playing I felt like I never had enough resources to do anything remotely fun. The resource production is so insanely ineffecient that it doesn't even make sense to do it (A composter can turn a bio material into two HUNDREDTHS of a fertilizer. You need a whole fertilizer to grow one bed of food. You would need to compost fifty times to get a single fertilizer. The whole 'recycling and production' side of building feels like this) Comparatively, you can just salvage the base garbage and instead of refining it, just trade it for whatever you need. Significantly better return without waiting hours to complete the conversion to stuff you need. The art style is great, I liked the music (even if it is very forgettable), but instead of a space station sim I got a chore. Even if those core system issues were fixed, after the first hour or two you have seen literally everything in the game. Another game that relies on procedural generation to make up for the sheer lack of different stuff to actually do.
great game, but after a while the game gets a bit boring. I think new features that allows a bigger fleet with new weapons and defense system would be a great addition to the game. It would be great as well if they can simplify the schedule system and make it easier for crews to do their respective job.
The space...it's so vast, and so empty. If there's anything No Man's Sky's journey has taught devs, it's that it takes years to populate empty universes. You need to give player purpose, story, and contents in an open-world simulation game. It's hard to not compare this game to Rimworld, which are miles ahead in terms of contents and a huge modding community. Maybe one day this game will catch up and build its own niche in the genre. I think it is very far away from it. Until then...
I always find myself coming back to play more
Симулятор, Космо-Баталий, Очень хорошая игра! https://www.twitch.tv/friscocoi ТУТ Стримлю игру, заходите поддержите! Играю Жесткий режим!
В то время, как наши космические корабли бороздят просторы Вселенной... 10 из 10
GUD !!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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