
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
подобие рим ворлд, но всё же другая игра, очень хорошая геймплеем, на астеройде можно кайфовать прям 8/10
Games been a long time in development. However I find it very easy to keep coming back to this game.
game is fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect blend of colony sim, RTS and RPG. Extremely compelling gameplay loop, with mechanics far deeper than they first appear. Truly a phenomenal game.
Sehr interessantes, komplexes und durchdachtes Spiel. Schöne detailierte Pixelgrafig (mag ich sehr) Schwierigkeit ist komplett einstellbar was ein Vorteil ist wenn man erstmal alles kennenlernen möchte. Die Möglichkeiten sind sehr vielfältig und es ist auch interessant einfach mal die Besatzung zu beobachten. Man muss vieles beachten das die Besatzung überleben kann (Sauerstoff, Wasser, Nahrung, Wohlbefinden etc.) Die Rohstoffverwaltung ist zwar komplex aber Sinnvoll. Schön wäre es wenn man noch mehrere Etagen bauen könnte. (Update für die Zukunft) Alles in Allem ein wirklich tolles Spiel wo man viele Stunden Entspannung und Spaß haben kann. Auch wer es Stressiger und Anspruchsvoller haben will kommt auf seine Kosten. Auch ein Großer Pluspunkt ,man wird nicht von der Fülle erschlagen, hat aber trotzdem viele Möglichkeiten und immer was zu tun. Kann ich definitiv weiterempfehlen.
I figured I would like this game as it felt like it had elements of the game FTL. Moreso in the spaceship combat and somewhat linear travel. Resource management gets really heavy and at some point, you DO need another ship. If there was a way to increase the size of my initial ship, that wasn't communicated well so I just didn't do that. Wanted to though. Ended up with 3 ships. Two 4-core and one one-core just to serve as a cargo ship. By the end, I could have done any of the ending missions for Eden. I was actually surprised that I had a choice and it just so happened that my ships were already full of materials so finishing that way was the fastest, though least engaging for me personally just because I already had the stuff. I wish there were more quests kind of like how the main quest had for other factions. Like, I would have liked to know more about the Androids and do something special for them. Once your ships are built out well enough, no force really seems like a threat anymore. One system I just ended up dealing with wave after wave of pirates and it took forever to loot the lot of them and strip down the ships. Aah, also would have thought it would be awesome to do kind of an "end the alien threat" kind of questline. All in all, this game was just about everything I was hoping it would be and while it did have some things I wish I could have done, it's fine without it too. I hope they make a new game set in the same universe because I'll buy that one for sure.
i like it, BUT the UI is not good. things overlay and i cannot close or minimize anything enough to be able to see everything it shows me half the time. if a ships coming in and there are abunch of recourse i cannot see my crew list unless i expand it. even tho i have a way to see some of them i can only see half of the first crewmate on the list. its sloppy. everything else covers 40% of the screen. it hasnt changed since before release. give me a way to move the UI around or something. or atleast the ability to hide it. everything feels cluttered and hurts the quality of the experience. for those wanting quality id much rather suggest rimworld and the space dlc they have released. i can only recommend getting this game on sale. if u want a ship crew experience u probably wont get what ur looking for here, because this game just feels like a space station sim. ur ship dosnt fly through space. u just pick spots in regions u want to be stationed and all the ship movement is just teleport. some parts are okay the games not super bad or anything. i know it only shows i have 70 minutes but ive played this game for afew years on and off on my brothers account. and when it finally released i was excited because they've added new content and stuff so i bought it to support. but they still havnt done anything with the one thing that has bugged me the most. was expecting the ui would atleast be overhauled by release but NO. there is no way they havnt seen or thought that they could or could've done better. this was obviously a blatant choice to leave it alone. sorry for the hate but i waited, then paid and waited. just tired of waiting for something that i have now realized there is no plan for.
FUN FUN
O maior inimigo da minha nave não foi pirata, fome ou falta de oxigênio. Foi aquela frase maldita: "Vou só otimizar uma coisinha antes de sair." Três horas depois eu tinha redesenhado a nave inteira, criado uma linha de produção nova, automatizado metade da economia e perdido o horário do almoço. Os piratas, pelo menos, têm a decência de avisar antes de atacar.
C'est un bon jeu. Conceptualisé un vaisseau et en faire sa gestion, gérer son équipage, faire des combats spatiaux et des pillages d'épaves, c'est assez attractif pour passer quelques heures. Cependant il y'à un manque cruel de profondeur ; On vide un secteur , on améliore, on passe au suivant et on recommence. Parfois on rencontreras des aliens (2 races), des commerçants, des civiles , des militaires où des pirates... Voilà de ce qui est du gameplay. Où sont les découvertes ? De nouvelles espèces , de nouvelles technologies (Tels que pouvoir agrandir sa flotte, jouer avec la génétique ou que sais-je ?), des guerre territorial peut être ? Quelque chose qui donnerais du sens à l'exploration enfaîte. Les liens sociaux de vôtre équipage c'est pareil. Ils sont là, ils s'aiment ou ce déteste, point. Qui est le Capitaine ? Qui est le bleu où le vétéran ? Pas de rang dans un équipage ? Pas de bonus où de malus selon les liens sociaux ? Du genre des camarades qui ont un bonus en combat en étant ensemble ? Où dans le cas contraire , démoralisé plus vite, par exemple. Ils ont quand même des traits, ça c'est bien. Ce jeu à un goût de trop peu sur pas mal d'aspect mais les développeurs sont très actifs et ça donne de l'espoir. Mais on est encore loin de ce que Rimworld offre au niveau de la profondeur. 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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