
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When it goes wrong, it goes wrong quickly, much like space would. Tutorial doesn't cover nearly enough though, so be prepared to save-scum.
Learning this game is a fun challenge. My first run I felt like everything was going well. I was stripping derelict ships and mining asteroids. In retrospect, I had the opportunity to trade for more hyperfuel, but I figured I would keep finding just enough to make it to the next wreck, until I didn't. First the food went dry, then the energerium and finally the oxygen. All I needed was a friendly ship to stop by to trade and I just might salvage the run, but I was in too quiet a corner of the galaxy. The next run, I got too cocky with my first ship-to-ship weapons. I destroyed the 2 pirate cruisers, but they cracked my hull in turn and despite my best efforts I couldnt patch her back up before exhaustion overtook my beleaguered crew and one by one they curled up in their spacesuits unable to continue as their oxygen drained tick by tick. I beat the main quest on my third run. I did a better job managing resources and had a better ability to tell when I could take a fight or just tighten my belt and pay the pirates ransom. Boarding small pirate, slaver, and cultist corvettes is a lucrative way to get resources and so much scrap that you cant process it all, and the potential for new "recruits." I researched botany instead of weapons. I built stations, hauled cargo, turned in prisioners, and reunited freed slaves with their factions. Eventually I reached the point where I felt I could arm my ship, and then build a small frigate gunship to escort me and I dove into the main quest. If you like the loop of rogue-like gameplay then you will like space haven. But if you dont like procedural quests then it may not be for you. The process of building your ship and your crew and amassing resources is fun. But the procedural gameplay gets repetitive quickly, but that is actually fine. you only need to do a couple of quests to get credits and blocks to push you from the early game to the mid game in addition to mining and salvaging. You will either find you like doing the quests, or that you are ready to move into ship combat. Quests outvalue salvaging, and boarding ships outvalues quests, and then you can either board bigger ships, take combats with multiple cruisers at the same time or just keep building cute little stations and then leveraging those stations for more quests. The main quest is there, but is nothing transformative. The difficulty was a little uneven and I had to die and reload a couple of times and then come back after 2-3 hrs to try and do some of the earlier quests. I've played almost 150 hrs so far and intend to play more, I haven't even tried station mode yet so that will be next. There is "new game plus" where you can start over in a new galaxy if you reach the edge which I did by accident one run by just exploring randomly but I was only in the midgame and wasn't ready for the difficulty spike. I have been watching this game with interest for years and I'm pretty happy with how it turned out and I'm excited to play more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After following Space Haven’s development from a distance, I feel that the game is now very complete and offers a fairly unique experience in its genre. The management of the ship, crew, resources, survival, and factions works very well, with the atmosphere of a mobile space colony that very few games manage to capture. I still see some great opportunities for future improvements: a system of ranks or hierarchy within the crew, deeper survival mechanics such as aging, and more epic or memorable quests. As it stands, the game is already a great success, but it still has huge potential for future DLCs or updates.
우주 고물상 게임입니다. 게임 재미있는데 AI가 사람을 미치게 만듭니다, 수동 명령을 내릴 때 무결성 오류 때문인지는 몰라도 미리 입력 된 명령을 먼저 처리합니다. 즉 다른 함선에서 일을 하다가 잠자기나 휴식 등으로 본함으로 돌아갈려고 할 때 수동 명령으로 계속 일을 하도록 시키면 본함에 돌아갔다가 다시 일을 하던 함선으로 돌아갑니다. 이 짓을 매번 합니다. 그리고 일을 한 자리에서 계속 안하고 이 일 했다 저일 했다 이동만 죽어라 합니다. 우선 순위 때문인가 해서 우선 순위를 매번 바꿔 지정해야 하니까 사람을 미쳐버리게 만들어요. 제일 빡치게 만드는건 4명이 일을 할려고 다른 함선으로 갔다가 복귀할 때 마지막 승무원이 화물을 셔틀에 넣자마자 승무원 1명을 버리고 셔틀이 3명만 태워서 본함으로 돌아갑니다. 아니 무슨 매번 승무원을 버리고 오냐고. 이 짓이 한두번이면 몰라 매번 그래 매번!!! 인공지능이 행동을 결정할 때 제발 오브젝트 거리 값을 적용하라고요! 그리고 산소가 떨어졌으면 알아서 채워야 할거 아냐, 화물을 셔틀에 가져다 넣고 왜 산소는 안채우냐고! 꼭 산소가 한계까지 내려가야 달려가냐고!!! 제발 절반 이상 떨어졌으면 알아서 셔틀에서 빼가 제발!!!! 수동으로 일을 처리할려고 하면 또 직관적으로 처리하기 힘들게 해놨고 설비가 고장나서 고쳐야 하는데 우선순위 적용은 건설시에만 가능합니다. 시설 설치할 때 청사진이니 팔레트니 사람 미쳐버리게 하는 시스템 등등 성격 급한 사람은 속이 터져 죽어버릴 것만 같은 게임입니다. //150시간 넘게 가지고 놀았으면 일단 추천은 해야지. 추천으로 전환합니다.
absolutely worth the money
This game is a TIME MACHINE...you sit down and start to play it...WHOOSH!!! Next thing you know you've instantly travelled 36 hours into the future!!! Too bad the time skip only works in one direction.
My meeples keeps having mental breakdowns and try to end themselves. I managed to prevent it everytime to prolong their meaningless existence in this vast universe. Good game.
A review from my 27 hours in the game so far The game is fun, there are a lot of things to do, trading relationship systems are great. BUT, there are issues that absolutely need to be fixed. The tutorial is boring and lacklaster, it doesn't introduce you to enemies and enemy types and only teaches basic combat, this is the leading cause of save-scumming. Combat itself is lacking, the game has enemies that require you to micro, and they are frequent, but the microability is abysmal, you constantly miss-click around because seemingly the icons are shuffled each time you press on a tile or something, or sometimes you want to press on an enemy but instead click on a tile below. The tutorial also doesn't teach ship to ship combat and I got wiped by pirates a few times already. The default crew management and schedules are a nothing burger, gotta add your own. Power management is still confusing, think it is not in the tutorial also(I completed 100% tutorial) The game has too many facilities in my opinion, after a while you get lost and have no idea what to make and where
This is an amazing game! If yFTL (Faster then Light) or enjoy building and exploring, this is gonna scratch that itch!
very addicting, easy to pick up the basic mechanics of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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