
Action-strategy game, about space hobo, who had his cardboard box stolen.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes, I only played 21 minutes. If you're one of these people who thinks a person has to play a game for 1,000 hours before daring to criticize the fonts used in the game, find something more interesting to say. This is bad, and I determined this in fewer than 21 minutes. The visuals will sell you, of course. The weird concept is neat. It does not play well. The difficulty spikes in a terribly uninteresting way. That last point is the real issue. Spikes in difficulty, even unfair ones? Not always an issue. Rather, it's that the whole game ends up painfully uninteresting, even for this type of game, often of passing interest by design. Nothing compels to get past the humps. Success in whatever it's trying to get you to do level to level seems disconnected from your own actions, and thus does not satisfy as gameplay. What a dud. It's a mobile-ish reiteration of the send-out-your-troops-and-launch-attacks-on-timers sort of game that rewards CRITICALLY IMPORTANT upgrade points based on the old three star level performance rating. Yes, another game that becomes theoretically more difficult the further you go without perfecting every level left in your wake. Figure out the single way to beat the improbably difficult second level boss, and then... whatever. The star ratings serve better as an extra challenge, not as the bricks of the wall built to obstruct the main strut of the game. This is bad design. And it's all just so uninteresting. This surprised me given the immediate oddity of the thing, normally a very appealing feature of a game. I don't know if I have issues with the controls. The minions seem not terribly interested in doing what you expect them to do. They'll kill things, not always the one attacking you. Yeah, if you fire one of your slow-to-load missiles or such at enemies, they die. There will usually be a prohibitive number more following right behind. You can use your pet to do whatever at times. I don't know whatever other greater sense of control I can take over the game. I don't know, I don't care. Too old for this. Not enough time to keep fighting with a game. This was a ramble, but there's a point in there somewhere. Refunded on principle.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Russian
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
像手游转制的作品,所以操作略有不便,鼠标无法代替手指,所以操作起来有点手忙脚乱。 玩法类似皇室战争。
estranho, somos um veio de jetpack com uma minhoca atirando. especiais de robos e fica uma zona entre nós e nosso boss e as cobras se matam. entendi bagaça nem uma, só atirava que nem louco
FUSS-ROO-DAHHHH !!!
This feels like an indie game from 1974 that hasn't been playtested. 1 / 10 game if I'm being generous. How this game got 80% positive reviews on Steam is beyond me
no
Игра достаточно интересная!!! Минусов я не нашел. Ну, а плюсов в этой игре достаточно. Сопровождается приятной музыкой, где-то даже меняется скорость (зависит от ситуации). Проходится она достаточно быстро, её можно пройти за один вечер, если правильно проходить уровни. Большая часть достижений открывается по мере прохождения, только некоторые требуют отдельного внимания. Рекомендую эту игру)
Так себе игра. Типа артхаус, но нет. Шедевральной музыки, как в некоторых отзывах пишут, даже поискав не нашел. Геймплей однообразен. Юмор на любителя. Покупал за 32р. Не поленился вернуть.
A neat concept but what is up with the difficulty and "strategy" here? With how slow robots move, I could basically defeat anything by spamming whatever, and more than half the time I'd win without any issues. The battle just changes sides so drastically without anything happening it seems. There's a decent concept here, but I wasn't having any fun. 4/10
Перед нами типичный инди проект от российской компании NerdyYetis. Игра приобреталась по скидке, поэтому оценка идёт в соответствии. Геймплей Space Fuss прост как валенок. Классическая схема «камень, ножницы, бумага и БОЕВОЙ РОБОТ», комбинируй разных юнитов, петов и активные способности что бы победить. Сюжет простой, финальный босс достаточно сложный что бы проверить навыки игрока и достаточно простой что бы не превратить прохождение в пытку. Музыка за 5 часов которые потребовались на прохождение надоесть не успела. Минусы? Специфический гемплей может понравится не всем, а так же для достижения "Hot Seat" требуется наличие двух геймпадов или утилиты, что неприятно и сильно затрудняет получение идеальной игры.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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